Ships

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Revision as of 22:57, 27 September 2024 by Aether (talk | contribs) (Created page with "{| class="wikitable" ! Ship ! Hull ! Heat ! Resources ! Starting equipment (starting cards) ! Crew ! Perk ! Relations ! width=1% | Requirements |- | '''Magpie''' | 50 | 3 Resistance<br>1 Dissipation | 25px 4<br>25px 4<br>25px 4 | Laser Cutter (3 Slice)<br>Basic Shield (3 Block)<br>Engineering (1 Target Lock) | Ivan Branco<br>Lena Starling<br>Tristan Singh<br>A.I. | | | Prologue only |- | '''Arbalest''' | 50 |...")
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Ship Hull Heat Resources Starting equipment (starting cards) Crew Perk Relations Requirements
Magpie 50 3 Resistance
1 Dissipation
Ordnance.png 4
Energy.png 4
Mass.png 4
Laser Cutter (3 Slice)
Basic Shield (3 Block)
Engineering (1 Target Lock)
Ivan Branco
Lena Starling
Tristan Singh
A.I.
Prologue only
Arbalest 50 3 Resistance
1 Dissipation
Ordnance.png 4
Energy.png 4
Mass.png 3
Pulse Laser Mk.II (2 Laser Pulse, 1 Catalyst Pulse)
Barrier Shield (2 Barrier)
Res. Bay Mk.I (1 Conservation)
Ivan Branco
Lena Starling
Rin Seidel
A.I.
Hot Reload UI Icon Solarii.pngUI Icon Solarii.png
UI Icon Starkin.pngUI Icon Starkin.pngUI Icon Starkin.pngUI Icon Starkin.png
UI Icon FreeRoamers.pngUI Icon FreeRoamers.pngUI Icon FreeRoamers.pngUI Icon FreeRoamers.pngUI Icon FreeRoamers.pngUI Icon FreeRoamers.png
UI Icon Deadweights.pngUI Icon Deadweights.pngUI Icon Deadweights.png
Finish Prologue
Marauder 60 3 Resistance
1 Dissipation
Ordnance.png 4
Energy.png 3
Mass.png 4
Light Flak Mk.II (1 Light Barrage, 1 Opening Shot, 1 Twin Barrel)
Basic Shield (2 Shield Pulse)
Res. Bay Mk.I (1 Ordnance Surge)
Sandro
Mara Hesson
Finn Morra
Relentless UI Icon Solarii.pngUI Icon Solarii.png
UI Icon Starkin.pngUI Icon Starkin.png
UI Icon FreeRoamers.pngUI Icon FreeRoamers.pngUI Icon FreeRoamers.pngUI Icon FreeRoamers.png
UI Icon Deadweights.pngUI Icon Deadweights.pngUI Icon Deadweights.pngUI Icon Deadweights.pngUI Icon Deadweights.pngUI Icon Deadweights.png
Reach the first boss
Lancer 50 Enter the second system with Marauder

Perks

Perks can be selected at startup and give a permanent bonus to the ship. Each ship can have up to 4 perks. The first perk comes included with the ship. Unlocking the second perk slot requires unlocking 1 perk, unlocking the third perk slot requires unlocking 5 perks and unlocking the fourth perk slot requires unlocking 10 perks. Progress towards unlocking perks is saved between runs.

Perk Effects Requirement
Hot Reload Every 6th attack card skips Cooldown Included in the Arbalest ship
Relentless 20% chance to return an attack card from Cooldown Pile to hand when attacking Included in the Marauder ship
Savings Start with +40 Credits Finish the Prologue
Bonus Fuel Start with +2 Fuel Visit 30 secondary nodes
Overstock +1 Subsystems on sale in shops Purchase 5 subsystems
Upgraded Reactor Start with +1 Reactor Power Upgrade the reactor 20 times
Arsenal Start with +1 Ordnance Capacity Have 7 Ordnance Capacity
Capacity Start with +1 Energy Capacity Have 7 Energy Capacity
Mass Production Start with +1 Mass Capacity Have 15 Mass Capacity
Lock and Load Gain a compatible subsystem for every 3 combat encounters Entered combat with at least 8 subsystems