Cards: Difference between revisions
From Breachway Official Wiki
No edit summary |
|||
Line 17: | Line 17: | ||
== Ion cards == | == Ion cards == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Card | ! Card | ||
Line 36: | Line 35: | ||
== Laser cards == | == Laser cards == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Card | ! Card | ||
Line 76: | Line 74: | ||
== Flak cards == | == Flak cards == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Card | ! Card | ||
Line 102: | Line 99: | ||
== Shield Generator cards == | == Shield Generator cards == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Card | ! Card | ||
Line 130: | Line 126: | ||
== Resource Bay cards == | == Resource Bay cards == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Card | ! Card | ||
Line 156: | Line 151: | ||
|} | |} | ||
== | == Point Defense cards == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Card | ! Card | ||
Line 171: | Line 165: | ||
|} | |} | ||
== | == Other cards == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Card | ! Card |
Revision as of 12:08, 28 September 2024
Cards represent actions the ship can take each turn. Cards have different, scripted effects and costs during the Prologue.
Attributes
Cards may have the following attributes:
- Deplete: Removed from current combat encounter when played.
- Hack: Effect applies if target has 0 Security, otherwise removes 1 Security.
- Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
- Ion Damage: Only deals damage to shields. Hull damage inflicts equal Ionize instead.
- Ionize: On enemy, every 6 Ionize remove 1 pip from a random card. On player, every 6 Ionize reduces Reactor Power by 1 for the rest of the combat encounter.
- Missile: The damage is dealt the following turn.
- Ongoing: Persistent Effect removed if equipment is disabled.
- Precision: Able to target enemy equipment.
- Security: Protects against enemy Hack and increases the effects of Hack cards.
- Shredding: Each stack of Shred increases minimum Flak damage by 1. Counts down on turns with no Shredding applied.
- Upkeep: As long the condition is met the card's Persistent Effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.