Cards: Difference between revisions
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* '''Upkeep''': As long the condition is met the card's Persistent Effect will remain active. | * '''Upkeep''': As long the condition is met the card's Persistent Effect will remain active. | ||
* '''Upgrade''': Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active. | * '''Upgrade''': Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active. | ||
== Flak cards == | |||
{| class="wikitable" | |||
! Card | |||
! Damage | |||
! Effects | |||
! Cost | |||
! Cooldown | |||
|- | |||
| [[File:Art FlakEq CoveringFire.png|50px]] Covering Fire || 3-6 || 10% chance to discard an enemy attack card per point of Hull Damage dealt || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Mass.png|25px]] 2 Mass || 3 | |||
|- | |||
| Flak Barrage || 3-7 || Deal 5 Shredding || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Mass.png|25px]] 1 Mass || 3 | |||
|- | |||
| [[File:Art FlakEq LightBarrage2.png|50px]] Light Barrage || 2-5 || Deal 5 Shredding || [[File:Ordnance.png|25px]] 3 Ordnance || 2 | |||
|- | |||
| [[File:Art TitaniumShells.png|50px]] Opening Shot || 2-4 || Deal 1 Shredding if enemy has none || [[File:Ordnance.png|25px]] 2 Ordnance<br>[[File:Mass.png|25px]] 1 Mass || 3 | |||
|- | |||
| [[File:Art FlakEq SpreadShot.png|50px]] Spread Shot || 2-5 || Destroy the closest enemy missile || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Mass.png|25px]] 1 Mass || 3 | |||
|- | |||
| [[File:Art FlakEq HeatedShell.png|50px]] Twin Barrel || 2-6 || Deal 5 Shredding<br>Add a Light Barrage card to hand || [File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Mass.png|25px]] 2 Mass || 4 | |||
|- | |||
| Volatile Barrage || 0-8 || Deal 5 Shredding || [[File:Ordnance.png|25px]] 2 Ordnance<br>[[File:Mass.png|25px]] 2 Mass || 4 | |||
|- | |||
| [[File:Art FlakEq ChargedShot.png|50px]] Charged Shot (rare) || 3-7 || Deal 5 Shredding<br>If enemy has shields deal maximum Damage || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Mass.png|25px]] 2 Mass || 3 | |||
|} | |||
== Ion cards == | == Ion cards == | ||
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|- | |- | ||
| Scrape (rare) || 4 || Ignite<br>Apply -1 Dissipation for each Heat added by the attack || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Energy.png|25px]] 2 Energy || 3 | | Scrape (rare) || 4 || Ignite<br>Apply -1 Dissipation for each Heat added by the attack || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Energy.png|25px]] 2 Energy || 3 | ||
|} | |} | ||
Revision as of 12:10, 28 September 2024
Cards represent actions the ship can take each turn. Cards have different, scripted effects and costs during the Prologue.
Attributes
Cards may have the following attributes:
- Deplete: Removed from current combat encounter when played.
- Hack: Effect applies if target has 0 Security, otherwise removes 1 Security.
- Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
- Ion Damage: Only deals damage to shields. Hull damage inflicts equal Ionize instead.
- Ionize: On enemy, every 6 Ionize remove 1 pip from a random card. On player, every 6 Ionize reduces Reactor Power by 1 for the rest of the combat encounter.
- Missile: The damage is dealt the following turn.
- Ongoing: Persistent Effect removed if equipment is disabled.
- Precision: Able to target enemy equipment.
- Security: Protects against enemy Hack and increases the effects of Hack cards.
- Shredding: Each stack of Shred increases minimum Flak damage by 1. Counts down on turns with no Shredding applied.
- Upkeep: As long the condition is met the card's Persistent Effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.