Cards
From Breachway Official Wiki
Cards represent actions the ship can take each turn. Cards have a different, scripted cost during the Prologue.
Cards may have the following attributes:
- Deplete: Removed from battle when played.
- Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
- Missile: The damage is dealt the following turn.
- ongoing: Persistent Effect removed if equipment is disabled.
- Precision: Able to target enemy equipment.
- Shredding: Each stack of Shred increases minimum Flak damage by 1.
- Upkeep: As long the condition is met the card's Persistent Effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.
The following cards are present in the game:
Card | Type | Effect | Cost | Cooldown |
---|---|---|---|---|
Catalyst Pulse | Laser | Deal 4 Damage 4 Precision All Pulse cards played this turn deal +1 Damage |
3 Ordnance 2 Energy |
3 |
Laser Pulse | Laser | Deal 4 Damage 4 Precision |
3 Ordnance | 3 |
Quick Pulse | Laser | Deal 3 Damage 3 Precision |
2 Ordnance | 2 |
Streamline | Laser | Each Laser card played this turn reduces the cost of other Laser cards by 1 Ordnance | 4 Mass | 6 |
Harnessed Strike | Engineering Bay | Gain 1 Shield Point for every played Laser or Ion card Upgrade |
4 Mass | 6 |
Auto-Shield | Shield | Gain 4 Shield Points Draw 1 Shield card from the Draw Pile If the draw succeeds gain 2 Shield Points |
3 Energy | 3 |
Barrier | Shield | Gain 6 Shield Points | 3 Energy 1 Mass |
3 |
Charged Barrier | Shield | Gain 6 Shield Points Gain 1 Shield Duration |
3 Energy 2 Mass |
4 |
Rampart | Shield | Gain 10 Shield Points Gain 1 Shield Duration |
4 Energy 2 Mass |
5 |
Blueprint | Resource Bay | Draw 2 Support cards All Support cards cost 1 Mass less this turn Deplete |
2 Energy | 5 |
Conservation | Resource Bay | Gain 1 Energy for every 2 Ordnance you spent this turn | 4 | |
Energy Surge | Resource Bay | Gain 4 Energy until the end of the turn Gain 1 Heat |
5 | |
Mass Surge | Resource Bay | Gain 4 Mass until the end of the turn Gain 1 Heat |
5 |