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  • 08:29, 7 October 2024Custodian/Strategy (hist | edit) ‎[5,489 bytes]VisionofFire (talk | contribs) (Initial creation)
  • 04:24, 4 October 2024Arbalest Strategy (hist | edit) ‎[4,019 bytes]VisionofFire (talk | contribs) (Initial Post)
  • 06:55, 2 October 2024Lancer Strategy (hist | edit) ‎[3,455 bytes]VisionofFire (talk | contribs) (Created initial Lancer page)
  • 01:28, 2 October 2024Weapons Overview (hist | edit) ‎[10,925 bytes]VisionofFire (talk | contribs) (Initial post with Laser information copied from the demo guide)
  • 01:10, 2 October 2024Heat and Heat Dissipation (hist | edit) ‎[1,667 bytes]VisionofFire (talk | contribs) (Created page with "* Adding power to a player subsystem (Ordnance, Energy, or Mass) costs +1 power per unit added. Removing power (right click) does not cost heat. This heat is applied after the player plays their next card, or ends turn. ** This means the player is not unfairly punished for adding and removing power while figuring out the right balance of power. Playing the next card will lock in the power changes and apply the appropriate heat for the net change. ** When heat changes are...")
  • 01:08, 2 October 2024Shredding and Flak (hist | edit) ‎[2,206 bytes]VisionofFire (talk | contribs) (Initial post, mostly copied from the Breachway Demo Guide)
  • 00:59, 2 October 2024General Gameplay Advice (hist | edit) ‎[1,748 bytes]VisionofFire (talk | contribs) (Created page with "=== Terminology: === For the purposes of this guide, resources Ordnance, Energy and Mass will be referred to by their colour abbreviation. Ordnance is R (Red), Energy is G (Green), and Mass will be B (Blue). Depletable cards are interchangeably referred to as Consumable cards. === Pathing Tips === Fuel is only consumed when traveling to a secondary node. Fuel is not consumed when moving from an optional path back to the main path. As of the current early access patch...")
  • 00:53, 2 October 2024Quick Tips (hist | edit) ‎[2,695 bytes]VisionofFire (talk | contribs) (Initial post, copying basic information from Google Doc Breachway Demo Guide)
  • 00:45, 2 October 2024Community Guides (hist | edit) ‎[384 bytes]VisionofFire (talk | contribs) (Created page with "Links to Community Guides")
  • 06:54, 28 September 2024Breachway (hist | edit) ‎[4,159 bytes]Aether (talk | contribs) (Created page with "Breachway is a space game with a difference, a roguelike influenced by the like of FTL: Faster Than Light but combined with a deck building game. Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal. == Background == Captain – assemble your crew, load out your ship, and pr...")
  • 06:51, 28 September 2024Bosses (hist | edit) ‎[1,546 bytes]Aether (talk | contribs) (Created page with "{| class="wikitable" ! Boss ! Chapter ! Hull ! Resistance ! Dissipation ! Equipment ! Notes |- | '''Tyrant''' | I | 75 | 6 | 2 | Flak Forge<br>Heavy Flak Mk.I<br>Basic Launcher<br>Amplifier Shield<br>Vindicator | Every 3 turns a Starflare missile (6 Damage) is fired against the boss |}")
  • 22:57, 27 September 2024Ships (hist | edit) ‎[8,519 bytes]Aether (talk | contribs) (Created page with "{| class="wikitable" ! Ship ! Hull ! Heat ! Resources ! Starting equipment (starting cards) ! Crew ! Perk ! Relations ! width=1% | Requirements |- | '''Magpie''' | 50 | 3 Resistance<br>1 Dissipation | 25px 4<br>25px 4<br>25px 4 | Laser Cutter (3 Slice)<br>Basic Shield (3 Block)<br>Engineering (1 Target Lock) | Ivan Branco<br>Lena Starling<br>Tristan Singh<br>A.I. | | | Prologue only |- | '''Arbalest''' | 50 |...")
  • 22:55, 27 September 2024Crew (hist | edit) ‎[2,513 bytes]Aether (talk | contribs) (Created page with "Crew is needed to use all non-auxiliary equipment and each crew member comes with their own ability and traits. Each ship starts with limited crew. Additional crew can be obtained by investigating escape pods, including the starting crew of other ships. {| class="wikitable" ! rowspan=2 | Crew ! colspan=2 | Trait ! colspan=4 | Ability |- ! width=1% | Name ! width=28% | Effect ! width=1% | Name ! width=28% | Effect ! width=1% | Cost ! width=1% | Cooldown |- | Finn Morra |...")
  • 22:37, 27 September 2024Map (hist | edit) ‎[3,830 bytes]Aether (talk | contribs) (Created page with "thumb|400px|The chapter 1 map The ship can only travel along nodes, which come in two types: <span style="color:blue;">'''Main Nodes'''</span> allow only forward movement while <span style="color:orange;">'''Secondary Nodes'''</span> allow movement in both directions but costs 1 Fuel per move. Most nodes do not display what to expect until you're adjacent to them. Most nodes are under the control of one of the game's four factions: Solarii, Sta...")
  • 13:29, 27 September 2024Combat (hist | edit) ‎[2,997 bytes]Aether (talk | contribs) (Created page with "thumb|400px|A battle Combat is turn-based and begins with a full hand of cards. All cards cost one or more resources to play, shown in the lower part of the card. Resources are carried over between turns. Cards are played by dragging and dropping them over the crosshair region and then they are added into the Cooldown pile. The player's deck is made up of two piles and the player having the first turn. Clicking on either the Draw Pile or the Cooldown...")
  • 13:07, 27 September 2024Equipment (hist | edit) ‎[6,614 bytes]Aether (talk | contribs) (Created page with "Hovering over any equipment will show its cards and any installed subsystem. Click on a piece of equipment to keep the card and subsystem window open. Equipment comes in two tiers. Tier I equipment can have 1 subsystem and 4 cards and costs 100 Credits to buy. Tier II equipment can have 2 subystems and 6 cards and costs 200 Credits to buy. {| class="wikitable" ! Equipment ! Type ! Tier |- | Beam Laser Mk.I || Weapon Mount || I |- | Light Flak Mk.I A || Weapon Mount || I...")
  • 07:08, 27 September 2024Cards (hist | edit) ‎[47,581 bytes]Aether (talk | contribs) (Created page with "Cards represent actions the ship can take each turn. Cards have a different, scripted cost during the Prologue. Cards may have the following attributes: * '''Deplete''': Removed from battle when played. * '''Ignite''': Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn. * '''Missile''': The damage is dealt the following turn. * '''ongoing''': Persistent Effect removed if equipment is disabled. * '''Precision''': Able to ta...")