Cards: Difference between revisions
From Breachway Official Wiki
Line 75: | Line 75: | ||
|- | |- | ||
| [[File:Art ShieldBarrier.png|50px]] Barrier || Gain 6 Shield Points || [[File:Energy.png|25px]] 3 Energy<br>[[File:Mass.png|25px]] 1 Mass || 3 | | [[File:Art ShieldBarrier.png|50px]] Barrier || Gain 6 Shield Points || [[File:Energy.png|25px]] 3 Energy<br>[[File:Mass.png|25px]] 1 Mass || 3 | ||
|- | |||
| [[File:Art ShieldBarrier.png|50px]] Bolster || Gain 4 Shield Points<br>Gain 2 Shiel Points per Shield Duration || [[File:Energy.png|25px]] 3 Energy || 5 | |||
|- | |- | ||
| [[File:Art ShieldBarrier.png|50px]] Charged Barrier || Gain 6 Shield Points<br>Gain 1 Shield Duration || [[File:Energy.png|25px]] 3 Energy<br>[[File:Mass.png|25px]] 2 Mass || 4 | | [[File:Art ShieldBarrier.png|50px]] Charged Barrier || Gain 6 Shield Points<br>Gain 1 Shield Duration || [[File:Energy.png|25px]] 3 Energy<br>[[File:Mass.png|25px]] 2 Mass || 4 | ||
|- | |- | ||
| Rampart || Gain 10 Shield Points<br>Gain 1 Shield Duration || [[File:Energy.png|25px]] 4 Energy<br>[[File:Mass.png|25px]] 2 Mass || 5 | | Rampart || Gain 10 Shield Points<br>Gain 1 Shield Duration || [[File:Energy.png|25px]] 4 Energy<br>[[File:Mass.png|25px]] 2 Mass || 5 | ||
|- | |||
| Shield Stream || Gain 4 Shield Points per turn<br>Gain 1 Shield Duration per turn<br>Reduces Energy Generation by 1<br>Duration: 3 turns || [[File:Energy.png|25px]] 4 Energy<br>[[File:Mass.png|25px]] 3 Mass || 5 | |||
|- | |- | ||
| Surge || If unshielded gain 4 Shield Points<br>If shielded gain 1 Shield Duration || [[File:Energy.png|25px]] 1 Energy || 3 | | Surge || If unshielded gain 4 Shield Points<br>If shielded gain 1 Shield Duration || [[File:Energy.png|25px]] 1 Energy || 3 |
Revision as of 10:12, 27 September 2024
Cards represent actions the ship can take each turn. Cards have different, scripted effects and costs during the Prologue.
Attributes
Cards may have the following attributes:
- Deplete: Removed from battle when played.
- Hack: Effect applies if target has 0 Security otherwise removes 1 Security.
- Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
- Missile: The damage is dealt the following turn.
- Ongoing: Persistent Effect removed if equipment is disabled.
- Precision: Able to target enemy equipment.
- Security: Protects against enemy Hack and increases the effects of Hack cards.
- Shredding: Each stack of Shred increases minimum Flak damage by 1.
- Upkeep: As long the condition is met the card's Persistent Effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.
Laser cards
Laser cards can be added to Weapon Mount equipment.
Flak cards
Flak cards can be added to Weapon Mount equipment.
Shield cards
Shield cards can be added to Tactical Hardpoint equipment.
Resource Bay cards
Resource Bay cards can be added to Utility Hardpoint equipment.