Pieces: Difference between revisions
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Pieces are constructed instantly and nlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces may collapse. When time is paused a piece won't collapse without Support and will be highlighted red. Pieces that are in danger of breaking will glow red as well. | Pieces are constructed instantly and nlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces may collapse. When time is paused a piece won't collapse without Support and will be highlighted red. Pieces that are in danger of breaking will glow red as well. | ||
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Pieces may be placed in two ways depending on the current mission. | Pieces may be placed in two ways depending on the current mission. | ||
* On | * On Skirmish, Endless, Sandbox and Campaign city building missions pieces are constructed with resources like buildings. | ||
* On | * On campaign expedition and tower defense missions pieces must be obtained from caches on the map and may only be built in a limited number. | ||
Pieces made primarily of Stone have a Toughness rating. If there are | == Toughness == | ||
[[File:Stacking.png|thumb|300px|Stone Pieces changing appearance as their Toughness increases]] | |||
Pieces made primarily of Stone have a Toughness rating. If there are enough pieces made primarily of stone underneath or above them the Toughness of the column will upgrade, giving it a massive increase in health and visibly changing its appearance. The health bonus can be increased further with certain improvements at the Masonry Guild. | |||
The health multiplier provided by each Toughness rating depends on the game difficulty. | |||
{| class="wikitable" style="text-align: center;" | |||
! rowspan=2 | Height | |||
! colspan=5 | Health | |||
|- | |||
! Story !! Easy !! Medium !! Hard-Extreme | |||
|- | |||
| 1-3 || 1 || 1 || 1 || 1 | |||
|- | |||
| 4-6 || 25 || 15 || 10 || 6 | |||
|- | |||
| 7-12 || 60 || 38 || 25 || 18 | |||
|- | |||
| 13+ || 120 || 76 || 50 || 36 | |||
|} | |||
== Wood and Stone Pieces == | == Wood and Stone Pieces == | ||
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=== Roofs === | === Roofs === | ||
Roofs are only available on maps that have rain and will give units shelter from its debuff. All of them cost 1 Wood. | Roofs are only available on maps that have rain and will give units shelter from its debuff. All of them cost 1 Wood. | ||
=== Lanterns === | |||
Lanterns are only available in Sandbox and Endless modes and in the latter need to be unlocked with points. They light up the fog of war in an area around them. | |||
=== Bridges === | === Bridges === | ||
Bridges are only available in Endless and | Bridges are only available in Sandbox and Endless modes and in the latter need to be unlocked with points. They allow gaps to be crossed easily but units cannot be stationed on them. | ||
== Tactical Pieces == | == Tactical Pieces == | ||
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|- | |- | ||
| [[File:Tactician's Nook.png|50px]] '''Tactician's Nook''' | | [[File:Tactician's Nook.png|50px]] '''Tactician's Nook''' | ||
| Reduces the cooldown of special skills<br>Must be placed on a wall | | Reduces the cooldown of units' special skills by 20%.<br>Must be placed on a wall | ||
| Scales with wall | | Scales with wall | ||
| [[File:Stone.png|25px]] 25 Stone<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Mistfuel.png|25px]] 2 Mistfuel | | [[File:Stone.png|25px]] 25 Stone<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Mistfuel.png|25px]] 2 Mistfuel | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Trap | ! Trap | ||
! Effect | ! width=50% | Effect | ||
! Health | ! Health | ||
! Cost | ! Cost | ||
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=== Specialist Boosts === | === Specialist Boosts === | ||
Specialist Boosts give adjacent units attack bonuses. More compact versions can be unlocked via the Book of Insight. | Specialist Boosts give adjacent units basic attack bonuses and will not affect unit skills. More compact versions can be unlocked via the Book of Insight. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Specialist Boost | ! Specialist Boost | ||
! Effect | ! Effect | ||
! Cost | ! Cost | ||
! Prosperity Level | ! width=1% | Prosperity Level | ||
|- | |- | ||
| [[File:Fire Arrows.png|50px]] '''Fire Arrows''' | | [[File:Fire Arrows.png|50px]] '''Fire Arrows''' | ||
| Bowman, Hunter and Partisan attacks cause damage over | | Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. <br> Does not deal armour damage. <br> Can be upgraded into Hell Arrows for the cost difference. | ||
| [[File:Stone.png|25px]] 15 Stone<br>[[File:Minerals.png|25px]] 25 Minerals | | [[File:Stone.png|25px]] 15 Stone<br>[[File:Minerals.png|25px]] 25 Minerals | ||
| II | | II | ||
|- | |- | ||
| [[File:Throwing Poison.png|50px]] '''Throwing Poison''' | | [[File:Throwing Poison.png|50px]] '''Throwing Poison''' | ||
| Lobber and Captor attacks cause horrors to inflict Slowed and Corroding | | Lobber and Captor basic attacks cause horrors to inflict ''Slowed'' and ''Corroding'' up to 5 nearby horrors when killed. <br>''Corroding'' causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. <br> Can be upgraded into Hell Poison for the cost difference. | ||
| [[File:Stone.png|25px]] 15 Stone<br>[[File:Minerals.png|25px]] 25 Minerals | | [[File:Stone.png|25px]] 15 Stone<br>[[File:Minerals.png|25px]] 25 Minerals | ||
| II | | II | ||
|- | |- | ||
| [[File:Bomber's Spark.png|50px]] '''Bomber's Spark''' | | [[File:Bomber's Spark.png|50px]] '''Bomber's Spark''' | ||
| Cannoneer and Ballista attacks cause horrors to damage nearby horrors when killed<br>Can be upgraded into Hell Spark for the cost difference | | Cannoneer and Ballista basic attacks cause horrors to damage up to 5 nearby horrors when killed. <br>Spark explosion will deal 4 damage to each nearby horror and will deal 2 armour damage. <br>Can be upgraded into Hell Spark for the cost difference. | ||
| [[File:Stone.png|25px]] 18 Stone<br>[[File:Minerals.png|25px]] 30 Minerals<br>[[File:Mistfuel.png|25px]] 2 Mistfuel | | [[File:Stone.png|25px]] 18 Stone<br>[[File:Minerals.png|25px]] 30 Minerals<br>[[File:Mistfuel.png|25px]] 2 Mistfuel | ||
| III | | III | ||
|- | |- | ||
| [[File:Hell Arrows.png|50px]] '''Hell Arrows''' | | [[File:Hell Arrows.png|50px]] '''Hell Arrows''' | ||
| Bowman, Hunter and Partisan attacks cause damage over | | Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds.<br> | ||
Does not deal armour damage. <br>Can also be upgraded from Fire Arrows for the cost difference. | |||
| [[File:Stone.png|25px]] 60 Stone<br>[[File:Minerals.png|25px]] 45 Minerals<br>[[File:Oxygen.png|25px]] 90 Oxygen | | [[File:Stone.png|25px]] 60 Stone<br>[[File:Minerals.png|25px]] 45 Minerals<br>[[File:Oxygen.png|25px]] 90 Oxygen | ||
| IV | | IV | ||
|- | |- | ||
| [[File:Hell Poison.png|50px]] '''Hell Poison''' | | [[File:Hell Poison.png|50px]] '''Hell Poison''' | ||
| Lobber and Captor attacks cause horrors to inflict Slowed and Corroding | | Lobber and Captor basic attacks cause horrors to inflict ''Slowed'' and ''Corroding'' up to 5 nearby horrors when killed. <br>''Corroding'' causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. <br>Can also be upgraded from Throwing Poison for the cost difference. | ||
| [[File:Stone.png|25px]] 75 Stone<br>[[File:Minerals.png|25px]] 50 Minerals<br>[[File:Oxygen.png|25px]] 90 Oxygen | | [[File:Stone.png|25px]] 75 Stone<br>[[File:Minerals.png|25px]] 50 Minerals<br>[[File:Oxygen.png|25px]] 90 Oxygen | ||
| IV | | IV | ||
|- | |- | ||
| [[File:Hell Spark.png|50px]] '''Hell Spark''' | | [[File:Hell Spark.png|50px]] '''Hell Spark''' | ||
| Cannoneer and Ballista attacks cause horrors to damage nearby horrors when killed<br>Can also be upgraded from Bomber's Spark for the cost difference | | Cannoneer and Ballista attacks cause horrors to damage up to 5 nearby horrors when killed. <br>Spark explosion will deal 6 damage to each nearby horror and will deal 3 armour damage. <br>Can also be upgraded from Bomber's Spark for the cost difference. | ||
| [[File:Stone.png|25px]] 81 Stone<br>[[File:Minerals.png|25px]] 58 Minerals<br>[[File:Oxygen.png|25px]] 90 Oxygen<br>[[File:Mistfuel.png|25px]] 2 Mistfuel | | [[File:Stone.png|25px]] 81 Stone<br>[[File:Minerals.png|25px]] 58 Minerals<br>[[File:Oxygen.png|25px]] 90 Oxygen<br>[[File:Mistfuel.png|25px]] 2 Mistfuel | ||
| IV | | IV | ||
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==== Mounted Specialist Boosts ==== | ==== Mounted Specialist Boosts ==== | ||
Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They | Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They have the same boost effect as basic Specialist Boosts but are cheaper, more compact and affect a smaller area. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Specialist Boost | ! Specialist Boost | ||
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|- | |- | ||
| [[File:Mounted Fire Arrows.png|50px]] '''Mounted Fire Arrows''' | | [[File:Mounted Fire Arrows.png|50px]] '''Mounted Fire Arrows''' | ||
| Bowman, Hunter and Partisan attacks cause damage over | | Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. <br>Does not deal armour damage. <br>Can be upgraded into Hell Arrows for the cost difference. | ||
| [[File:Stone.png|25px]] 8 Stone<br>[[File:Minerals.png|25px]] 10 Minerals | | [[File:Stone.png|25px]] 8 Stone<br>[[File:Minerals.png|25px]] 10 Minerals | ||
| II | | II | ||
|- | |- | ||
| [[File:Mounted Poison.png|50px]] '''Mounted Poison''' | | [[File:Mounted Poison.png|50px]] '''Mounted Poison''' | ||
| Lobber and Captor attacks cause horrors to inflict Slowed and Corroding | | Lobber and Captor basic attacks cause horrors to inflict ''Slowed'' and ''Corroding'' up to 5 nearby horrors when killed. <br>''Corroding'' causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. <br>Can be upgraded into Hell Poison for the cost difference. | ||
| [[File:Stone.png|25px]] 8 Stone<br>[[File:Minerals.png|25px]] 10 Minerals | | [[File:Stone.png|25px]] 8 Stone<br>[[File:Minerals.png|25px]] 10 Minerals | ||
| II | | II | ||
|- | |- | ||
| [[File:Mounted Hell Arrows.png|50px]] '''Mounted Hell Arrows''' | | [[File:Mounted Hell Arrows.png|50px]] '''Mounted Hell Arrows''' | ||
| Bowman, Hunter and Partisan attacks cause damage over | | Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds. <br>Does not deal armour damage. <br>Can be upgraded into Hell Arrows for the cost difference. | ||
| [[File:Stone.png|25px]] 31 Stone<br>[[File:Minerals.png|25px]] 23 Minerals<br>[[File:Oxygen.png|25px]] 45 Oxygen | | [[File:Stone.png|25px]] 31 Stone<br>[[File:Minerals.png|25px]] 23 Minerals<br>[[File:Oxygen.png|25px]] 45 Oxygen | ||
| IV | | IV | ||
|- | |- | ||
| [[File:Mounted Hell Poison.png|50px]] '''Mounted Hell Poison''' | | [[File:Mounted Hell Poison.png|50px]] '''Mounted Hell Poison''' | ||
| Lobber and Captor attacks cause horrors to inflict Slowed and Corroding | | Lobber and Captor basic attacks cause horrors to inflict ''Slowed'' and ''Corroding'' up to 5 nearby horrors when killed. <br>''Corroding'' causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. <br>Can be upgraded into Hell Poison for the cost difference. | ||
| [[File:Stone.png|25px]] 39 Stone<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Oxygen.png|25px]] 45 Oxygen | | [[File:Stone.png|25px]] 39 Stone<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Oxygen.png|25px]] 45 Oxygen | ||
| IV | | IV | ||
|} | |} |
Latest revision as of 15:30, 18 September 2024
Pieces are constructed instantly and nlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces may collapse. When time is paused a piece won't collapse without Support and will be highlighted red. Pieces that are in danger of breaking will glow red as well.
You can recycle placed pieces by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.
Pieces may be placed in two ways depending on the current mission.
- On Skirmish, Endless, Sandbox and Campaign city building missions pieces are constructed with resources like buildings.
- On campaign expedition and tower defense missions pieces must be obtained from caches on the map and may only be built in a limited number.
Toughness
Pieces made primarily of Stone have a Toughness rating. If there are enough pieces made primarily of stone underneath or above them the Toughness of the column will upgrade, giving it a massive increase in health and visibly changing its appearance. The health bonus can be increased further with certain improvements at the Masonry Guild.
The health multiplier provided by each Toughness rating depends on the game difficulty.
Height | Health | ||||
---|---|---|---|---|---|
Story | Easy | Medium | Hard-Extreme | ||
1-3 | 1 | 1 | 1 | 1 | |
4-6 | 25 | 15 | 10 | 6 | |
7-12 | 60 | 38 | 25 | 18 | |
13+ | 120 | 76 | 50 | 36 |
Wood and Stone Pieces
Wood Pieces require less Support but their health is minimal. Their purpose is in aiding travel, either across caps or to reach the top of Stone Pieces. Wood Pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.
Stone Pieces have more health and gain Toughness but require more Support. Stone Pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.
Advanced Pieces
Doors
Doors are available from the start and allow units to pass through walls. They allow other buildings to be constructed above them.
Windows
Windows are unlocked at Prosperity level II and boost the range of units behind it. They allow other buildings to be constructed above them.
Window | Health | Cost |
---|---|---|
Window | 2 | 8 Stone |
Wide Window | 3 | 12 Stone |
Corner Window | 2 | 8 Stone |
Roofs
Roofs are only available on maps that have rain and will give units shelter from its debuff. All of them cost 1 Wood.
Lanterns
Lanterns are only available in Sandbox and Endless modes and in the latter need to be unlocked with points. They light up the fog of war in an area around them.
Bridges
Bridges are only available in Sandbox and Endless modes and in the latter need to be unlocked with points. They allow gaps to be crossed easily but units cannot be stationed on them.
Tactical Pieces
General Boosts
General Boosts provide benefits to nearby defenses or units next to them.
Traps
Traps can be set up to damage approaching horrors but lose health in the process and do not recover it outside combat. Unlike other buildings recycling them does not refund resources. Their health can be improved at the Masonry Guild.
Specialist Boosts
Specialist Boosts give adjacent units basic attack bonuses and will not affect unit skills. More compact versions can be unlocked via the Book of Insight.
Mounted Specialist Boosts
Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They have the same boost effect as basic Specialist Boosts but are cheaper, more compact and affect a smaller area.