Game modes: Difference between revisions
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The world has been covered by a strange Mist. Dense patches of it are not passable. | The world has been covered by a strange Mist. Dense patches of it are not passable. | ||
Horrors are attracted to human settlements and attack frequently. Swarms attack every night but scattered horrors can also sometimes attack in daylight. Every night before the attack a red arrow will show the direction of the attacking swarm and | Horrors are attracted to human settlements and attack frequently. Swarms attack every night but scattered horrors can also sometimes attack in daylight. Every night before the attack a red arrow will show the direction of the attacking swarm and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. | ||
== Unit types == | == Unit types == |
Revision as of 21:27, 1 August 2024
The world has been covered by a strange Mist. Dense patches of it are not passable.
Horrors are attracted to human settlements and attack frequently. Swarms attack every night but scattered horrors can also sometimes attack in daylight. Every night before the attack a red arrow will show the direction of the attacking swarm and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units.
Unit types
All humans fight from distance. Hovering over a human will display its range.
Each troop has its own role, strengths and weaknesses.
- Lobbers have more health and a range of 7 tiles
- Bowmen has less health and a range of 9 tiles
Different troops will fight better at different heights:
- Low-ground units get increased splash damage when at 4 meters or less above their target
- Hough-ground units have increased critical chance when at 5 meters or more above their target