Game modes: Difference between revisions

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== Unit types ==
Cataclismo features four game modes:
All humans fight from distance. Hovering over a human will display its range.
# '''Campaign''' is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and Military Capacity is upgraded via a Citadel improvement line. The Book of Insight is available. Each mission has different mechanics depending on the mission type.
# '''Skirmish''' contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked but needs a high enough Prosperity level and Military Capacity is upgraded via a Citadel improvement line.
# '''Endless mode''' features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. Progressively harder waves of enemies appear each night, with grant points. There are resource caches scattered around the map but the biggest caches are guarded by Broodnests.
# '''Sandbox mode''' allows all buildings, units and horrors to be placed instantly and for free. There are no resources, maintenance or nights and there is a menu to enable invincibility or remove all horrors. Difficulty is locked to Normal.


Each troop has its own role, strengths and weaknesses.
Campaign, Skirmish and Endless mode feature five difficulty levels, which affect the health of horrors and units as well as the maintenance costs. Units will not automatically heal in the Hard and Extreme difficulties.
* '''Lobbers''' have more health and a range of 7 tiles
{| class="wikitable" style="text-align: center;"
* '''Bowmen''' has less health and a range of 9 tiles
! Difficulty
 
! Horror health
Different troops will fight better at different heights:
! Unit health
* '''Low-ground''' units get increased splash damage when at 4 meters or less above their target
! Maintenance
* '''Hough-ground''' units have increased critical chance when at 5 meters or more above their target
! Shack citizens
 
|-
== Buildings ==
| '''Story'''
'''Wood Pieces''': weak but versatile wood pieces
| 20%
* '''Primary'''
| 200%
** '''Wood Strut''': Wood pieces are cheap, weak and don't increase Toughness when built high. They are perfect for quickly building complex structures and reaching distant places.
| 50%
* '''Secondary'''
| 5
** '''Wood Half Arch''': Wood pieces are cheap, weak and don't increase Toughness when built high. They are perfect for quickly building complex structures and reaching distant places.
|-
| '''Easy'''
| 50%
| 150%
| 100%
| 4
|-
| '''Normal'''
| 100%
| 100%
| 100%
| 4
|-
| '''Hard'''
| 150%
| 50%
| 100%
| 4
|-
| '''Extreme'''
| 200%
| 1%
| 120%
| 3
|}
Feeble Vermin horrors do not increase their health beyond Normal like the other horrors.

Latest revision as of 15:46, 18 September 2024

Cataclismo features four game modes:

  1. Campaign is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and Military Capacity is upgraded via a Citadel improvement line. The Book of Insight is available. Each mission has different mechanics depending on the mission type.
  2. Skirmish contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked but needs a high enough Prosperity level and Military Capacity is upgraded via a Citadel improvement line.
  3. Endless mode features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. Progressively harder waves of enemies appear each night, with grant points. There are resource caches scattered around the map but the biggest caches are guarded by Broodnests.
  4. Sandbox mode allows all buildings, units and horrors to be placed instantly and for free. There are no resources, maintenance or nights and there is a menu to enable invincibility or remove all horrors. Difficulty is locked to Normal.

Campaign, Skirmish and Endless mode feature five difficulty levels, which affect the health of horrors and units as well as the maintenance costs. Units will not automatically heal in the Hard and Extreme difficulties.

Difficulty Horror health Unit health Maintenance Shack citizens
Story 20% 200% 50% 5
Easy 50% 150% 100% 4
Normal 100% 100% 100% 4
Hard 150% 50% 100% 4
Extreme 200% 1% 120% 3

Feeble Vermin horrors do not increase their health beyond Normal like the other horrors.