Ships: Difference between revisions
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| 3 Resistance<br>1 Dissipation | | 3 Resistance<br>1 Dissipation | ||
| [[File:Ordnance.png|25px]] 4<br>[[File:Energy.png|25px]] 4<br>[[File:Mass.png|25px]] 3 | | [[File:Ordnance.png|25px]] 4<br>[[File:Energy.png|25px]] 4<br>[[File:Mass.png|25px]] 3 | ||
| Pulse Laser Mk.II (2 Laser Pulse, 1 Catalyst Pulse)<br>Barrier Shield (2 Barrier)<br>Res. Bay Mk.I (1 Conservation) | | Pulse Laser Mk.II (2 Laser Pulse, 1 Catalyst Pulse)<br>Barrier Shield (2 Barrier)<br>Res. Bay Mk.I (1 Conservation)<br>PDC Array MK.I (Target Lock) | ||
| Ivan Branco<br>Lena Starling<br>Rin Seidel<br>A.I. | | Ivan Branco<br>Lena Starling<br>Rin Seidel<br>A.I. | ||
| Hot Reload | | Hot Reload | ||
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| 3 Resistance<br>1 Dissipation | | 3 Resistance<br>1 Dissipation | ||
| [[File:Ordnance.png|25px]] 4<br>[[File:Energy.png|25px]] 3<br>[[File:Mass.png|25px]] 4 | | [[File:Ordnance.png|25px]] 4<br>[[File:Energy.png|25px]] 3<br>[[File:Mass.png|25px]] 4 | ||
| Light Flak Mk.II (1 Light Barrage, 1 Opening Shot, 1 Twin Barrel)<br>Basic Shield (2 Shield Pulse)<br>Res. Bay Mk.I (1 Ordnance Surge) | | Light Flak Mk.II (1 Light Barrage, 1 Opening Shot, 1 Twin Barrel)<br>Basic Shield (2 Shield Pulse)<br>Res. Bay Mk.I (1 Ordnance Surge, 1 Rearm) | ||
| Sandro<br>Mara Hesson<br>Finn Morra | | Sandro<br>Mara Hesson<br>Finn Morra<br>A.I. | ||
| Relentless | | Relentless | ||
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]<br>[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]<br>[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]<br>[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]] | | [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]<br>[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]<br>[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]<br>[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]] |
Revision as of 09:40, 28 September 2024
Each ship has a Reactor Power, which can be allocated to either Energy, Ordnance or Mass. Each resource can only be allocated a certain amount of Reactor Power. Reactor Power can be reallocated both before and during combat but reallocating it during combat will generate 1 Heat. Credits are used to upgrade either the ship's reactor or the resource capacity. Upgrading the reactor increases Reactor Power by 1 and costs 125 Credits the first time and 25 more with each subsequent upgrade. Upgrading the resource capacity increases the maximum amount of Reactor Power that can be allocated to it and costs 100 Credits the first time and 50 more with each subsequent upgrade.
Perks
Perks can be selected at startup and give a permanent bonus to the ship. Each ship can have up to 4 perks. The first perk comes included with the ship. Unlocking the second perk slot requires unlocking 1 perk, unlocking the third perk slot requires unlocking 5 perks and unlocking the fourth perk slot requires unlocking 10 perks. Progress towards unlocking perks is saved between runs.