Crew: Difference between revisions

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| '''Tune Generator'''
| '''Tune Generator'''
| +50% Shield Points from next Shield card this turn
| +50% Shield Points from next Shield card this turn
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Revision as of 09:37, 28 September 2024

Crew is needed to use all non-auxiliary equipment and each crew member comes with their own ability and traits. Each ship starts with limited crew. Additional crew can be obtained by investigating escape pods, including the starting crew of other ships.

Crew Trait Ability
Name Effect Name Effect Cost Cooldown
Char AI.png A.I. Artificial Cannot gain experience
Char Deadweight M02.png Finn Morra Scavenger Bonus options during scavenge events
Extra options in some narrative events
+20% combat encounter credit rewards
Cheap Shot Next attack costs 3 Ordnance less 2 2
Char Freeroamer M01.png Ivan Branco Combat Training Chance to spot ambushes Overload Cannons Next attack this turn does +50% Damage 3 3
Char Freeroamer F01.png Lena Starling Engineer Can provide Advantage in certain situations
Chance to repair some Hull after each combat
Force Production Gain 2 of each resource 2 2
Char Pilot F01.png Mara Hesson Ace Pilot Narrative bonuses Double Time This turn draw a card for each played card (max 3) 4 6
Char HackerGirl.png Rin Seidel Combat Logistics Chance to start combat with +3 of each resource Emergency Shielding Gain 4 Shield Points 2 2
Char Deadweight M01.png Sandro Combat Training Chance to spot ambushes Full Burn Flak cards deal +50% Damage this turn
Railgun cards deal +50% Damage this turn
2 3
Deadweight Map will contain a Pirate Activity node
Char CivCapt M01.png Tristan Singh Scavenger Bonus options during scavenge events
Extra options in some narrative events
+20% combat encounter credit rewards
Tune Generator +50% Shield Points from next Shield card this turn 2 2