Game modes: Difference between revisions

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* '''Low-ground''' units get increased splash damage when at 4 meters or less above their target
* '''Low-ground''' units get increased splash damage when at 4 meters or less above their target
* '''Hough-ground''' units have increased critical chance when at 5 meters or more above their target
* '''Hough-ground''' units have increased critical chance when at 5 meters or more above their target
== Buildings ==
'''Wood Pieces''': weak but versatile wood pieces

Revision as of 18:03, 1 August 2024

Unit types

All humans fight from distance. Hovering over a human will display its range.

Each troop has its own role, strengths and weaknesses.

  • Lobbers have more health and a range of 7 tiles
  • Bowmen has less health and a range of 9 tiles

Different troops will fight better at different heights:

  • Low-ground units get increased splash damage when at 4 meters or less above their target
  • Hough-ground units have increased critical chance when at 5 meters or more above their target

Buildings

Wood Pieces: weak but versatile wood pieces