Units: Difference between revisions
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All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height. The amount of health units have depends on game difficulty. | All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height. The amount of health units have depends on game difficulty. | ||
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| [[File:Elite's Quarters.png|40px]] Elite's Quarters | | [[File:Elite's Quarters.png|40px]] Elite's Quarters | ||
| At low height attacks multiple enemies<br>At high height uses a single powerful attack | | At low height attacks multiple enemies<br>At high height uses a single powerful attack | ||
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Revision as of 07:04, 4 August 2024
All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height. The amount of health units have depends on game difficulty.
The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move.
All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance. The time it takes to train a unit also scales with game difficulty.
Each unit has one upgrade in the building they're recruited from and one skill in the Book of Insight.
During most missions Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed she resurrects at the Citadel after a short time.