Equipment: Difference between revisions
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| '''Alpha Strike''' || All Weapon Mount || First attack with this weapon on first turn is free || 140 | | '''Alpha Strike''' || All Weapon Mount || First attack with this weapon on first turn is free || 140 | ||
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| '''Command Unit''' || | | '''Command Unit''' || Engineering Bay<br>Resource Bay<br>Hacking Console || Add 1 card slot || 120 | ||
|- | |||
| '''Spectrum''' || Engineering Bay<br>Resource Bay || Gain 2 of each resource once per turn if you play an Attack, Support and Tactical card same turn || 140 | |||
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| '''Breach Rounds''' || Flak || Lower Shredding requirement by 1 on attacks from this weapon if enemy has no Shred charges || 120 | | '''Breach Rounds''' || Flak || Lower Shredding requirement by 1 on attacks from this weapon if enemy has no Shred charges || 120 | ||
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| '''Contingency Module''' || Shield || If shielded and hand is empty at the end of the turn gain 3 Shield Points<br>If unshielded and hand is empty at the end of the turn gain 6 Shield Points || 150 | | '''Contingency Module''' || Shield || If shielded and hand is empty at the end of the turn gain 3 Shield Points<br>If unshielded and hand is empty at the end of the turn gain 6 Shield Points || 150 | ||
|- | |||
| '''Accumulator''' || Resource Bay || Gain 3 random resources if you end the turn with a full hand || 120 | |||
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Revision as of 10:41, 28 September 2024
Hovering over any equipment will show its cards and any installed subsystem. Click on a piece of equipment to keep the card and subsystem window open. The cargo bay can hold up to 6 equipment.
Equipment comes in two tiers. Mk.I equipment can have 1 subsystem and 4 cards and costs 100 Credits to buy. Mk.II equipment can have 2 subystems and 6 cards and costs 200 Credits to buy. The name and visual appearance of equipment will change based on the added cards.
Equipment | Type |
---|---|
Flak | Weapon Mount |
Ion Cannon | Weapon Mount |
Ion Convertor | Weapon Mount |
Laser | Weapon Mount |
Mass Driver | Weapon Mount |
Shield | Tactical Hardpoint |
Radiator Detractor | Tactical Hardpoint |
Attack Forge | Utility Hardpoint |
Res. Bay | Utility Hardpoint |
Missile Pods | Ext. Attachment |
PDC Array | Auxiliary Mount |
Subsystems
Subsystems can be obtained after winning a battle and enhances compatible equipment and their cards with various effects. Only 1 Subsystem of the same type can be added to an equipment.
Equipment | Type | Effect | Value |
---|---|---|---|
Cycle Feeder | All | Always draw 1 card from this equipment from the Draw Pile | 160 |
Alpha Strike | All Weapon Mount | First attack with this weapon on first turn is free | 140 |
Command Unit | Engineering Bay Resource Bay Hacking Console |
Add 1 card slot | 120 |
Spectrum | Engineering Bay Resource Bay |
Gain 2 of each resource once per turn if you play an Attack, Support and Tactical card same turn | 140 |
Breach Rounds | Flak | Lower Shredding requirement by 1 on attacks from this weapon if enemy has no Shred charges | 120 |
Infrared Emitter | Laser | Any attack from this weapon that does Hull Damage also adds +1 Heat | 160 |
Paint Target | Laser | Laser Hull Damage applies the Tagged persistent effect (+35% missile damage) for 2 turns | 160 |
Contingency Module | Shield | If shielded and hand is empty at the end of the turn gain 3 Shield Points If unshielded and hand is empty at the end of the turn gain 6 Shield Points |
150 |
Accumulator | Resource Bay | Gain 3 random resources if you end the turn with a full hand | 120 |