Cards: Difference between revisions
From Breachway Official Wiki
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== Attributes == | == Attributes == | ||
Cards may have the following attributes: | Cards may have the following attributes: | ||
* '''Deplete''': Removed from | * '''Deplete''': Removed from current combat encounter when played. | ||
* '''Hack''': Effect applies if target has 0 Security, otherwise removes 1 Security. | * '''Hack''': Effect applies if target has 0 Security, otherwise removes 1 Security. | ||
* '''Ignite''': Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn. | * '''Ignite''': Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn. | ||
* '''Ion Damage''': Only deals damage to shields. Hull damage inflicts equal Ionize instead. | * '''Ion Damage''': Only deals damage to shields. Hull damage inflicts equal Ionize instead. | ||
* '''Ionize''': On enemy, every 6 Ionize remove 1 pip from a random card. On player, every 6 Ionize reduces Reactor Power by 1 | * '''Ionize''': On enemy, every 6 Ionize remove 1 pip from a random card. On player, every 6 Ionize reduces Reactor Power by 1 for the rest of the combat encounter. | ||
* '''Missile''': The damage is dealt the following turn. | * '''Missile''': The damage is dealt the following turn. | ||
* '''Ongoing''': Persistent Effect removed if equipment is disabled. | * '''Ongoing''': Persistent Effect removed if equipment is disabled. |
Revision as of 21:51, 27 September 2024
Cards represent actions the ship can take each turn. Cards have different, scripted effects and costs during the Prologue.
Attributes
Cards may have the following attributes:
- Deplete: Removed from current combat encounter when played.
- Hack: Effect applies if target has 0 Security, otherwise removes 1 Security.
- Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
- Ion Damage: Only deals damage to shields. Hull damage inflicts equal Ionize instead.
- Ionize: On enemy, every 6 Ionize remove 1 pip from a random card. On player, every 6 Ionize reduces Reactor Power by 1 for the rest of the combat encounter.
- Missile: The damage is dealt the following turn.
- Ongoing: Persistent Effect removed if equipment is disabled.
- Precision: Able to target enemy equipment.
- Security: Protects against enemy Hack and increases the effects of Hack cards.
- Shredding: Each stack of Shred increases minimum Flak damage by 1. Counts down on turns with no Shredding applied.
- Upkeep: As long the condition is met the card's Persistent Effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.
Laser cards
Laser cards can be added to Weapon Mount equipment.
Flak cards
Flak cards can be added to Weapon Mount equipment.
Shield cards
Shield cards can be added to Tactical Hardpoint equipment.
Resource Bay cards
Resource Bay cards can be added to Utility Hardpoint equipment.