Cards: Difference between revisions

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Cards represent actions the ship can take each turn. Cards have a different, scripted cost during the Prologue.
Cards represent actions the ship can take each turn. Cards have a different, scripted cost during the Prologue.


== Attributes ==
Cards may have the following attributes:
Cards may have the following attributes:
* '''Deplete''': Removed from battle when played.
* '''Deplete''': Removed from battle when played.
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* '''Upgrade''': Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.
* '''Upgrade''': Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.


The following cards are present in the game:
== Laser cards ==
Laser cards can be added to Weapon Mount equipment.
{| class="wikitable"
{| class="wikitable"
! Card
! Card
! Type
! Effect
! Effect
! Cost  
! Cost  
! Cooldown
! Cooldown
|-
|-
| Catalyst Pulse || Laser || Deal 4 Damage<br>4 Precision<br>All Pulse cards played this turn deal +1 Damage || 3 Ordnance<br>2 Energy || 3
| Catalyst Pulse || Deal 4 Damage<br>4 Precision<br>All Pulse cards played this turn deal +1 Damage || 3 Ordnance<br>2 Energy || 3
|-
|-
| Laser Pulse || Laser || Deal 4 Damage<br>4 Precision || 3 Ordnance || 3
| Laser Pulse || Deal 4 Damage<br>4 Precision || 3 Ordnance || 3
|-
|-
| Quick Pulse || Laser || Deal 3 Damage<br>3 Precision || 2 Ordnance || 2
| Quick Pulse || Deal 3 Damage<br>3 Precision || 2 Ordnance || 2
|-
|-
| Streamline || Laser || Each Laser card played this turn reduces the cost of other Laser cards by 1 Ordnance || 4 Mass || 6
| Streamline || Each Laser card played this turn reduces the cost of other Laser cards by 1 Ordnance || 4 Mass || 6
|}
 
== Shield cards ==
Shield cards can be added to Tactical Hardpoint equipment.
{| class="wikitable"
! Card
! Effect
! Cost
! Cooldown
|-
|-
| Harnessed Strike || Engineering Bay || Gain 1 Shield Point for every played Laser or Ion card<br>Upgrade || 4 Mass || 6
| Auto-Shield || Gain 4 Shield Points<br>Draw 1 Shield card from the Draw Pile<br>If the draw succeeds gain 2 Shield Points || 3 Energy || 3
|-
|-
| Auto-Shield || Shield || Gain 4 Shield Points<br>Draw 1 Shield card from the Draw Pile<br>If the draw succeeds gain 2 Shield Points || 3 Energy || 3
| Barrier || Gain 6 Shield Points || 3 Energy<br>1 Mass || 3
|-
|-
| Barrier || Shield || Gain 6 Shield Points || 3 Energy<br>1 Mass || 3
| Charged Barrier || Gain 6 Shield Points<br>Gain 1 Shield Duration || 3 Energy<br>2 Mass || 4
|-
|-
| Charged Barrier || Shield || Gain 6 Shield Points<br>Gain 1 Shield Duration || 3 Energy<br>2 Mass || 4
| Rampart || Gain 10 Shield Points<br>Gain 1 Shield Duration || 4 Energy<br>2 Mass || 5
|-
|-
| Rampart || Shield || Gain 10 Shield Points<br>Gain 1 Shield Duration || 4 Energy<br>2 Mass || 5
| Surge || If unshielded gain 4 Shield Points<br>If shielded gain 1 Shield Duration || 1 Energy || 3
|}
 
== Resource Bay cards ==
Resource Bay cards can be added to Utility Hardpoint equipment.
{| class="wikitable"
! Card
! Effect
! Cost
! Cooldown
|-
|-
| Surge || Shield || If unshielded gain 4 Shield Points<br>If shielded gain 1 Shield Duration || 1 Energy || 3
| Blueprint || Draw 2 Support cards<br>All Support cards cost 1 Mass less this turn<br>Deplete || 2 Energy || 5
|-
|-
| Blueprint || Resource Bay || Draw 2 Support cards<br>All Support cards cost 1 Mass less this turn<br>Deplete || 2 Energy || 5
| Conservation || Gain 1 Energy for every 2 Ordnance you spent this turn || || 4
|-
|-
| Conservation || Resource Bay || Gain 1 Energy for every 2 Ordnance you spent this turn || || 4
| Energy Surge || Gain 4 Energy until the end of the turn<br>Gain 1 Heat || || 5
|-
|-
| Energy Surge || Resource Bay || Gain 4 Energy until the end of the turn<br>Gain 1 Heat || || 5
| Ordnance Surge || Gain 4 Ordnance until the end of the turn<br>Gain 1 Heat || || 5
|-
|-
| Ordnance Surge || Resource Bay || Gain 4 Ordnance until the end of the turn<br>Gain 1 Heat || || 5
| Mass Surge || Gain 4 Mass until the end of the turn<br>Gain 1 Heat || || 5
|}
 
== Other cards ==
{| class="wikitable"
! Card
! Type
! Effect
! Cost
! Cooldown
|-
|-
| Mass Surge || Resource Bay || Gain 4 Mass until the end of the turn<br>Gain 1 Heat || || 5
| Harnessed Strike || Engineering Bay || Gain 1 Shield Point for every played Laser or Ion card<br>Upgrade || 4 Mass || 6
|}
|}

Revision as of 07:19, 27 September 2024

Cards represent actions the ship can take each turn. Cards have a different, scripted cost during the Prologue.

Attributes

Cards may have the following attributes:

  • Deplete: Removed from battle when played.
  • Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
  • Missile: The damage is dealt the following turn.
  • ongoing: Persistent Effect removed if equipment is disabled.
  • Precision: Able to target enemy equipment.
  • Shredding: Each stack of Shred increases minimum Flak damage by 1.
  • Upkeep: As long the condition is met the card's Persistent Effect will remain active.
  • Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.

Laser cards

Laser cards can be added to Weapon Mount equipment.

Card Effect Cost Cooldown
Catalyst Pulse Deal 4 Damage
4 Precision
All Pulse cards played this turn deal +1 Damage
3 Ordnance
2 Energy
3
Laser Pulse Deal 4 Damage
4 Precision
3 Ordnance 3
Quick Pulse Deal 3 Damage
3 Precision
2 Ordnance 2
Streamline Each Laser card played this turn reduces the cost of other Laser cards by 1 Ordnance 4 Mass 6

Shield cards

Shield cards can be added to Tactical Hardpoint equipment.

Card Effect Cost Cooldown
Auto-Shield Gain 4 Shield Points
Draw 1 Shield card from the Draw Pile
If the draw succeeds gain 2 Shield Points
3 Energy 3
Barrier Gain 6 Shield Points 3 Energy
1 Mass
3
Charged Barrier Gain 6 Shield Points
Gain 1 Shield Duration
3 Energy
2 Mass
4
Rampart Gain 10 Shield Points
Gain 1 Shield Duration
4 Energy
2 Mass
5
Surge If unshielded gain 4 Shield Points
If shielded gain 1 Shield Duration
1 Energy 3

Resource Bay cards

Resource Bay cards can be added to Utility Hardpoint equipment.

Card Effect Cost Cooldown
Blueprint Draw 2 Support cards
All Support cards cost 1 Mass less this turn
Deplete
2 Energy 5
Conservation Gain 1 Energy for every 2 Ordnance you spent this turn 4
Energy Surge Gain 4 Energy until the end of the turn
Gain 1 Heat
5
Ordnance Surge Gain 4 Ordnance until the end of the turn
Gain 1 Heat
5
Mass Surge Gain 4 Mass until the end of the turn
Gain 1 Heat
5

Other cards

Card Type Effect Cost Cooldown
Harnessed Strike Engineering Bay Gain 1 Shield Point for every played Laser or Ion card
Upgrade
4 Mass 6