Improvements: Difference between revisions

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Improvements are purchased from various buildings to give permanent bonuses for the current mission.
Improvements are purchased from various buildings to give permanent bonuses for the current mission. Citadel improvements are not available in Endless mode, where Military Capacity is instead unlocked using points.
{| class="wikitable"
{| class="wikitable sortable"
! Improvement
! Improvement
! Effects
! Effects
! Cost
! Cost
! Time
! width=1% | Time (seconds)
! Building
! Building
! Prosperity Level
! width=1% | Prosperity Level
|-
|-
| '''Basic Dormitory'''
| [[File:EconomyImprovementPortrait Military-01.png|30px]] '''Basic Dormitory'''
| +5 Military Capacity
| +5 Military Capacity
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 5 Minerals
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 5
| 42 Seconds
| 42
| Citadel
| [[File:Citadel.png|35px]] Citadel
| I
| I
|-
|-
| '''Leather Bow Grip'''
| [[File:UnitImprovementPortrait-Archer 01.png|30px]] '''Leather Bow Grip'''
| +4 Bowman Damage
| +4 Bowman Damage
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 5 Minerals
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 5
| 24 Seconds
| 24
| Barracks
| [[File:Barracks.png|35px]] Barracks
| I
| I
|-
|-
| '''Leather Gauntlets'''
| [[File:UnitImprovementPortrait-Bowler 01.png|30px]] '''Leather Gauntlets'''
| Increases Lobber Health
| +40 Lobber Health
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 5 Minerals
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 5
| 24 Seconds
| 24
| Barracks
| [[File:Barracks.png|35px]] Barracks
| I
| I
|-
|-
| '''Intense Training'''
| [[File:UnitImprovementPortrait-BarrackUnits 01.png|30px]] '''Intense Training'''
| +3 Range and Line of Sight for all Barracks units
| +3 Range and Line of Sight for all Barracks units
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 10 Minerals
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 10
| 24 Seconds
| 24
| Barracks
| [[File:Barracks.png|35px]] Barracks
| I
| I
|-
|-
| '''Advanced Bunkhouse'''
| [[File:EconomyImprovementPortrait Military-02.png|30px]] '''Advanced Bunkhouse'''
| +5 Military Capacity
| +5 Military Capacity
| [[File:Oxygen.png|25px]] 360 Oxygen<br>[[File:Wood.png|25px]] 45 Wood<br>[[File:Minerals.png|25px]] 20 Minerals<br>[[File:Stone.png|25px]] 120 Stone
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20<br>[[File:Stone.png|25px]] 120
| 42 Seconds
| 42
| Citadel
| [[File:Citadel.png|35px]] Citadel
| II
| II
|-
|-
| '''Weighted Net'''
| [[File:UnitImprovementPortrait-Retiarius 01.png|30px]] '''Weighted Net'''
| + 2 Horrors hit by Captor attacks
| + 2 Horrors hit by Captor attacks
| [[File:Oxygen.png|25px]] 360 Oxygen<br>[[File:Wood.png|25px]] 45 Wood<br>[[File:Minerals.png|25px]] 20 Minerals
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20
| 42 Seconds
| 42
| Barracks
| [[File:Barracks.png|35px]] Barracks
| II
| II
|-
|-
| '''Improved Masonry'''
| [[File:DefenseImprovementPortrait RobustnessMaxHealth-01.png|30px]] '''Improved Masonry'''
| +20% Toughness Health Bonus
| +20% Toughness Health Bonus
| [[File:Oxygen.png|25px]] 540 Oxygen<br>[[File:Minerals.png|25px]] 30 Minerals<br>[[File:Stone.png|25px]] 150 Stone
| [[File:Oxygen.png|25px]] 540<br>[[File:Minerals.png|25px]] 30<br>[[File:Stone.png|25px]] 150
| 33 Seconds
| 33
| Masonry Guild
| [[File:Masonry Guild.png|35px]] Masonry Guild
| II
| II
|-
|-
| '''Mistful Lanterns'''
| [[File:DefenseImprovementPortrait FoWRange Lamps-01.png|30px]] '''Mistfuel Lanterns'''
| Increases the sight radius of buildings
| Increases the sight radius of buildings
| [[File:Oxygen.png|25px]] 360 Oxygen<br>[[File:Wood.png|25px]] 45 Wood<br>[[File:Minerals.png|25px]] 20 Minerals<br>[[File:Stone.png|25px]] 120 Stone
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20<br>[[File:Stone.png|25px]] 120
| 33 Seconds
| 33
| Masonry Guild
| [[File:Masonry Guild.png|35px]] Masonry Guild
| II
| II
|-
|-
| '''Large Sleeping Quarters'''
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-01.png|30px]] '''Crosscut Saws'''
| Increases Wood harvesting rate
| [[File:Oxygen.png|25px]] 225<br>[[File:Wood.png|25px]] 18<br>[[File:Minerals.png|25px]] 5
| 24
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse
| II
|-
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-01.png|30px]] '''Steel Pickaxes'''
| Increases Stone harvesting rate
| [[File:Oxygen.png|25px]] 135<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20
| 24
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse
| II
|-
| [[File:EconomyImprovementPortrait Military-03.png|30px]] '''Large Sleeping Quarters'''
| +10 Military Capacity
| +10 Military Capacity
| [[File:Oxygen.png|25px]] 810 Oxygen<br>[[File:Wood.png|25px]] 70 Wood<br>[[File:Minerals.png|25px]] 40 Minerals<br>[[File:Stone.png|25px]] 240 Stone
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 40<br>[[File:Stone.png|25px]] 240
| 42 Seconds
| 42
| Citadel
| [[File:Citadel.png|35px]] Citadel
| III
| III
|-
|-
| '''Reinforced Traps'''
| [[File:DefenseImprovementPortrait Traps-01.png|30px]] '''Reinforced Traps'''
| 15 Trap Health
| 15 Trap Health
| [[File:Oxygen.png|25px]] 810 Oxygen<br>[[File:Wood.png|25px]] 70 Wood<br>[[File:Minerals.png|25px]] 60 Minerals<br>[[File:Stone.png|25px]] 240 Stone
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 60<br>[[File:Stone.png|25px]] 240
| 42 Seconds
| 42
| Masonry Guild
| [[File:Masonry Guild.png|35px]] Masonry Guild
| III
| III
|-
|-
| '''Expert Masonry'''
| [[File:DefenseImprovementPortrait RobustnessMaxHealth-02.png|30px]] '''Expert Masonry'''
| +20% Toughness Health Bonus
| +20% Toughness Health Bonus
| [[File:Oxygen.png|25px]] 720 Oxygen<br>[[File:Minerals.png|25px]] 50 Minerals<br>[[File:Stone.png|25px]] 315 Stone
| [[File:Oxygen.png|25px]] 720<br>[[File:Minerals.png|25px]] 50<br>[[File:Stone.png|25px]] 315
| 42 Seconds
| 42
| Masonry Guild
| [[File:Masonry Guild.png|35px]] Masonry Guild
| III
| III
|-
|-
| '''Refined Powder'''
| [[File:UnitImprovementPortrait-Cannon 01.png|30px]] '''Refined Powder'''
| Increases the Cannoneer attack area-of-effect
| Increases the Cannoneer attack area-of-effect
| [[File:Oxygen.png|25px]] 360 Oxygen<br>[[File:Wood.png|25px]] 45 Wood<br>[[File:Minerals.png|25px]] 20 Minerals
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20
| 33 Seconds
| 33
| Bomber's Workshop
| [[File:Bomber's Workshop.png|35px]] Bomber's Workshop
| III
| III
|-
|-
| '''Double-Filter Masks'''
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-02.png|30px]] '''Mechanized Pickaxes'''
| Increases Stone harvesting rate
| [[File:Oxygen.png|25px]] 315<br>[[File:Wood.png|25px]] 90<br>[[File:Minerals.png|25px]] 35<br>[[File:Stone.png|25px]] 60
| 33
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse
| III
|-
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-01.png|30px]] '''Mineral Trollies'''
| Increases Minerals harvesting rate
| [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 60<br>[[File:Minerals.png|25px]] 10<br>[[File:Stone.png|25px]] 180
| 33
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse
| III
|-
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-02.png|30px]] '''Two-Man Saws'''
| Increases Wood harvesting rate
| [[File:Oxygen.png|25px]] 400<br>[[File:Wood.png|25px]] 30<br>[[File:Minerals.png|25px]] 10<br>[[File:Stone.png|25px]] 180
| 33
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse
| III
|-
| [[File:EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-01.png|30px]] '''Double-Filter Masks'''
| -10% Unit Maintenance
| -10% Unit Maintenance
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 10 Minerals
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 10
| 24
| 24
| Air Silo
| [[File:Air Silo.png|35px]] Air Silo
| III
| III
|-
|-
| '''Triple-Filter Masks'''
| [[File:EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-02.png|30px]] '''Triple-Filter Masks'''
| -10% Unit Maintenance
| -10% Unit Maintenance
| [[File:Oxygen.png|25px]] 360 Oxygen<br>[[File:Wood.png|25px]] 45 Wood<br>[[File:Minerals.png|25px]] 20 Minerals<br>[[File:Stone.png|25px]] 120 Stone
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20<br>[[File:Stone.png|25px]] 120
| 33
| 33
| Air Silo
| [[File:Air Silo.png|35px]] Air Silo
| III
| III
|-
|-
| '''Extended Lodgings'''
| [[File:EconomyImprovementPortrait Military-04.png|30px]] '''Extended Lodgings'''
| +10 Military Capacity
| +10 Military Capacity
| [[File:Oxygen.png|25px]] 810 Oxygen<br>[[File:Wood.png|25px]] 70 Wood<br>[[File:Minerals.png|25px]] 40 Minerals<br>[[File:Stone.png|25px]] 240 Stone
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 40<br>[[File:Stone.png|25px]] 240
| 42 Seconds
| 42
| Citadel
| [[File:Citadel.png|35px]] Citadel
| IV
| IV
|-
|-
| '''Masterful Masonry'''
| [[File:DefenseImprovementPortrait RobustnessMaxHealth-03.png|30px]] '''Masterful Masonry'''
| +20% Toughness Health Bonus
| +20% Toughness Health Bonus
| [[File:Oxygen.png|25px]] 990 Oxygen<br>[[File:Minerals.png|25px]] 75 Minerals<br>[[File:Stone.png|25px]] 675 Stone
| [[File:Oxygen.png|25px]] 990<br>[[File:Minerals.png|25px]] 75<br>[[File:Stone.png|25px]] 675
| 45 Seconds
| 45
| Masonry Guild
| [[File:Masonry Guild.png|35px]] Masonry Guild
| IV
| IV
|-
|-
| '''Ballistae Overhaul'''
| [[File:UnitImprovementPortrait-Ballista 01.png|30px]] '''Ballistae Overhaul'''
| Increases the Ballista attack area-of-effect
| Increases the Ballista attack area-of-effect
| [[File:Oxygen.png|25px]] 810 Oxygen<br>[[File:Wood.png|25px]] 70 Wood<br>[[File:Minerals.png|25px]] 40 Minerals
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 40
| 42 Seconds
| 42
| Bomber's Workshop
| [[File:Bomber's Workshop.png|35px]] Bomber's Workshop
| IV
|-
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-02.png|30px]] '''Mineral Conveyors'''
| Increases Minerals harvesting rate
| [[File:Oxygen.png|25px]] 900<br>[[File:Wood.png|25px]] 120<br>[[File:Minerals.png|25px]] 15<br>[[File:Stone.png|25px]] 300
| 42
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse
| IV
|-
| [[File:UnitImprovementPortrait-Hunter 01.png|30px]] '''Wax-Treated Hoods'''
| +8 Hunter Damage<br>+5 Hunter Range
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 30
| 42
| [[File:Elite's Quarters.png|30px]] Elite's Quarters
| IV
| IV
|}
|}
HOW MUCH LOBBER HEALTH

Latest revision as of 20:42, 4 August 2024

Improvements are purchased from various buildings to give permanent bonuses for the current mission. Citadel improvements are not available in Endless mode, where Military Capacity is instead unlocked using points.

Improvement Effects Cost Time (seconds) Building Prosperity Level
EconomyImprovementPortrait Military-01.png Basic Dormitory +5 Military Capacity Oxygen.png 180
Wood.png 25
Minerals.png 5
42 Citadel.png Citadel I
UnitImprovementPortrait-Archer 01.png Leather Bow Grip +4 Bowman Damage Oxygen.png 180
Wood.png 25
Minerals.png 5
24 Barracks.png Barracks I
UnitImprovementPortrait-Bowler 01.png Leather Gauntlets +40 Lobber Health Oxygen.png 180
Wood.png 25
Minerals.png 5
24 Barracks.png Barracks I
UnitImprovementPortrait-BarrackUnits 01.png Intense Training +3 Range and Line of Sight for all Barracks units Oxygen.png 180
Wood.png 25
Minerals.png 10
24 Barracks.png Barracks I
EconomyImprovementPortrait Military-02.png Advanced Bunkhouse +5 Military Capacity Oxygen.png 360
Wood.png 45
Minerals.png 20
Stone.png 120
42 Citadel.png Citadel II
UnitImprovementPortrait-Retiarius 01.png Weighted Net + 2 Horrors hit by Captor attacks Oxygen.png 360
Wood.png 45
Minerals.png 20
42 Barracks.png Barracks II
DefenseImprovementPortrait RobustnessMaxHealth-01.png Improved Masonry +20% Toughness Health Bonus Oxygen.png 540
Minerals.png 30
Stone.png 150
33 Masonry Guild.png Masonry Guild II
DefenseImprovementPortrait FoWRange Lamps-01.png Mistfuel Lanterns Increases the sight radius of buildings Oxygen.png 360
Wood.png 45
Minerals.png 20
Stone.png 120
33 Masonry Guild.png Masonry Guild II
EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-01.png Crosscut Saws Increases Wood harvesting rate Oxygen.png 225
Wood.png 18
Minerals.png 5
24 Warehouse.png Warehouse
Master Warehouse.png Master Warehouse
II
EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-01.png Steel Pickaxes Increases Stone harvesting rate Oxygen.png 135
Wood.png 45
Minerals.png 20
24 Warehouse.png Warehouse
Master Warehouse.png Master Warehouse
II
EconomyImprovementPortrait Military-03.png Large Sleeping Quarters +10 Military Capacity Oxygen.png 810
Wood.png 70
Minerals.png 40
Stone.png 240
42 Citadel.png Citadel III
DefenseImprovementPortrait Traps-01.png Reinforced Traps 15 Trap Health Oxygen.png 810
Wood.png 70
Minerals.png 60
Stone.png 240
42 Masonry Guild.png Masonry Guild III
DefenseImprovementPortrait RobustnessMaxHealth-02.png Expert Masonry +20% Toughness Health Bonus Oxygen.png 720
Minerals.png 50
Stone.png 315
42 Masonry Guild.png Masonry Guild III
UnitImprovementPortrait-Cannon 01.png Refined Powder Increases the Cannoneer attack area-of-effect Oxygen.png 360
Wood.png 45
Minerals.png 20
33 Bomber's Workshop.png Bomber's Workshop III
EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-02.png Mechanized Pickaxes Increases Stone harvesting rate Oxygen.png 315
Wood.png 90
Minerals.png 35
Stone.png 60
33 Warehouse.png Warehouse
Master Warehouse.png Master Warehouse
III
EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-01.png Mineral Trollies Increases Minerals harvesting rate Oxygen.png 540
Wood.png 60
Minerals.png 10
Stone.png 180
33 Warehouse.png Warehouse
Master Warehouse.png Master Warehouse
III
EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-02.png Two-Man Saws Increases Wood harvesting rate Oxygen.png 400
Wood.png 30
Minerals.png 10
Stone.png 180
33 Warehouse.png Warehouse
Master Warehouse.png Master Warehouse
III
EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-01.png Double-Filter Masks -10% Unit Maintenance Oxygen.png 180
Wood.png 25
Minerals.png 10
24 Air Silo.png Air Silo III
EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-02.png Triple-Filter Masks -10% Unit Maintenance Oxygen.png 360
Wood.png 45
Minerals.png 20
Stone.png 120
33 Air Silo.png Air Silo III
EconomyImprovementPortrait Military-04.png Extended Lodgings +10 Military Capacity Oxygen.png 810
Wood.png 70
Minerals.png 40
Stone.png 240
42 Citadel.png Citadel IV
DefenseImprovementPortrait RobustnessMaxHealth-03.png Masterful Masonry +20% Toughness Health Bonus Oxygen.png 990
Minerals.png 75
Stone.png 675
45 Masonry Guild.png Masonry Guild IV
UnitImprovementPortrait-Ballista 01.png Ballistae Overhaul Increases the Ballista attack area-of-effect Oxygen.png 810
Wood.png 70
Minerals.png 40
42 Bomber's Workshop.png Bomber's Workshop IV
EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-02.png Mineral Conveyors Increases Minerals harvesting rate Oxygen.png 900
Wood.png 120
Minerals.png 15
Stone.png 300
42 Warehouse.png Warehouse
Master Warehouse.png Master Warehouse
IV
UnitImprovementPortrait-Hunter 01.png Wax-Treated Hoods +8 Hunter Damage
+5 Hunter Range
Oxygen.png 810
Wood.png 70
Minerals.png 30
42 Elite's Quarters.png Elite's Quarters IV