Prosperity: Difference between revisions
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Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new units, pieces | [[File:Prosperity.png|thumb|250px|The Prosperity Level]] | ||
Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new units, buildings, pieces and upgrades, and increase Military Cap by 5. | |||
Once the cost is paid, Prosperity needs time to upgrade, and the upgrading is paused during the night. | |||
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{| class="wikitable" | {| class="wikitable" | ||
! rowspan=2 | Level | ! rowspan=2 | Level | ||
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| [[File:RetiariusPortrait.png|30px]] Captor | | [[File:RetiariusPortrait.png|30px]] Captor | ||
| [[File:Masonry Guild.png|25px]] Masonry Guild<br>[[File:Air Trader.png|25px]] Air Trader<br>[[File:Homestead.png|25px]] Homestead<br>[[File:Home Extension.png|25px]] Home Extension | | [[File:Masonry Guild.png|25px]] Masonry Guild<br>[[File:Air Trader.png|25px]] Air Trader<br>[[File:Homestead.png|25px]] Homestead<br>[[File:Home Extension.png|25px]] Home Extension | ||
| All Windows<br>Fire Arrows<br>Throwing Poison<br>Mounted Fire Arrows | | All Windows<br>Fire Arrows<br>Throwing Poison<br>Mounted Fire Arrows<br>Mounted Poison | ||
| Advanced Bunkhouse<br>Weighted Net<br>Improved Masonry<br>Mistfuel Lanterns<br>Crosscut Saws<br>Steel Pickaxes | | Advanced Bunkhouse<br>Weighted Net<br>Improved Masonry<br>Mistfuel Lanterns<br>Crosscut Saws<br>Steel Pickaxes | ||
|- | |- | ||
Line 36: | Line 40: | ||
| [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan<br>(Skirmish only) | | [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan<br>(Skirmish only) | ||
| [[File:Elite's Quarters.png|25px]] Elite's Quarters<br>[[File:Master Warehouse.png|25px]] Master Warehouse<br>[[File:Intake Duct.png|25px]] Intake Duct | | [[File:Elite's Quarters.png|25px]] Elite's Quarters<br>[[File:Master Warehouse.png|25px]] Master Warehouse<br>[[File:Intake Duct.png|25px]] Intake Duct | ||
| Decoy<br>Tactician's Nook<br>Grand Banner<br>Hell Arrows<br>Hell Poison<br>Hell Spark<br>Mounted Hell Arrows | | Decoy<br>Tactician's Nook<br>Grand Banner<br>Hell Arrows<br>Hell Poison<br>Hell Spark<br>Mounted Hell Arrows<br>Mounted Hell Poison | ||
| Extended Lodgings<br>Masterful Masonry<br>Ballistae Overhaul<br>Mineral Conveyors<br>Wax-Treated Hoods | | Extended Lodgings<br>Masterful Masonry<br>Ballistae Overhaul<br>Mineral Conveyors<br>Wax-Treated Hoods | ||
|} | |} |
Latest revision as of 08:17, 4 August 2024
Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new units, buildings, pieces and upgrades, and increase Military Cap by 5.
Once the cost is paid, Prosperity needs time to upgrade, and the upgrading is paused during the night.