Game modes: Difference between revisions
From Cataclismo Official Wiki
Line 18: | Line 18: | ||
! Points | ! Points | ||
|- | |- | ||
| II | | II | ||
| [[File:Barracks.png|70px]] Barracks | |||
| 50 | |||
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 195<br>[[File:Stone.png|25px]] 45 | |||
| [[File:RetiariusPortrait.png|30px]] Captor | |||
| Masonry Guild<br>Air Trader<br>Homestead<br>Home Extension | |||
|- | |- | ||
| III | | III | ||
| [[File:Masonry Guild.png|70px]] Masonry Guild | |||
| 250 | |||
| [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 285<br>[[File:Stone.png|25px]] 120<br>[[File:Minerals.png|25px]] 35 | |||
| [[File:CannoneerPortrait.png|30px]] Cannoneer | |||
| Bomber's Workshop<br>Master Sawmill, Master Quarry<br>Bulk Air Filter, Air Silo<br>Airtight Insulation, Autonomous Pump | |||
|- | |- | ||
| IV | | IV | ||
| [[File:Bomber's Workshop.png|70px]] Bomber's Workshop | |||
| 400 | |||
| [[File:Oxygen.png|25px]] 990<br>[[File:Wood.png|25px]] 420<br>[[File:Stone.png|25px]] 285<br>[[File:Minerals.png|25px]] 70 | |||
| [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan (Skirmish only) | |||
| Elite's Quarters<br>Master Warehouse<br>Intake Duct | |||
|} | |} |
Revision as of 07:23, 4 August 2024
Game modes
Cataclismo features four game modes:
- Campaign is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and the Book of Insight is available.
- Skirmish contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked.
- Endless mode features procedurally-generated maps of the chosen terrain. Only the most basic things start available, and everything else has to be unlocked using points. Progressively harder waves of enemies appear each night, with each wave granting a point.
- Sandbox mode allows all buildings and units to be placed instantly and for free.
Prosperity
Each settlement has a level of Prosperity, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5.