Cards: Difference between revisions
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| Catalyst Pulse || Deal 4 Damage<br>4 Precision<br>All Pulse cards played this turn deal +1 Damage || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Energy.png|25px]] 2 Energy || 3 | | Catalyst Pulse || Deal 4 Damage<br>4 Precision<br>All Pulse cards played this turn deal +1 Damage || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Energy.png|25px]] 2 Energy || 3 | ||
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| Laser Pulse || Deal 4 Damage<br>4 Precision || [[File:Ordnance.png|25px]] 3 Ordnance || 3 | | [[File:Art Lasereq Pulse2.png|50px]] Laser Pulse || Deal 4 Damage<br>4 Precision || [[File:Ordnance.png|25px]] 3 Ordnance || 3 | ||
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| Quick Pulse || Deal 3 Damage<br>3 Precision || [[File:Ordnance.png|25px]] 2 Ordnance || 2 | | Quick Pulse || Deal 3 Damage<br>3 Precision || [[File:Ordnance.png|25px]] 2 Ordnance || 2 | ||
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| Auto-Shield || Gain 4 Shield Points<br>Draw 1 Shield card from the Draw Pile<br>If the draw succeeds gain 2 Shield Points || [[File:Energy.png|25px]] 3 Energy || 3 | | Auto-Shield || Gain 4 Shield Points<br>Draw 1 Shield card from the Draw Pile<br>If the draw succeeds gain 2 Shield Points || [[File:Energy.png|25px]] 3 Energy || 3 | ||
|- | |- | ||
| Barrier || Gain 6 Shield Points || [[File:Energy.png|25px]] 3 Energy<br>[[File:Mass.png|25px]] 1 Mass || 3 | | [[File:Art ShieldBarrier.png|50px]] Barrier || Gain 6 Shield Points || [[File:Energy.png|25px]] 3 Energy<br>[[File:Mass.png|25px]] 1 Mass || 3 | ||
|- | |- | ||
| Charged Barrier || Gain 6 Shield Points<br>Gain 1 Shield Duration || [[File:Energy.png|25px]] 3 Energy<br>[[File:Mass.png|25px]] 2 Mass || 4 | | [[File:Art ShieldBarrier.png|50px]] Charged Barrier || Gain 6 Shield Points<br>Gain 1 Shield Duration || [[File:Energy.png|25px]] 3 Energy<br>[[File:Mass.png|25px]] 2 Mass || 4 | ||
|- | |- | ||
| Rampart || Gain 10 Shield Points<br>Gain 1 Shield Duration || [[File:Energy.png|25px]] 4 Energy<br>[[File:Mass.png|25px]] 2 Mass || 5 | | Rampart || Gain 10 Shield Points<br>Gain 1 Shield Duration || [[File:Energy.png|25px]] 4 Energy<br>[[File:Mass.png|25px]] 2 Mass || 5 | ||
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| Blueprint || Draw 2 Support cards<br>All Support cards cost 1 Mass less this turn<br>Deplete || [[File:Energy.png|25px]] 2 Energy || 5 | | Blueprint || Draw 2 Support cards<br>All Support cards cost 1 Mass less this turn<br>Deplete || [[File:Energy.png|25px]] 2 Energy || 5 | ||
|- | |- | ||
| Conservation || Gain 1 Energy for every 2 Ordnance you spent this turn || || 4 | | [[File:Art DeployReactor.png|50px]] Conservation || Gain 1 Energy for every 2 Ordnance you spent this turn || || 4 | ||
|- | |- | ||
| Equivalence || Gain 1 Mass for every 2 Energy you spent this turn || || 4 | | Equivalence || Gain 1 Mass for every 2 Energy you spent this turn || || 4 |
Revision as of 08:29, 27 September 2024
Cards represent actions the ship can take each turn. Cards have a different, scripted cost during the Prologue.
Attributes
Cards may have the following attributes:
- Deplete: Removed from battle when played.
- Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
- Missile: The damage is dealt the following turn.
- ongoing: Persistent Effect removed if equipment is disabled.
- Precision: Able to target enemy equipment.
- Shredding: Each stack of Shred increases minimum Flak damage by 1.
- Upkeep: As long the condition is met the card's Persistent Effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.
Laser cards
Laser cards can be added to Weapon Mount equipment.
Shield cards
Shield cards can be added to Tactical Hardpoint equipment.
Resource Bay cards
Resource Bay cards can be added to Utility Hardpoint equipment.
Other cards
Card | Type | Effect | Cost | Cooldown |
---|---|---|---|---|
Harnessed Strike | Engineering Bay | Gain 1 Shield Point for every played Laser or Ion card Upgrade |
4 Mass | 6 |