Cards: Difference between revisions
From Breachway Official Wiki
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| Harnessed Strike (rare) || Engineering Bay || Gain 1 Shield Point for every played Laser or Ion card<br>Upgrade || [[File:Mass.png|25px]] 4 Mass || 6 | | Harnessed Strike (rare) || Engineering Bay || Gain 1 Shield Point for every played Laser or Ion card<br>Upgrade || [[File:Mass.png|25px]] 4 Mass || 6 | ||
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| Ion Javelin || Ion || If shielded deal 6 Ion Damage<br>If unshielded deal 12 Ion Damage || [[File:Ordnance.png|25px]] 1 Ordnance<br>[[File:Energy.png|25px]] 2 Energy || 3 | |||
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| Shield Switch || Ion || If unshielded gain 4 Shield Points<br>If shielded deal 4 Ion Damage and +1 for each Shield Point but removes all Shield Points || [[File:Ordnance.png|25px]] 1 Ordnance<br>[[File:Energy.png|25px]] 1 Energy || 3 | |||
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| PDC Burst || Point Defense || If a missile is incoming it its destroyed<br>If a missile is not incoming it deals 2 Damage<br>Deplete || [[File:Ordnance.png|25px]] 1 Ordnance<br>[[File:Energy.png|25px]] 1 Energy || 2 | | PDC Burst || Point Defense || If a missile is incoming it its destroyed<br>If a missile is not incoming it deals 2 Damage<br>Deplete || [[File:Ordnance.png|25px]] 1 Ordnance<br>[[File:Energy.png|25px]] 1 Energy || 2 |
Revision as of 12:59, 27 September 2024
Cards represent actions the ship can take each turn. Cards have different, scripted effects and costs during the Prologue.
Attributes
Cards may have the following attributes:
- Deplete: Removed from battle when played.
- Hack: Effect applies if target has 0 Security otherwise removes 1 Security.
- Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
- Missile: The damage is dealt the following turn.
- Ongoing: Persistent Effect removed if equipment is disabled.
- Precision: Able to target enemy equipment.
- Security: Protects against enemy Hack and increases the effects of Hack cards.
- Shredding: Each stack of Shred increases minimum Flak damage by 1 and counts down on turns with no Shredding applied.
- Upkeep: As long the condition is met the card's Persistent Effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.
Laser cards
Laser cards can be added to Weapon Mount equipment.
Flak cards
Flak cards can be added to Weapon Mount equipment.
Shield cards
Shield cards can be added to Tactical Hardpoint equipment.
Resource Bay cards
Resource Bay cards can be added to Utility Hardpoint equipment.