Prosperity: Difference between revisions
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(Created page with "Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5. {| class="wikitable" ! rowspan=2 | Level ! colspan=2 | Requirements ! rowspan=2 | Cost ! rowspan=2 | Unlocked units ! rowspan=2 width=19% | Unlocked pieces ! rowspan=2 width=15% | Unlocked buildings ! rowspan=2 width=20% | Unlocked improvemen...") |
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Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5. | [[File:Prosperity.png|thumb|250px|The Prosperity Level]] | ||
Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new units, buildings, pieces and upgrades, and increase Military Cap by 5. | |||
Once the cost is paid, Prosperity needs time to upgrade, and the upgrading is paused during the night. | |||
<div style="clear:{{{1|both}}};"></div> | |||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan=2 | Level | ! rowspan=2 | Level | ||
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! rowspan=2 | Cost | ! rowspan=2 | Cost | ||
! rowspan=2 | Unlocked units | ! rowspan=2 | Unlocked units | ||
! rowspan=2 | ! rowspan=2 | Unlocked buildings | ||
! rowspan=2 | ! rowspan=2 | Unlocked pieces | ||
! rowspan=2 | ! rowspan=2 | Unlocked improvements | ||
|- | |- | ||
! Building | ! Building | ||
Line 17: | Line 21: | ||
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 195<br>[[File:Stone.png|25px]] 45 | | [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 195<br>[[File:Stone.png|25px]] 45 | ||
| [[File:RetiariusPortrait.png|30px]] Captor | | [[File:RetiariusPortrait.png|30px]] Captor | ||
| [[File:Masonry Guild.png|25px]] Masonry Guild<br>[[File:Air Trader.png|25px]] Air Trader<br>[[File:Homestead.png|25px]] Homestead<br>[[File:Home Extension.png|25px]] Home Extension | |||
| All Windows<br>Fire Arrows<br>Throwing Poison<br>Mounted Fire Arrows<br>Mounted Poison | | All Windows<br>Fire Arrows<br>Throwing Poison<br>Mounted Fire Arrows<br>Mounted Poison | ||
| Advanced Bunkhouse<br>Weighted Net<br>Improved Masonry<br>Mistfuel Lanterns<br>Crosscut Saws<br>Steel Pickaxes | | Advanced Bunkhouse<br>Weighted Net<br>Improved Masonry<br>Mistfuel Lanterns<br>Crosscut Saws<br>Steel Pickaxes | ||
|- | |- | ||
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| [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 285<br>[[File:Stone.png|25px]] 120<br>[[File:Minerals.png|25px]] 35 | | [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 285<br>[[File:Stone.png|25px]] 120<br>[[File:Minerals.png|25px]] 35 | ||
| [[File:CannoneerPortrait.png|30px]] Cannoneer | | [[File:CannoneerPortrait.png|30px]] Cannoneer | ||
| [[File:Bomber's Workshop.png|25px]] Bomber's Workshop<br>[[File:Master Sawmill.png|25px]] Master Sawmill<br>[[File:Master Quarry.png|25px]] Master Quarry<br>[[File:Bulk Air Filter.png|25px]] Bulk Air Filter<br>[[File:Air Silo.png|25px]] Air Silo<br>[[File:Airtight Insulation.png|25px]] Airtight Insulation<br>[[File:Autonomous Pump.png|25px]] Autonomous Pump | |||
| Reinforced Spikes<br>Bomber's Spark | | Reinforced Spikes<br>Bomber's Spark | ||
| | | Large Sleeping Quarters<br>Reinforced Traps<br>Expert Masonry<br>Refined Powder<br>Mechanized Pickaxes<br>Mineral Trollies<br>Two-Man Saws<br>Double-Filter Masks<br>Triple-Filter Masks | ||
|- | |- | ||
| IV | | IV | ||
Line 35: | Line 39: | ||
| [[File:Oxygen.png|25px]] 990<br>[[File:Wood.png|25px]] 420<br>[[File:Stone.png|25px]] 285<br>[[File:Minerals.png|25px]] 70 | | [[File:Oxygen.png|25px]] 990<br>[[File:Wood.png|25px]] 420<br>[[File:Stone.png|25px]] 285<br>[[File:Minerals.png|25px]] 70 | ||
| [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan<br>(Skirmish only) | | [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan<br>(Skirmish only) | ||
| Tactician's Nook | | [[File:Elite's Quarters.png|25px]] Elite's Quarters<br>[[File:Master Warehouse.png|25px]] Master Warehouse<br>[[File:Intake Duct.png|25px]] Intake Duct | ||
| Decoy<br>Tactician's Nook<br>Grand Banner<br>Hell Arrows<br>Hell Poison<br>Hell Spark<br>Mounted Hell Arrows<br>Mounted Hell Poison | |||
| Extended Lodgings<br>Masterful Masonry<br>Ballistae Overhaul<br>Mineral Conveyors<br>Wax-Treated Hoods | | Extended Lodgings<br>Masterful Masonry<br>Ballistae Overhaul<br>Mineral Conveyors<br>Wax-Treated Hoods | ||
|} | |} |
Latest revision as of 08:17, 4 August 2024
Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new units, buildings, pieces and upgrades, and increase Military Cap by 5.
Once the cost is paid, Prosperity needs time to upgrade, and the upgrading is paused during the night.