Game modes: Difference between revisions
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== Buildings == | == Buildings == | ||
'''Wood Pieces''': weak but versatile wood pieces | '''Wood Pieces''': weak but versatile wood pieces | ||
* '''Primary''' | |||
** '''Wood Strut''': Wood pieces are cheap, weak and don't increase Toughness when built high. They are perfect for quickly building complex structures and reaching distant places. | |||
* '''Secondary''' | |||
** '''Wood Half Arch''': Wood pieces are cheap, weak and don't increase Toughness when built high. They are perfect for quickly building complex structures and reaching distant places. |
Revision as of 18:05, 1 August 2024
Unit types
All humans fight from distance. Hovering over a human will display its range.
Each troop has its own role, strengths and weaknesses.
- Lobbers have more health and a range of 7 tiles
- Bowmen has less health and a range of 9 tiles
Different troops will fight better at different heights:
- Low-ground units get increased splash damage when at 4 meters or less above their target
- Hough-ground units have increased critical chance when at 5 meters or more above their target
Buildings
Wood Pieces: weak but versatile wood pieces
- Primary
- Wood Strut: Wood pieces are cheap, weak and don't increase Toughness when built high. They are perfect for quickly building complex structures and reaching distant places.
- Secondary
- Wood Half Arch: Wood pieces are cheap, weak and don't increase Toughness when built high. They are perfect for quickly building complex structures and reaching distant places.