Game modes: Difference between revisions

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== Game modes ==
Cataclismo features four game modes:
Cataclismo features four game modes:
# '''Campaign''' is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and the Book of Insight is available.
# '''Campaign''' is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and Military Capacity is upgraded via a Citadel improvement line. The Book of Insight is available. Each mission has different mechanics depending on the mission type.
# '''Skirmish''' contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked.
# '''Skirmish''' contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked but needs a high enough Prosperity level and Military Capacity is upgraded via a Citadel improvement line.
# '''Endless mode''' features procedurally-generated maps of the chosen terrain. Only the most basic things start available, and everything else has to be unlocked using points. Progressively harder waves of enemies appear each night, with each wave granting a point.
# '''Endless mode''' features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. Progressively harder waves of enemies appear each night, with grant points. There are resource caches scattered around the map but the biggest caches are guarded by Broodnests.
# '''Sandbox mode''' allows all buildings and units to be placed instantly and for free.
# '''Sandbox mode''' allows all buildings, units and horrors to be placed instantly and for free. There are no resources, maintenance or nights and there is a menu to enable invincibility or remove all horrors. Difficulty is locked to Normal.


== Prosperity ==
Campaign, Skirmish and Endless mode feature five difficulty levels, which affect the health of horrors and units as well as the maintenance costs. Units will not automatically heal in the Hard and Extreme difficulties.
Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5.
{| class="wikitable" style="text-align: center;"
{| class="wikitable"
! Difficulty
! rowspan=2 | Level
! Horror health
! colspan=2 | Requirements
! Unit health
! rowspan=2 | Upgrade costs
! Maintenance
! rowspan=2 | Unlocked units
! Shack citizens
! rowspan=2 width=25% | Unlocked pieces
! rowspan=2 width=25% | Unlocked buildings
|-
|-
! Building
| '''Story'''
! Points
| 20%
| 200%
| 50%
| 5
|-
|-
| II
| '''Easy'''
| [[File:Barracks.png|75px]] Barracks
| 50%
| 50
| 150%
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 195<br>[[File:Stone.png|25px]] 45
| 100%
| [[File:RetiariusPortrait.png|30px]] Captor
| 4
| All Windows<br>Fire Arrows<br>Throwing Poison<br>Mounted Fire Arrows<br>Mounted Poison
| Masonry Guild<br>Air Trader<br>Homestead<br>Home Extension
|-
|-
| III
| '''Normal'''
| [[File:Masonry Guild.png|75px]] Masonry Guild
| 100%
| 250
| 100%
| [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 285<br>[[File:Stone.png|25px]] 120<br>[[File:Minerals.png|25px]] 35
| 100%
| [[File:CannoneerPortrait.png|30px]] Cannoneer
| 4
| Reinforced Spikes<br>Bomber's Spark
| Bomber's Workshop, Master Sawmill, Master Quarry, Bulk Air Filter, Air Silo, Airtight Insulation, Autonomous Pump
|-
|-
| IV
| '''Hard'''
| [[File:Bomber's Workshop.png|75px]] Bomber's Workshop
| 150%
| 400
| 50%
| [[File:Oxygen.png|25px]] 990<br>[[File:Wood.png|25px]] 420<br>[[File:Stone.png|25px]] 285<br>[[File:Minerals.png|25px]] 70
| 100%
| [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan<br>(Skirmish only)
| 4
| Tactician's Nook, Grand Banner, Decoy, Hell Arrows, Hell Poison, Hell Spark, Mounted Hell Arrows, Mounted Hell Poison
|-
| Elite's Quarters<br>Master Warehouse<br>Intake Duct
| '''Extreme'''
| 200%
| 1%
| 120%
| 3
|}
|}
Feeble Vermin horrors do not increase their health beyond Normal like the other horrors.

Latest revision as of 15:46, 18 September 2024

Cataclismo features four game modes:

  1. Campaign is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and Military Capacity is upgraded via a Citadel improvement line. The Book of Insight is available. Each mission has different mechanics depending on the mission type.
  2. Skirmish contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked but needs a high enough Prosperity level and Military Capacity is upgraded via a Citadel improvement line.
  3. Endless mode features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. Progressively harder waves of enemies appear each night, with grant points. There are resource caches scattered around the map but the biggest caches are guarded by Broodnests.
  4. Sandbox mode allows all buildings, units and horrors to be placed instantly and for free. There are no resources, maintenance or nights and there is a menu to enable invincibility or remove all horrors. Difficulty is locked to Normal.

Campaign, Skirmish and Endless mode feature five difficulty levels, which affect the health of horrors and units as well as the maintenance costs. Units will not automatically heal in the Hard and Extreme difficulties.

Difficulty Horror health Unit health Maintenance Shack citizens
Story 20% 200% 50% 5
Easy 50% 150% 100% 4
Normal 100% 100% 100% 4
Hard 150% 50% 100% 4
Extreme 200% 1% 120% 3

Feeble Vermin horrors do not increase their health beyond Normal like the other horrors.