Cards: Difference between revisions
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| Rearm || Gain 2 Ordnance if you end the turn with 3 or less<br>Upgrade || [[File:Energy.png|25px]] 1 Energy<br>[[File:Mass.png|25px]] 3 Mass || 4 | | Rearm || Gain 2 Ordnance if you end the turn with 3 or less<br>Upgrade || [[File:Energy.png|25px]] 1 Energy<br>[[File:Mass.png|25px]] 3 Mass || 4 | ||
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== Radiators cards == | |||
{| class="wikitable" | |||
! Card | |||
! Type | |||
! Effect | |||
! Cost | |||
! Cooldown | |||
|- | |||
| [[File:Art Hack.png|50px]] Swift Overhaul || Radiators || Repair 1 HP for every 3 Shield Points lost during enemy turn<br>Sustain 2 Heat<br>Duration: 3 turns<br>Deplete || [[File:Energy.png|25px]] 3 Energy<br>[[File:Mass.png|25px]] 2 Mass || 5 | |||
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| Thermal Tick || Hack || This turn every card deals deals 1 Ignite<br>If ship has Security it reduced is by 1 and doubles the Ignite effect<br>Hack || [[File:Energy.png|25px]] 2 Energy || 3 | | Thermal Tick || Hack || This turn every card deals deals 1 Ignite<br>If ship has Security it reduced is by 1 and doubles the Ignite effect<br>Hack || [[File:Energy.png|25px]] 2 Energy || 3 | ||
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| [[File:Art EngEq TakeAim.png|50px]] Target Lock || || Deal +1 Damage<br>Upkeep: Play at least one attack card per turn || [[File:Energy.png|25px]] 2 Energy<br>[[File:Mass.png|25px]] 2 Mass || 3 | | [[File:Art EngEq TakeAim.png|50px]] Target Lock || || Deal +1 Damage<br>Upkeep: Play at least one attack card per turn || [[File:Energy.png|25px]] 2 Energy<br>[[File:Mass.png|25px]] 2 Mass || 3 | ||
|} | |} |
Revision as of 12:15, 28 September 2024
Cards represent actions the ship can take each turn. Cards have different, scripted effects and costs during the Prologue.
Attributes
Cards may have the following attributes:
- Deplete: Removed from current combat encounter when played.
- Hack: Effect applies if target has 0 Security, otherwise removes 1 Security.
- Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
- Ion Damage: Only deals damage to shields. Hull damage inflicts equal Ionize instead.
- Ionize: On enemy, every 6 Ionize remove 1 pip from a random card. On player, every 6 Ionize reduces Reactor Power by 1 for the rest of the combat encounter.
- Missile: The damage is dealt the following turn.
- Ongoing: Persistent Effect removed if equipment is disabled.
- Precision: Able to target enemy equipment.
- Security: Protects against enemy Hack and increases the effects of Hack cards.
- Shredding: Each stack of Shred increases minimum Flak damage by 1. Counts down on turns with no Shredding applied.
- Upkeep: As long the condition is met the card's Persistent Effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.
Flak cards
Ion cards
Laser cards
Shield Generator cards
Engineering Bay cards
Resource Bay cards
Radiators cards
Card | Type | Effect | Cost | Cooldown |
---|---|---|---|---|
Swift Overhaul | Radiators | Repair 1 HP for every 3 Shield Points lost during enemy turn Sustain 2 Heat Duration: 3 turns Deplete |
3 Energy 2 Mass |
5 |