Game modes: Difference between revisions

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== Game modes ==
Cataclismo features four game modes:
Cataclismo features four game modes:
# '''Campaign''' is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and the Book of Insight is available.
# '''Campaign''' is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and the Book of Insight is available.
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# '''Endless mode''' features procedurally-generated maps of the chosen terrain. Only the most basic things start available, and everything else has to be unlocked using points. Progressively harder waves of enemies appear each night, with each wave granting a point.
# '''Endless mode''' features procedurally-generated maps of the chosen terrain. Only the most basic things start available, and everything else has to be unlocked using points. Progressively harder waves of enemies appear each night, with each wave granting a point.
# '''Sandbox mode''' allows all buildings and units to be placed instantly and for free.
# '''Sandbox mode''' allows all buildings and units to be placed instantly and for free.
== Prosperity ==
Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5.
{| class="wikitable"
! rowspan=2 | Level
! colspan=2 | Requirements
! rowspan=2 | Cost
! rowspan=2 | Unlocked units
! rowspan=2 width=19% | Unlocked pieces
! rowspan=2 width=15% | Unlocked buildings
! rowspan=2 width=20% | Unlocked improvements
|-
! Building
! Points
|-
| II
| [[File:Barracks.png|50px]] Barracks
| 50
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 195<br>[[File:Stone.png|25px]] 45
| [[File:RetiariusPortrait.png|30px]] Captor
| All Windows<br>Fire Arrows<br>Throwing Poison<br>Mounted Fire Arrows<br>Mounted Poison
| Masonry Guild<br>Air Trader<br>Homestead<br>Home Extension
| Advanced Bunkhouse<br>Weighted Net<br>Improved Masonry<br>Mistfuel Lanterns<br>Crosscut Saws<br>Steel Pickaxes
|-
| III
| [[File:Masonry Guild.png|50px]] Masonry Guild
| 250
| [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 285<br>[[File:Stone.png|25px]] 120<br>[[File:Minerals.png|25px]] 35
| [[File:CannoneerPortrait.png|30px]] Cannoneer
| Reinforced Spikes<br>Bomber's Spark
| Bomber's Workshop<br>Master Sawmill<br>Master Quarry<br>Bulk Air Filter<br>Air Silo<br>Airtight Insulation<br>Autonomous Pump
| Large Sleeping Quarters, Reinforced Traps, Expert Masonry, Refined Powder, Mechanized Pickaxes, Mineral Trollies, Two-Man Saws, Double-Filter Masks, Triple-Filter Masks
|-
| IV
| [[File:Bomber's Workshop.png|50px]] Bomber's Workshop
| 400
| [[File:Oxygen.png|25px]] 990<br>[[File:Wood.png|25px]] 420<br>[[File:Stone.png|25px]] 285<br>[[File:Minerals.png|25px]] 70
| [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan<br>(Skirmish only)
| Tactician's Nook, Grand Banner, Decoy, Hell Arrows, Hell Poison, Hell Spark, Mounted Hell Arrows, Mounted Hell Poison
| Elite's Quarters<br>Master Warehouse<br>Intake Duct
| Extended Lodgings<br>Masterful Masonry<br>Ballistae Overhaul<br>Mineral Conveyors<br>Wax-Treated Hoods
|}

Revision as of 07:43, 4 August 2024

Cataclismo features four game modes:

  1. Campaign is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and the Book of Insight is available.
  2. Skirmish contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked.
  3. Endless mode features procedurally-generated maps of the chosen terrain. Only the most basic things start available, and everything else has to be unlocked using points. Progressively harder waves of enemies appear each night, with each wave granting a point.
  4. Sandbox mode allows all buildings and units to be placed instantly and for free.