Cards: Difference between revisions
From Breachway Official Wiki
No edit summary |
|||
Line 20: | Line 20: | ||
! Cooldown | ! Cooldown | ||
|- | |- | ||
| Booster Pulse || Deal 4 Damage<br>4 Precision<br>Laser cards cost 1 less Ordnance this turn || 3 Ordnance<br>3 Energy || 4 | | Booster Pulse || Deal 4 Damage<br>4 Precision<br>Laser cards cost 1 less Ordnance this turn || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Energy.png|25px]] 3 Energy || 4 | ||
|- | |- | ||
| Catalyst Pulse || Deal 4 Damage<br>4 Precision<br>All Pulse cards played this turn deal +1 Damage || 3 Ordnance<br>2 Energy || 3 | | Catalyst Pulse || Deal 4 Damage<br>4 Precision<br>All Pulse cards played this turn deal +1 Damage || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Energy.png|25px]] 2 Energy || 3 | ||
|- | |- | ||
| Laser Pulse || Deal 4 Damage<br>4 Precision || 3 Ordnance || 3 | | Laser Pulse || Deal 4 Damage<br>4 Precision || [[File:Ordnance.png|25px]] 3 Ordnance || 3 | ||
|- | |- | ||
| Quick Pulse || Deal 3 Damage<br>3 Precision || 2 Ordnance || 2 | | Quick Pulse || Deal 3 Damage<br>3 Precision || [[File:Ordnance.png|25px]] 2 Ordnance || 2 | ||
|- | |- | ||
| Repeater Pulse || Deal 4 Damage<br>4 Precision<br>Return a Laser card from the Cooldown Pile to hand (cannot return itself) || 3 Ordnance<br>2 Energy || 4 | | Repeater Pulse || Deal 4 Damage<br>4 Precision<br>Return a Laser card from the Cooldown Pile to hand (cannot return itself) || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Energy.png|25px]] 2 Energy || 4 | ||
|- | |- | ||
| Streamline || Each Laser card played this turn reduces the cost of other Laser cards by 1 Ordnance || 4 Mass || 6 | | Streamline || Each Laser card played this turn reduces the cost of other Laser cards by 1 Ordnance || [[File:Mass.png|25px]] 4 Mass || 6 | ||
|- | |- | ||
| Blinding Pulse (rare) || Deal 4 Damage<br>4 Precision<br>Next enemy attack does half damage || 3 Ordnance<br>2 Energy || 4 Cooldown | | Blinding Pulse (rare) || Deal 4 Damage<br>4 Precision<br>Next enemy attack does half damage || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Energy.png|25px]] 2 Energy || 4 Cooldown | ||
|} | |} | ||
Line 43: | Line 43: | ||
! Cooldown | ! Cooldown | ||
|- | |- | ||
| Auto-Shield || Gain 4 Shield Points<br>Draw 1 Shield card from the Draw Pile<br>If the draw succeeds gain 2 Shield Points || 3 Energy || 3 | | Auto-Shield || Gain 4 Shield Points<br>Draw 1 Shield card from the Draw Pile<br>If the draw succeeds gain 2 Shield Points || [[File:Energy.png|25px]] 3 Energy || 3 | ||
|- | |- | ||
| Barrier || Gain 6 Shield Points || 3 Energy<br>1 Mass || 3 | | Barrier || Gain 6 Shield Points || [[File:Energy.png|25px]] 3 Energy<br>[[File:Mass.png|25px]] 1 Mass || 3 | ||
|- | |- | ||
| Charged Barrier || Gain 6 Shield Points<br>Gain 1 Shield Duration || 3 Energy<br>2 Mass || 4 | | Charged Barrier || Gain 6 Shield Points<br>Gain 1 Shield Duration || [[File:Energy.png|25px]] 3 Energy<br>[[File:Mass.png|25px]] 2 Mass || 4 | ||
|- | |- | ||
| Rampart || Gain 10 Shield Points<br>Gain 1 Shield Duration || 4 Energy<br>2 Mass || 5 | | Rampart || Gain 10 Shield Points<br>Gain 1 Shield Duration || [[File:Energy.png|25px]] 4 Energy<br>[[File:Mass.png|25px]] 2 Mass || 5 | ||
|- | |- | ||
| Surge || If unshielded gain 4 Shield Points<br>If shielded gain 1 Shield Duration || 1 Energy || 3 | | Surge || If unshielded gain 4 Shield Points<br>If shielded gain 1 Shield Duration || [[File:Energy.png|25px]] 1 Energy || 3 | ||
|} | |} | ||
Line 62: | Line 62: | ||
! Cooldown | ! Cooldown | ||
|- | |- | ||
| Blueprint || Draw 2 Support cards<br>All Support cards cost 1 Mass less this turn<br>Deplete || 2 Energy || 5 | | Blueprint || Draw 2 Support cards<br>All Support cards cost 1 Mass less this turn<br>Deplete || [[File:Energy.png|25px]] 2 Energy || 5 | ||
|- | |- | ||
| Conservation || Gain 1 Energy for every 2 Ordnance you spent this turn || || 4 | | Conservation || Gain 1 Energy for every 2 Ordnance you spent this turn || || 4 | ||
Line 83: | Line 83: | ||
! Cooldown | ! Cooldown | ||
|- | |- | ||
| Harnessed Strike || Engineering Bay || Gain 1 Shield Point for every played Laser or Ion card<br>Upgrade || 4 Mass || 6 | | Harnessed Strike || Engineering Bay || Gain 1 Shield Point for every played Laser or Ion card<br>Upgrade || [[File:Mass.png|25px]] 4 Mass || 6 | ||
|} | |} |
Revision as of 08:22, 27 September 2024
Cards represent actions the ship can take each turn. Cards have a different, scripted cost during the Prologue.
Attributes
Cards may have the following attributes:
- Deplete: Removed from battle when played.
- Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
- Missile: The damage is dealt the following turn.
- ongoing: Persistent Effect removed if equipment is disabled.
- Precision: Able to target enemy equipment.
- Shredding: Each stack of Shred increases minimum Flak damage by 1.
- Upkeep: As long the condition is met the card's Persistent Effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.
Laser cards
Laser cards can be added to Weapon Mount equipment.
Shield cards
Shield cards can be added to Tactical Hardpoint equipment.
Resource Bay cards
Resource Bay cards can be added to Utility Hardpoint equipment.
Other cards
Card | Type | Effect | Cost | Cooldown |
---|---|---|---|---|
Harnessed Strike | Engineering Bay | Gain 1 Shield Point for every played Laser or Ion card Upgrade |
4 Mass | 6 |