Improvements: Difference between revisions
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Improvements are purchased from various buildings to give permanent bonuses for the current mission. | Improvements are purchased from various buildings to give permanent bonuses for the current mission. Citadel improvements are not available in Endless mode, where Military Capacity is instead unlocked using points. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Improvement | ! Improvement | ||
! Effects | ! Effects | ||
! Cost | ! Cost | ||
! Time | ! width=1% | Time (seconds) | ||
! Building | ! Building | ||
! Prosperity Level | ! width=1% | Prosperity Level | ||
|- | |- | ||
| '''Basic Dormitory''' | | [[File:EconomyImprovementPortrait Military-01.png|30px]] '''Basic Dormitory''' | ||
| +5 Military Capacity | | +5 Military Capacity | ||
| [[File:Oxygen.png|25px]] 180 | | [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 5 | ||
| 42 | | 42 | ||
| Citadel | | [[File:Citadel.png|35px]] Citadel | ||
| I | | I | ||
|- | |- | ||
| '''Leather Bow Grip''' | | [[File:UnitImprovementPortrait-Archer 01.png|30px]] '''Leather Bow Grip''' | ||
| +4 Bowman Damage | | +4 Bowman Damage | ||
| [[File:Oxygen.png|25px]] 180 | | [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 5 | ||
| 24 | | 24 | ||
| Barracks | | [[File:Barracks.png|35px]] Barracks | ||
| I | | I | ||
|- | |- | ||
| '''Leather Gauntlets''' | | [[File:UnitImprovementPortrait-Bowler 01.png|30px]] '''Leather Gauntlets''' | ||
| +40 Lobber Health | | +40 Lobber Health | ||
| [[File:Oxygen.png|25px]] 180 | | [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 5 | ||
| 24 | | 24 | ||
| Barracks | | [[File:Barracks.png|35px]] Barracks | ||
| I | | I | ||
|- | |- | ||
| '''Intense Training''' | | [[File:UnitImprovementPortrait-BarrackUnits 01.png|30px]] '''Intense Training''' | ||
| +3 Range and Line of Sight for all Barracks units | | +3 Range and Line of Sight for all Barracks units | ||
| [[File:Oxygen.png|25px]] 180 | | [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 10 | ||
| 24 | | 24 | ||
| Barracks | | [[File:Barracks.png|35px]] Barracks | ||
| I | | I | ||
|- | |- | ||
| '''Advanced Bunkhouse''' | | [[File:EconomyImprovementPortrait Military-02.png|30px]] '''Advanced Bunkhouse''' | ||
| +5 Military Capacity | | +5 Military Capacity | ||
| [[File:Oxygen.png|25px]] 360 | | [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20<br>[[File:Stone.png|25px]] 120 | ||
| 42 | | 42 | ||
| Citadel | | [[File:Citadel.png|35px]] Citadel | ||
| II | | II | ||
|- | |- | ||
| '''Weighted Net''' | | [[File:UnitImprovementPortrait-Retiarius 01.png|30px]] '''Weighted Net''' | ||
| + 2 Horrors hit by Captor attacks | | + 2 Horrors hit by Captor attacks | ||
| [[File:Oxygen.png|25px]] 360 | | [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20 | ||
| 42 | | 42 | ||
| Barracks | | [[File:Barracks.png|35px]] Barracks | ||
| II | | II | ||
|- | |- | ||
| '''Improved Masonry''' | | [[File:DefenseImprovementPortrait RobustnessMaxHealth-01.png|30px]] '''Improved Masonry''' | ||
| +20% Toughness Health Bonus | | +20% Toughness Health Bonus | ||
| [[File:Oxygen.png|25px]] 540 | | [[File:Oxygen.png|25px]] 540<br>[[File:Minerals.png|25px]] 30<br>[[File:Stone.png|25px]] 150 | ||
| 33 | | 33 | ||
| Masonry Guild | | [[File:Masonry Guild.png|35px]] Masonry Guild | ||
| II | | II | ||
|- | |- | ||
| ''' | | [[File:DefenseImprovementPortrait FoWRange Lamps-01.png|30px]] '''Mistfuel Lanterns''' | ||
| Increases the sight radius of buildings | | Increases the sight radius of buildings | ||
| [[File:Oxygen.png|25px]] 360 | | [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20<br>[[File:Stone.png|25px]] 120 | ||
| 33 | | 33 | ||
| Masonry Guild | | [[File:Masonry Guild.png|35px]] Masonry Guild | ||
| II | | II | ||
|- | |- | ||
| '''Crosscut Saws''' | | [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-01.png|30px]] '''Crosscut Saws''' | ||
| Increases Wood harvesting rate | | Increases Wood harvesting rate | ||
| [[File:Oxygen.png|25px]] 225 | | [[File:Oxygen.png|25px]] 225<br>[[File:Wood.png|25px]] 18<br>[[File:Minerals.png|25px]] 5 | ||
| 24 | | 24 | ||
| Warehouse | | [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse | ||
| II | | II | ||
|- | |- | ||
| '''Steel Pickaxes''' | | [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-01.png|30px]] '''Steel Pickaxes''' | ||
| Increases Stone harvesting rate | | Increases Stone harvesting rate | ||
| [[File:Oxygen.png|25px]] 135 | | [[File:Oxygen.png|25px]] 135<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20 | ||
| 24 | | 24 | ||
| Warehouse | | [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse | ||
| II | | II | ||
|- | |- | ||
| '''Large Sleeping Quarters''' | | [[File:EconomyImprovementPortrait Military-03.png|30px]] '''Large Sleeping Quarters''' | ||
| +10 Military Capacity | | +10 Military Capacity | ||
| [[File:Oxygen.png|25px]] 810 | | [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 40<br>[[File:Stone.png|25px]] 240 | ||
| 42 | | 42 | ||
| Citadel | | [[File:Citadel.png|35px]] Citadel | ||
| III | | III | ||
|- | |- | ||
| '''Reinforced Traps''' | | [[File:DefenseImprovementPortrait Traps-01.png|30px]] '''Reinforced Traps''' | ||
| 15 Trap Health | | 15 Trap Health | ||
| [[File:Oxygen.png|25px]] 810 | | [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 60<br>[[File:Stone.png|25px]] 240 | ||
| 42 | | 42 | ||
| Masonry Guild | | [[File:Masonry Guild.png|35px]] Masonry Guild | ||
| III | | III | ||
|- | |- | ||
| '''Expert Masonry''' | | [[File:DefenseImprovementPortrait RobustnessMaxHealth-02.png|30px]] '''Expert Masonry''' | ||
| +20% Toughness Health Bonus | | +20% Toughness Health Bonus | ||
| [[File:Oxygen.png|25px]] 720 | | [[File:Oxygen.png|25px]] 720<br>[[File:Minerals.png|25px]] 50<br>[[File:Stone.png|25px]] 315 | ||
| 42 | | 42 | ||
| Masonry Guild | | [[File:Masonry Guild.png|35px]] Masonry Guild | ||
| III | | III | ||
|- | |- | ||
| '''Refined Powder''' | | [[File:UnitImprovementPortrait-Cannon 01.png|30px]] '''Refined Powder''' | ||
| Increases the Cannoneer attack area-of-effect | | Increases the Cannoneer attack area-of-effect | ||
| [[File:Oxygen.png|25px]] 360 | | [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20 | ||
| 33 | | 33 | ||
| Bomber's Workshop | | [[File:Bomber's Workshop.png|35px]] Bomber's Workshop | ||
| III | | III | ||
|- | |- | ||
| '''Mechanized Pickaxes''' | | [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-02.png|30px]] '''Mechanized Pickaxes''' | ||
| Increases Stone harvesting rate | | Increases Stone harvesting rate | ||
| [[File:Oxygen.png|25px]] 315 | | [[File:Oxygen.png|25px]] 315<br>[[File:Wood.png|25px]] 90<br>[[File:Minerals.png|25px]] 35<br>[[File:Stone.png|25px]] 60 | ||
| 33 | | 33 | ||
| Warehouse | | [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse | ||
| III | | III | ||
|- | |- | ||
| '''Mineral Trollies''' | | [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-01.png|30px]] '''Mineral Trollies''' | ||
| Increases Minerals harvesting rate | | Increases Minerals harvesting rate | ||
| [[File:Oxygen.png|25px]] 540 | | [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 60<br>[[File:Minerals.png|25px]] 10<br>[[File:Stone.png|25px]] 180 | ||
| 33 | | 33 | ||
| Warehouse | | [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse | ||
| III | | III | ||
|- | |- | ||
| '''Two-Man Saws''' | | [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-02.png|30px]] '''Two-Man Saws''' | ||
| Increases Wood harvesting rate | | Increases Wood harvesting rate | ||
| [[File:Oxygen.png|25px]] 400 | | [[File:Oxygen.png|25px]] 400<br>[[File:Wood.png|25px]] 30<br>[[File:Minerals.png|25px]] 10<br>[[File:Stone.png|25px]] 180 | ||
| 33 | | 33 | ||
| Warehouse | | [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse | ||
| III | | III | ||
|- | |- | ||
| '''Double-Filter Masks''' | | [[File:EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-01.png|30px]] '''Double-Filter Masks''' | ||
| -10% Unit Maintenance | | -10% Unit Maintenance | ||
| [[File:Oxygen.png|25px]] 180 | | [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 10 | ||
| 24 | | 24 | ||
| Air Silo | | [[File:Air Silo.png|35px]] Air Silo | ||
| III | | III | ||
|- | |- | ||
| '''Triple-Filter Masks''' | | [[File:EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-02.png|30px]] '''Triple-Filter Masks''' | ||
| -10% Unit Maintenance | | -10% Unit Maintenance | ||
| [[File:Oxygen.png|25px]] 360 | | [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20<br>[[File:Stone.png|25px]] 120 | ||
| 33 | | 33 | ||
| Air Silo | | [[File:Air Silo.png|35px]] Air Silo | ||
| III | | III | ||
|- | |- | ||
| '''Extended Lodgings''' | | [[File:EconomyImprovementPortrait Military-04.png|30px]] '''Extended Lodgings''' | ||
| +10 Military Capacity | | +10 Military Capacity | ||
| [[File:Oxygen.png|25px]] 810 | | [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 40<br>[[File:Stone.png|25px]] 240 | ||
| 42 | | 42 | ||
| Citadel | | [[File:Citadel.png|35px]] Citadel | ||
| IV | | IV | ||
|- | |- | ||
| '''Masterful Masonry''' | | [[File:DefenseImprovementPortrait RobustnessMaxHealth-03.png|30px]] '''Masterful Masonry''' | ||
| +20% Toughness Health Bonus | | +20% Toughness Health Bonus | ||
| [[File:Oxygen.png|25px]] 990 | | [[File:Oxygen.png|25px]] 990<br>[[File:Minerals.png|25px]] 75<br>[[File:Stone.png|25px]] 675 | ||
| 45 | | 45 | ||
| Masonry Guild | | [[File:Masonry Guild.png|35px]] Masonry Guild | ||
| IV | | IV | ||
|- | |- | ||
| '''Ballistae Overhaul''' | | [[File:UnitImprovementPortrait-Ballista 01.png|30px]] '''Ballistae Overhaul''' | ||
| Increases the Ballista attack area-of-effect | | Increases the Ballista attack area-of-effect | ||
| [[File:Oxygen.png|25px]] 810 | | [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 40 | ||
| 42 | | 42 | ||
| Bomber's Workshop | | [[File:Bomber's Workshop.png|35px]] Bomber's Workshop | ||
| IV | | IV | ||
|- | |- | ||
| '''Mineral Conveyors''' | | [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-02.png|30px]] '''Mineral Conveyors''' | ||
| Increases Minerals harvesting rate | | Increases Minerals harvesting rate | ||
| [[File:Oxygen.png|25px]] 900 | | [[File:Oxygen.png|25px]] 900<br>[[File:Wood.png|25px]] 120<br>[[File:Minerals.png|25px]] 15<br>[[File:Stone.png|25px]] 300 | ||
| 42 | | 42 | ||
| Warehouse | | [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse | ||
| IV | |||
|- | |||
| [[File:UnitImprovementPortrait-Hunter 01.png|30px]] '''Wax-Treated Hoods''' | |||
| +8 Hunter Damage<br>+5 Hunter Range | |||
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 30 | |||
| 42 | |||
| [[File:Elite's Quarters.png|30px]] Elite's Quarters | |||
| IV | | IV | ||
|} | |} |
Latest revision as of 20:42, 4 August 2024
Improvements are purchased from various buildings to give permanent bonuses for the current mission. Citadel improvements are not available in Endless mode, where Military Capacity is instead unlocked using points.