Units: Difference between revisions

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Each unit has one upgrade in the building they're recruited from and one skill in the Book of Insight.
Each unit has one upgrade in the building they're recruited from and one skill in the Book of Insight.


During most missions Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed she resurrects at the Citadel after a short time.
During all missions except tower defense Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed she resurrects at the Citadel after a short time.
{| class="wikitable"
{| class="wikitable"
! Unit
! Unit

Revision as of 08:06, 4 August 2024

All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height. The amount of health units have depends on game difficulty.

The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move.

All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance. The time it takes to train a unit also scales with game difficulty.

Each unit has one upgrade in the building they're recruited from and one skill in the Book of Insight.

During all missions except tower defense Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed she resurrects at the Citadel after a short time.

Unit Attack Size Height Speed Prosperity Unlock chapter Cost Recruited at Notes
Bowman
ArcherPortrait.png
Damage: 12
Area: 1
Cooldown: 2.8
Range: 11
1 High
(5m)
Normal I 2 Oxygen.png 45 Oxygen
Wood.png 60 Wood
Minerals.png 1 Minerals
Citizens.png 1 Citizens
Barracks.png Barracks
Lobber
BowlerPortrait.png
Damage: 8
Area: 2
Cooldown: 2.8
Range: 7
1 Low
(0-4m)
Normal I 2 Oxygen.png 60 Oxygen
Wood.png 60 Wood
Minerals.png 4 Minerals
Citizens.png 2 Citizens
Barracks.png Barracks
Captor
RetiariusPortrait.png
Damage: 4
Area: 2
Cooldown: 2.8
Range: 7
1 Low
(0-4m)
Normal II 3 Oxygen.png 60 Oxygen
Wood.png 90 Wood
Minerals.png 6 Minerals
Citizens.png 2 Citizens
Barracks.png Barracks Attacks slow down horrors
Cannoneer
CannoneerPortrait.png
Damage: 20
Area: 9
Cooldown: 4.5
Range: 11
2 Low
(0-4m)
Slow III 5 Oxygen.png 90 Oxygen
Wood.png 15 Wood
Minerals.png 15 Minerals
Citizens.png 3 Citizens
Mistfuel.png 2 Mistfuel
Bomber's Workshop.png Bomber's Workshop
Ballista
BallistaPortrait.png
Damage: 32
Area: Line
Cooldown: 4
Range: 16
2 High
(5m)
Slow IV 10 Oxygen.png 180 Oxygen
Wood.png 90 Wood
Minerals.png 40 Minerals
Citizens.png 3 Citizens
Mistfuel.png 2 Mistfuel
Bomber's Workshop.png Bomber's Workshop Attacks hit all horrors in a long line
Hunter
ScoutPortrait.png
Damage: 40
Area: 1
Cooldown: 4.8
Range: 16
1 Very High
(10m)
Fast IV 10 Oxygen.png 90 Oxygen
Wood.png 150 Wood
Minerals.png 10 Minerals
Citizens.png 2 Citizens
Elite's Quarters.png Elite's Quarters
Partisan
CrusaderPortrait.png
Damage: 80
Area: 1
Cooldown: 3.25
Range: 11
1 Any Slow IV Skirmish
Endless
Sandbox
Oxygen.png 180 Oxygen
Wood.png 135 Wood
Minerals.png 25 Minerals
Citizens.png 2 Citizens
Elite's Quarters.png Elite's Quarters At low height attacks multiple enemies
At high height uses a single powerful attack