Game modes: Difference between revisions

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The world has been covered by a strange Mist. Dense patches of it are not passable.
The world has been covered by a strange Mist. Dense patches of it are not passable.
Horrors are attracted to human settlements and attack frequently. Swarms attack every night but scattered horrors can also sometimes attack in daylight. Every night before the attack a red arrow will show the direction of the attacking swarm and hovering over the arrow will display the attacking units.


== Unit types ==
== Unit types ==

Revision as of 18:54, 1 August 2024

The world has been covered by a strange Mist. Dense patches of it are not passable.

Horrors are attracted to human settlements and attack frequently. Swarms attack every night but scattered horrors can also sometimes attack in daylight. Every night before the attack a red arrow will show the direction of the attacking swarm and hovering over the arrow will display the attacking units.

Unit types

All humans fight from distance. Hovering over a human will display its range.

Each troop has its own role, strengths and weaknesses.

  • Lobbers have more health and a range of 7 tiles
  • Bowmen has less health and a range of 9 tiles

Different troops will fight better at different heights:

  • Low-ground units get increased splash damage when at 4 meters or less above their target
  • Hough-ground units have increased critical chance when at 5 meters or more above their target

Buildings

If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line.

You can recover any piece you've placed by pressing the recycle button below the build menu and then clicking on the piece you want recycled.

A structure can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported structure may collapse.

Structures can be built out of Wood and Stone pieces. Wood pieces are quick, cheap and versatile, but not very resilient. They're ideal for reaching distant places quickly. Stone pieces are resilient and ideal for building defenses but are heavy and require more Support. Wood and Stone pieces should be combined to work more effectively.

Wood Pieces

  • Primary
    • Wood Strut: Wood pieces are cheap, weak and don't increase Toughness when built high. They are perfect for quickly building complex structures and reaching distant places.
  • Secondary
    • Wood Half Arch: Wood pieces are cheap, weak and don't increase Toughness when built high. They are perfect for quickly building complex structures and reaching distant places.
  • Stairs
  • Wood Steps: Wood pieces are cheap, weak and don't increase Toughness when built high. They are perfect for quickly building complex structures and reaching distant places.

Stone Pieces

  • Primary
    • Stone Brick: Stone pieces are the key to building tough walls and hardy structures. Stack stone pieces high to increase a wall's Toughness.