Ships
From Breachway Official Wiki
Perks
Perks can be selected at startup and give a permanent bonus to the ship. Each ship can have up to 4 perks. The first perk comes included with the ship. Unlocking the second perk slot requires unlocking 1 perk, unlocking the third perk slot requires unlocking 5 perks and unlocking the fourth perk slot requires unlocking 10 perks. Progress towards unlocking perks is saved between runs.
Perk | Effects | Requirement |
---|---|---|
Hot Reload | Every 6th attack card skips Cooldown | Included in the Arbalest ship |
Relentless | 20% chance to return an attack card from Cooldown Pile to hand when attacking | Included in the Marauder ship |
Savings | Start with +40 Credits | Finish the Prologue |
Bonus Fuel | Start with +2 Fuel | Visit 30 secondary nodes |
Overstock | +1 Subsystems on sale in shops | Purchase 5 subsystems |
Upgraded Reactor | Start with +1 Reactor Power | Upgrade the reactor 20 times |
Arsenal | Start with +1 Ordnance Capacity | Have 7 Ordnance Capacity |
Capacity | Start with +1 Energy Capacity | Have 7 Energy Capacity |
Mass Production | Start with +1 Mass Capacity | Have 15 Mass Capacity |
Lock and Load | Gain a compatible subsystem for every 3 combat encounters | Entered combat with at least 8 subsystems |