Units: Difference between revisions

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== Horrors ==
[[File:Unit controls.png|thumb|500px|The unit controls panel]]
Every night swarms of horrors will attack the settlement. Every night before the attack red arrows will show the directions of the attacking swarms and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. After surviving the first night the horrors will know about the settlement and individual ones can attack during the day as well.
All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height. The time it takes to train a unit also scales with game difficulty.


Horrors can also create Broodnests to take control of an area. Broodnests erupt during night or if attacked, releasing horrors. Horrors can also defile an Ancient Beacon, making it impossible to build nearby.
The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move.


== Units ==
All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance.
All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height. The amount of health units have depends on game difficulty.


The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move.
Each unit has one upgrade in the building they're recruited from and one skill in the Book of Insight.


All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance. The time it takes to train a unit also scales with game difficulty.
During all missions except tower defense Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed on City Building missions she resurrects at the Citadel after a short time. If she is killed on Expedition mission the mission fails.


Each unit has one upgrade in the building they're recruited from and one skill in the Book of Insight.
The Partisan is only available in Skirmish, Endless and Sandbox.
{| class="wikitable"
{| class="wikitable"
! Unit
! Unit
! Health
! Attack
! Attack
! Size
! Size
! Height
! width=1% | Height
! Prosperity
! Speed
! Unlock chapter
! Cost
! Cost
! Maintenance
! Recruited at
! Recruited at
! width=15% | Notes
! width=15% | Notes
|-
| '''Iris'''<br>[[File:IrisPortrait.png|75px]]
| Damage: 24<br>Area: 1<br>Cooldown: 2.3
| 1
| Any
| 1
| 2
| Free
| Automatically
| If killed resurrects at the Citadel after a short time
|-
|-
| '''Bowman'''<br>[[File:ArcherPortrait.png|75px]]
| '''Bowman'''<br>[[File:ArcherPortrait.png|75px]]
| Damage: 12<br>Area: 1<br>Cooldown: 2.8
| 20 (Story)<br>15 (Easy)<br>10 (Normal)<br>5 (Hard)<br>1 (Extreme)
| Damage: 12<br>Area: 1<br>Cooldown: 2.8<br>Range: 11
| 1
| 1
| High<br>(5m)
| High (5m)
| 1
| Normal
| 2
| [[File:Oxygen.png|25px]] 45<br>[[File:Wood.png|25px]] 60<br>[[File:Minerals.png|25px]] 1<br>[[File:Citizens.png|25px]] 1
| [[File:Oxygen.png|25px]] 45 Oxygen<br>[[File:Wood.png|25px]] 60 Wood<br>[[File:Minerals.png|25px]] 1 Minerals<br>[[File:Citizens.png|25px]] 1 Citizens
| 15 (Story)<br>30 (E/N/H)<br>38 (Extreme)
| [[File:Barracks.png|40px]] Barracks
| [[File:Barracks.png|40px]] Barracks
|  
|  
|-
|-
| '''Lobber'''<br>[[File:BowlerPortrait.png|75px]]
| '''Lobber'''<br>[[File:BowlerPortrait.png|75px]]
| Damage: 8<br>Area: 2<br>Cooldown: 2.8
| 70 (Story)<br>55 (Easy)<br>35 (Normal)<br>15 (Hard)<br>1 (Extreme)
| Damage: 8<br>Area: 2<br>Cooldown: 2.8<br>Range: 7
| 1
| 1
| Low<br>(0-4m)
| Low (0-4m)
| 1
| Normal
| 2
| [[File:Oxygen.png|25px]] 60<br>[[File:Wood.png|25px]] 60<br>[[File:Minerals.png|25px]] 4<br>[[File:Citizens.png|25px]] 2
| [[File:Oxygen.png|25px]] 60 Oxygen<br>[[File:Wood.png|25px]] 60 Wood<br>[[File:Minerals.png|25px]] 4 Minerals<br>[[File:Citizens.png|25px]] 2 Citizens
| 15 (Story)<br>30 (E/N/H)<br>38 (Extreme)
| [[File:Barracks.png|40px]] Barracks
| [[File:Barracks.png|40px]] Barracks
|  
|  
|-
|-
| '''Captor'''<br>[[File:RetiariusPortrait.png|75px]]
| '''Captor'''<br>[[File:RetiariusPortrait.png|75px]]
| Damage: 4<br>Area: 2<br>Cooldown: 2.8
| 20 (Story)<br>15 (Easy)<br>10 (Normal)<br>5 (Hard)<br>1 (Extreme)
| Damage: 4<br>Area: 2<br>Cooldown: 2.8<br>Range: 7
| 1
| 1
| Low<br>(0-4m)
| Low (0-4m)
| 2
| Normal
| 3
| [[File:Oxygen.png|25px]] 60<br>[[File:Wood.png|25px]] 90<br>[[File:Minerals.png|25px]] 6<br>[[File:Citizens.png|25px]] 2
| [[File:Oxygen.png|25px]] 60 Oxygen<br>[[File:Wood.png|25px]] 90 Wood<br>[[File:Minerals.png|25px]] 6 Minerals<br>[[File:Citizens.png|25px]] 2 Citizens
| 15 (Story)<br>30 (E/N/H)<br>38 (Extreme)
| [[File:Barracks.png|40px]] Barracks
| [[File:Barracks.png|40px]] Barracks
| Attacks slow down horrors
| Attacks slow down horrors by 66% if placed <5m and by 50% if placed >5m.
|-
|-
| '''Cannoneer'''<br>[[File:CannoneerPortrait.png|75px]]
| '''Cannoneer'''<br>[[File:CannoneerPortrait.png|75px]]
| Damage: 20<br>Area: 9<br>Cooldown: 4.5
| 70 (Story)<br>55 (Easy)<br>35 (Normal)<br>15 (Hard)<br>1 (Extreme)
| Damage: 20<br>Area: 9<br>Cooldown: 4.5<br>Range: 11
| 2
| 2
| Low<br>(0-4m)
| Low (0-4m)
| 3
| Slow
| 5
| [[File:Oxygen.png|25px]] 90<br>[[File:Wood.png|25px]] 15<br>[[File:Minerals.png|25px]] 15<br>[[File:Citizens.png|25px]] 3<br>[[File:Mistfuel.png|25px]] 2
| [[File:Oxygen.png|25px]] 90 Oxygen<br>[[File:Wood.png|25px]] 15 Wood<br>[[File:Minerals.png|25px]] 15 Minerals<br>[[File:Citizens.png|25px]] 3 Citizens<br>[[File:Mistfuel.png|25px]] 2 Mistfuel
| 30 (Story)<br>60 (E/N/H)<br>76 (Extreme)
| [[File:Bomber's Workshop.png|40px]] Bomber's Workshop
| [[File:Bomber's Workshop.png|40px]] Bomber's Workshop
|  
| Attacks slow down horrors by 33% if placed <5m.
|-
|-
| '''Ballista'''<br>[[File:BallistaPortrait.png|75px]]
| '''Ballista'''<br>[[File:BallistaPortrait.png|75px]]
| Damage: 32<br>Area: Line<br>Cooldown: 4
| 70 (Story)<br>55 (Easy)<br>35 (Normal)<br>15 (Hard)<br>1 (Extreme)
| Damage: 32<br>Area: Line<br>Cooldown: 4<br>Range: 16
| 2
| 2
| High<br>(5m)
| High (5m)
| 4
| Slow
| 10
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 90<br>[[File:Minerals.png|25px]] 40<br>[[File:Citizens.png|25px]] 3<br>[[File:Mistfuel.png|25px]] 2
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 90 Wood<br>[[File:Minerals.png|25px]] 40 Minerals<br>[[File:Citizens.png|25px]] 3 Citizens<br>[[File:Mistfuel.png|25px]] 2 Mistfuel
| 30 (Story)<br>60 (E/N/H)<br>76 (Extreme)
| [[File:Bomber's Workshop.png|40px]] Bomber's Workshop
| [[File:Bomber's Workshop.png|40px]] Bomber's Workshop
| Attacks hit all horrors in a long line
| Attacks hit all horrors in a long line
|-
|-
| '''Hunter'''<br>[[File:ScoutPortrait.png|75px]]
| '''Hunter'''<br>[[File:ScoutPortrait.png|75px]]
| Damage: 40<br>Area: 1<br>Cooldown: 4.8
| 20 (Story)<br>15 (Easy)<br>10 (Normal)<br>5 (Hard)<br>1 (Extreme)
| Damage: 40<br>Area: 1<br>Cooldown: 4.8<br>Range: 16
| 1
| 1
| Very High<br>(10m)
| Very High (10m)
| 4
| Fast
| 10
| [[File:Oxygen.png|25px]] 90<br>[[File:Wood.png|25px]] 150<br>[[File:Minerals.png|25px]] 10<br>[[File:Citizens.png|25px]] 2
| [[File:Oxygen.png|25px]] 90 Oxygen<br>[[File:Wood.png|25px]] 150 Wood<br>[[File:Minerals.png|25px]] 10 Minerals<br>[[File:Citizens.png|25px]] 2 Citizens
| 23 (Story)<br>45 (E/N/H)<br>56 (Extreme)
| [[File:Elite's Quarters.png|40px]] Elite's Quarters
| [[File:Elite's Quarters.png|40px]] Elite's Quarters
|  
|  
|-
| '''Partisan'''<br>[[File:CrusaderPortrait.png|75px]]
| 100 (Story)<br>75 (Easy)<br>50 (Normal)<br>25 (Hard)<br>1 (Extreme)
| Damage: 80<br>Area: 1<br>Cooldown: 3.25<br>Range: 11
| 1
| Any
| Slow
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 135<br>[[File:Minerals.png|25px]] 25<br>[[File:Citizens.png|25px]] 2
| 23 (Story)<br>45 (E/N/H)<br>56 (Extreme)
| [[File:Elite's Quarters.png|40px]] Elite's Quarters
| At low height attacks remove Enamel<br>At high height attacks deal more damage
|}
|}

Latest revision as of 15:37, 18 September 2024

The unit controls panel

All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height. The time it takes to train a unit also scales with game difficulty.

The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move.

All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance.

Each unit has one upgrade in the building they're recruited from and one skill in the Book of Insight.

During all missions except tower defense Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed on City Building missions she resurrects at the Citadel after a short time. If she is killed on Expedition mission the mission fails.

The Partisan is only available in Skirmish, Endless and Sandbox.

Unit Health Attack Size Height Speed Cost Maintenance Recruited at Notes
Bowman
ArcherPortrait.png
20 (Story)
15 (Easy)
10 (Normal)
5 (Hard)
1 (Extreme)
Damage: 12
Area: 1
Cooldown: 2.8
Range: 11
1 High (5m) Normal Oxygen.png 45
Wood.png 60
Minerals.png 1
Citizens.png 1
15 (Story)
30 (E/N/H)
38 (Extreme)
Barracks.png Barracks
Lobber
BowlerPortrait.png
70 (Story)
55 (Easy)
35 (Normal)
15 (Hard)
1 (Extreme)
Damage: 8
Area: 2
Cooldown: 2.8
Range: 7
1 Low (0-4m) Normal Oxygen.png 60
Wood.png 60
Minerals.png 4
Citizens.png 2
15 (Story)
30 (E/N/H)
38 (Extreme)
Barracks.png Barracks
Captor
RetiariusPortrait.png
20 (Story)
15 (Easy)
10 (Normal)
5 (Hard)
1 (Extreme)
Damage: 4
Area: 2
Cooldown: 2.8
Range: 7
1 Low (0-4m) Normal Oxygen.png 60
Wood.png 90
Minerals.png 6
Citizens.png 2
15 (Story)
30 (E/N/H)
38 (Extreme)
Barracks.png Barracks Attacks slow down horrors by 66% if placed <5m and by 50% if placed >5m.
Cannoneer
CannoneerPortrait.png
70 (Story)
55 (Easy)
35 (Normal)
15 (Hard)
1 (Extreme)
Damage: 20
Area: 9
Cooldown: 4.5
Range: 11
2 Low (0-4m) Slow Oxygen.png 90
Wood.png 15
Minerals.png 15
Citizens.png 3
Mistfuel.png 2
30 (Story)
60 (E/N/H)
76 (Extreme)
Bomber's Workshop.png Bomber's Workshop Attacks slow down horrors by 33% if placed <5m.
Ballista
BallistaPortrait.png
70 (Story)
55 (Easy)
35 (Normal)
15 (Hard)
1 (Extreme)
Damage: 32
Area: Line
Cooldown: 4
Range: 16
2 High (5m) Slow Oxygen.png 180
Wood.png 90
Minerals.png 40
Citizens.png 3
Mistfuel.png 2
30 (Story)
60 (E/N/H)
76 (Extreme)
Bomber's Workshop.png Bomber's Workshop Attacks hit all horrors in a long line
Hunter
ScoutPortrait.png
20 (Story)
15 (Easy)
10 (Normal)
5 (Hard)
1 (Extreme)
Damage: 40
Area: 1
Cooldown: 4.8
Range: 16
1 Very High (10m) Fast Oxygen.png 90
Wood.png 150
Minerals.png 10
Citizens.png 2
23 (Story)
45 (E/N/H)
56 (Extreme)
Elite's Quarters.png Elite's Quarters
Partisan
CrusaderPortrait.png
100 (Story)
75 (Easy)
50 (Normal)
25 (Hard)
1 (Extreme)
Damage: 80
Area: 1
Cooldown: 3.25
Range: 11
1 Any Slow Oxygen.png 180
Wood.png 135
Minerals.png 25
Citizens.png 2
23 (Story)
45 (E/N/H)
56 (Extreme)
Elite's Quarters.png Elite's Quarters At low height attacks remove Enamel
At high height attacks deal more damage