Prosperity: Difference between revisions

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(Created page with "Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5. {| class="wikitable" ! rowspan=2 | Level ! colspan=2 | Requirements ! rowspan=2 | Cost ! rowspan=2 | Unlocked units ! rowspan=2 width=19% | Unlocked pieces ! rowspan=2 width=15% | Unlocked buildings ! rowspan=2 width=20% | Unlocked improvemen...")
 
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Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5.
[[File:Prosperity.png|thumb|250px|The Prosperity Level]]
Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new units, buildings, pieces and upgrades, and increase Military Cap by 5.
 
Once the cost is paid, Prosperity needs time to upgrade, and the upgrading is paused during the night.
<div style="clear:{{{1|both}}};"></div>
{| class="wikitable"
{| class="wikitable"
! rowspan=2 | Level
! rowspan=2 | Level
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! rowspan=2 | Cost
! rowspan=2 | Cost
! rowspan=2 | Unlocked units
! rowspan=2 | Unlocked units
! rowspan=2 width=19% | Unlocked pieces
! rowspan=2 | Unlocked buildings
! rowspan=2 width=15% | Unlocked buildings
! rowspan=2 | Unlocked pieces
! rowspan=2 width=20% | Unlocked improvements
! rowspan=2 | Unlocked improvements
|-
|-
! Building
! Building
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| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 195<br>[[File:Stone.png|25px]] 45
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 195<br>[[File:Stone.png|25px]] 45
| [[File:RetiariusPortrait.png|30px]] Captor
| [[File:RetiariusPortrait.png|30px]] Captor
| [[File:Masonry Guild.png|25px]] Masonry Guild<br>[[File:Air Trader.png|25px]] Air Trader<br>[[File:Homestead.png|25px]] Homestead<br>[[File:Home Extension.png|25px]] Home Extension
| All Windows<br>Fire Arrows<br>Throwing Poison<br>Mounted Fire Arrows<br>Mounted Poison
| All Windows<br>Fire Arrows<br>Throwing Poison<br>Mounted Fire Arrows<br>Mounted Poison
| Masonry Guild<br>Air Trader<br>Homestead<br>Home Extension
| Advanced Bunkhouse<br>Weighted Net<br>Improved Masonry<br>Mistfuel Lanterns<br>Crosscut Saws<br>Steel Pickaxes
| Advanced Bunkhouse<br>Weighted Net<br>Improved Masonry<br>Mistfuel Lanterns<br>Crosscut Saws<br>Steel Pickaxes
|-
|-
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| [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 285<br>[[File:Stone.png|25px]] 120<br>[[File:Minerals.png|25px]] 35
| [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 285<br>[[File:Stone.png|25px]] 120<br>[[File:Minerals.png|25px]] 35
| [[File:CannoneerPortrait.png|30px]] Cannoneer
| [[File:CannoneerPortrait.png|30px]] Cannoneer
| [[File:Bomber's Workshop.png|25px]] Bomber's Workshop<br>[[File:Master Sawmill.png|25px]] Master Sawmill<br>[[File:Master Quarry.png|25px]] Master Quarry<br>[[File:Bulk Air Filter.png|25px]] Bulk Air Filter<br>[[File:Air Silo.png|25px]] Air Silo<br>[[File:Airtight Insulation.png|25px]] Airtight Insulation<br>[[File:Autonomous Pump.png|25px]] Autonomous Pump
| Reinforced Spikes<br>Bomber's Spark
| Reinforced Spikes<br>Bomber's Spark
| Bomber's Workshop<br>Master Sawmill<br>Master Quarry<br>Bulk Air Filter<br>Air Silo<br>Airtight Insulation<br>Autonomous Pump
| Large Sleeping Quarters<br>Reinforced Traps<br>Expert Masonry<br>Refined Powder<br>Mechanized Pickaxes<br>Mineral Trollies<br>Two-Man Saws<br>Double-Filter Masks<br>Triple-Filter Masks
| Large Sleeping Quarters, Reinforced Traps, Expert Masonry, Refined Powder, Mechanized Pickaxes, Mineral Trollies, Two-Man Saws, Double-Filter Masks, Triple-Filter Masks
|-
|-
| IV
| IV
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| [[File:Oxygen.png|25px]] 990<br>[[File:Wood.png|25px]] 420<br>[[File:Stone.png|25px]] 285<br>[[File:Minerals.png|25px]] 70
| [[File:Oxygen.png|25px]] 990<br>[[File:Wood.png|25px]] 420<br>[[File:Stone.png|25px]] 285<br>[[File:Minerals.png|25px]] 70
| [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan<br>(Skirmish only)
| [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan<br>(Skirmish only)
| Tactician's Nook, Grand Banner, Decoy, Hell Arrows, Hell Poison, Hell Spark, Mounted Hell Arrows, Mounted Hell Poison
| [[File:Elite's Quarters.png|25px]] Elite's Quarters<br>[[File:Master Warehouse.png|25px]] Master Warehouse<br>[[File:Intake Duct.png|25px]] Intake Duct
| Elite's Quarters<br>Master Warehouse<br>Intake Duct
| Decoy<br>Tactician's Nook<br>Grand Banner<br>Hell Arrows<br>Hell Poison<br>Hell Spark<br>Mounted Hell Arrows<br>Mounted Hell Poison
| Extended Lodgings<br>Masterful Masonry<br>Ballistae Overhaul<br>Mineral Conveyors<br>Wax-Treated Hoods
| Extended Lodgings<br>Masterful Masonry<br>Ballistae Overhaul<br>Mineral Conveyors<br>Wax-Treated Hoods
|}
|}

Latest revision as of 08:17, 4 August 2024

The Prosperity Level

Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new units, buildings, pieces and upgrades, and increase Military Cap by 5.

Once the cost is paid, Prosperity needs time to upgrade, and the upgrading is paused during the night.

Level Requirements Cost Unlocked units Unlocked buildings Unlocked pieces Unlocked improvements
Building Points
II Barracks.png Barracks 50 Oxygen.png 360
Wood.png 195
Stone.png 45
RetiariusPortrait.png Captor Masonry Guild.png Masonry Guild
Air Trader.png Air Trader
Homestead.png Homestead
Home Extension.png Home Extension
All Windows
Fire Arrows
Throwing Poison
Mounted Fire Arrows
Mounted Poison
Advanced Bunkhouse
Weighted Net
Improved Masonry
Mistfuel Lanterns
Crosscut Saws
Steel Pickaxes
III Masonry Guild.png Masonry Guild 250 Oxygen.png 540
Wood.png 285
Stone.png 120
Minerals.png 35
CannoneerPortrait.png Cannoneer Bomber's Workshop.png Bomber's Workshop
Master Sawmill.png Master Sawmill
Master Quarry.png Master Quarry
Bulk Air Filter.png Bulk Air Filter
Air Silo.png Air Silo
Airtight Insulation.png Airtight Insulation
Autonomous Pump.png Autonomous Pump
Reinforced Spikes
Bomber's Spark
Large Sleeping Quarters
Reinforced Traps
Expert Masonry
Refined Powder
Mechanized Pickaxes
Mineral Trollies
Two-Man Saws
Double-Filter Masks
Triple-Filter Masks
IV Bomber's Workshop.png Bomber's Workshop 400 Oxygen.png 990
Wood.png 420
Stone.png 285
Minerals.png 70
BallistaPortrait.png Ballista
ScoutPortrait.png Hunter
CrusaderPortrait.png Partisan
(Skirmish only)
Elite's Quarters.png Elite's Quarters
Master Warehouse.png Master Warehouse
Intake Duct.png Intake Duct
Decoy
Tactician's Nook
Grand Banner
Hell Arrows
Hell Poison
Hell Spark
Mounted Hell Arrows
Mounted Hell Poison
Extended Lodgings
Masterful Masonry
Ballistae Overhaul
Mineral Conveyors
Wax-Treated Hoods