Improvements: Difference between revisions
From Cataclismo Official Wiki
No edit summary |
No edit summary |
||
(37 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Improvements are purchased from various buildings to give permanent bonuses for the current mission. | Improvements are purchased from various buildings to give permanent bonuses for the current mission. Citadel improvements are not available in Endless mode, where Military Capacity is instead unlocked using points. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
! | ! Improvement | ||
! Effects | ! Effects | ||
! Cost | ! Cost | ||
! Time | ! width=1% | Time (seconds) | ||
! Building | ! Building | ||
! Prosperity Level | ! width=1% | Prosperity Level | ||
|- | |- | ||
| '''Basic Dormitory''' | | [[File:EconomyImprovementPortrait Military-01.png|30px]] '''Basic Dormitory''' | ||
| +5 Military Capacity | | +5 Military Capacity | ||
| [[File:Oxygen.png|25px]] 180 | | [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 5 | ||
| 42 | | 42 | ||
| Citadel | | [[File:Citadel.png|35px]] Citadel | ||
| I | | I | ||
|- | |- | ||
| '''Leather Bow Grip''' | | [[File:UnitImprovementPortrait-Archer 01.png|30px]] '''Leather Bow Grip''' | ||
| +4 Bowman Damage | | +4 Bowman Damage | ||
| [[File:Oxygen.png|25px]] 180 | | [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 5 | ||
| 24 | | 24 | ||
| Barracks | | [[File:Barracks.png|35px]] Barracks | ||
| I | | I | ||
|- | |- | ||
| '''Leather Gauntlets''' | | [[File:UnitImprovementPortrait-Bowler 01.png|30px]] '''Leather Gauntlets''' | ||
| | | +40 Lobber Health | ||
| [[File:Oxygen.png|25px]] 180 | | [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 5 | ||
| 24 | | 24 | ||
| Barracks | | [[File:Barracks.png|35px]] Barracks | ||
| I | | I | ||
|- | |- | ||
| '''Intense Training''' | | [[File:UnitImprovementPortrait-BarrackUnits 01.png|30px]] '''Intense Training''' | ||
| +3 Range and Line of Sight for all Barracks units | | +3 Range and Line of Sight for all Barracks units | ||
| [[File:Oxygen.png|25px]] 180 | | [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 10 | ||
| 24 | | 24 | ||
| Barracks | | [[File:Barracks.png|35px]] Barracks | ||
| I | | I | ||
|- | |- | ||
| '''Advanced Bunkhouse''' | | [[File:EconomyImprovementPortrait Military-02.png|30px]] '''Advanced Bunkhouse''' | ||
| +5 Military Capacity | | +5 Military Capacity | ||
| [[File:Oxygen.png|25px]] 360 | | [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20<br>[[File:Stone.png|25px]] 120 | ||
| 42 | | 42 | ||
| Citadel | | [[File:Citadel.png|35px]] Citadel | ||
| II | | II | ||
|- | |- | ||
| '''Weighted Net''' | | [[File:UnitImprovementPortrait-Retiarius 01.png|30px]] '''Weighted Net''' | ||
| + 2 Horrors hit by Captor attacks | | + 2 Horrors hit by Captor attacks | ||
| [[File:Oxygen.png|25px]] 360 | | [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20 | ||
| 42 | | 42 | ||
| Barracks | | [[File:Barracks.png|35px]] Barracks | ||
| II | | II | ||
|- | |- | ||
| '''Improved Masonry''' | | [[File:DefenseImprovementPortrait RobustnessMaxHealth-01.png|30px]] '''Improved Masonry''' | ||
| +20% Toughness | | +20% Toughness Health Bonus | ||
| [[File:Oxygen.png|25px]] 540 | | [[File:Oxygen.png|25px]] 540<br>[[File:Minerals.png|25px]] 30<br>[[File:Stone.png|25px]] 150 | ||
| 33 | | 33 | ||
| Masonry Guild | | [[File:Masonry Guild.png|35px]] Masonry Guild | ||
| II | | II | ||
|- | |||
| [[File:DefenseImprovementPortrait FoWRange Lamps-01.png|30px]] '''Mistfuel Lanterns''' | |||
| Increases the sight radius of buildings | |||
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20<br>[[File:Stone.png|25px]] 120 | |||
| 33 | |||
| [[File:Masonry Guild.png|35px]] Masonry Guild | |||
| II | |||
|- | |||
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-01.png|30px]] '''Crosscut Saws''' | |||
| Increases Wood harvesting rate | |||
| [[File:Oxygen.png|25px]] 225<br>[[File:Wood.png|25px]] 18<br>[[File:Minerals.png|25px]] 5 | |||
| 24 | |||
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse | |||
| II | |||
|- | |||
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-01.png|30px]] '''Steel Pickaxes''' | |||
| Increases Stone harvesting rate | |||
| [[File:Oxygen.png|25px]] 135<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20 | |||
| 24 | |||
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse | |||
| II | |||
|- | |||
| [[File:EconomyImprovementPortrait Military-03.png|30px]] '''Large Sleeping Quarters''' | |||
| +10 Military Capacity | |||
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 40<br>[[File:Stone.png|25px]] 240 | |||
| 42 | |||
| [[File:Citadel.png|35px]] Citadel | |||
| III | |||
|- | |||
| [[File:DefenseImprovementPortrait Traps-01.png|30px]] '''Reinforced Traps''' | |||
| 15 Trap Health | |||
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 60<br>[[File:Stone.png|25px]] 240 | |||
| 42 | |||
| [[File:Masonry Guild.png|35px]] Masonry Guild | |||
| III | |||
|- | |||
| [[File:DefenseImprovementPortrait RobustnessMaxHealth-02.png|30px]] '''Expert Masonry''' | |||
| +20% Toughness Health Bonus | |||
| [[File:Oxygen.png|25px]] 720<br>[[File:Minerals.png|25px]] 50<br>[[File:Stone.png|25px]] 315 | |||
| 42 | |||
| [[File:Masonry Guild.png|35px]] Masonry Guild | |||
| III | |||
|- | |||
| [[File:UnitImprovementPortrait-Cannon 01.png|30px]] '''Refined Powder''' | |||
| Increases the Cannoneer attack area-of-effect | |||
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20 | |||
| 33 | |||
| [[File:Bomber's Workshop.png|35px]] Bomber's Workshop | |||
| III | |||
|- | |||
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-02.png|30px]] '''Mechanized Pickaxes''' | |||
| Increases Stone harvesting rate | |||
| [[File:Oxygen.png|25px]] 315<br>[[File:Wood.png|25px]] 90<br>[[File:Minerals.png|25px]] 35<br>[[File:Stone.png|25px]] 60 | |||
| 33 | |||
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse | |||
| III | |||
|- | |||
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-01.png|30px]] '''Mineral Trollies''' | |||
| Increases Minerals harvesting rate | |||
| [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 60<br>[[File:Minerals.png|25px]] 10<br>[[File:Stone.png|25px]] 180 | |||
| 33 | |||
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse | |||
| III | |||
|- | |||
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-02.png|30px]] '''Two-Man Saws''' | |||
| Increases Wood harvesting rate | |||
| [[File:Oxygen.png|25px]] 400<br>[[File:Wood.png|25px]] 30<br>[[File:Minerals.png|25px]] 10<br>[[File:Stone.png|25px]] 180 | |||
| 33 | |||
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse | |||
| III | |||
|- | |||
| [[File:EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-01.png|30px]] '''Double-Filter Masks''' | |||
| -10% Unit Maintenance | |||
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 10 | |||
| 24 | |||
| [[File:Air Silo.png|35px]] Air Silo | |||
| III | |||
|- | |||
| [[File:EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-02.png|30px]] '''Triple-Filter Masks''' | |||
| -10% Unit Maintenance | |||
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20<br>[[File:Stone.png|25px]] 120 | |||
| 33 | |||
| [[File:Air Silo.png|35px]] Air Silo | |||
| III | |||
|- | |||
| [[File:EconomyImprovementPortrait Military-04.png|30px]] '''Extended Lodgings''' | |||
| +10 Military Capacity | |||
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 40<br>[[File:Stone.png|25px]] 240 | |||
| 42 | |||
| [[File:Citadel.png|35px]] Citadel | |||
| IV | |||
|- | |||
| [[File:DefenseImprovementPortrait RobustnessMaxHealth-03.png|30px]] '''Masterful Masonry''' | |||
| +20% Toughness Health Bonus | |||
| [[File:Oxygen.png|25px]] 990<br>[[File:Minerals.png|25px]] 75<br>[[File:Stone.png|25px]] 675 | |||
| 45 | |||
| [[File:Masonry Guild.png|35px]] Masonry Guild | |||
| IV | |||
|- | |||
| [[File:UnitImprovementPortrait-Ballista 01.png|30px]] '''Ballistae Overhaul''' | |||
| Increases the Ballista attack area-of-effect | |||
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 40 | |||
| 42 | |||
| [[File:Bomber's Workshop.png|35px]] Bomber's Workshop | |||
| IV | |||
|- | |||
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-02.png|30px]] '''Mineral Conveyors''' | |||
| Increases Minerals harvesting rate | |||
| [[File:Oxygen.png|25px]] 900<br>[[File:Wood.png|25px]] 120<br>[[File:Minerals.png|25px]] 15<br>[[File:Stone.png|25px]] 300 | |||
| 42 | |||
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse | |||
| IV | |||
|- | |||
| [[File:UnitImprovementPortrait-Hunter 01.png|30px]] '''Wax-Treated Hoods''' | |||
| +8 Hunter Damage<br>+5 Hunter Range | |||
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 30 | |||
| 42 | |||
| [[File:Elite's Quarters.png|30px]] Elite's Quarters | |||
| IV | |||
|} | |} |
Latest revision as of 20:42, 4 August 2024
Improvements are purchased from various buildings to give permanent bonuses for the current mission. Citadel improvements are not available in Endless mode, where Military Capacity is instead unlocked using points.