Custodian/Strategy: Difference between revisions

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=== General Boss information ===
=== General Boss information ===


==== Bridge ====
* 60 HP
* Destroying the Bridge module (Cockpit) instantly kills the Custodian. The Bridge has 60 HP, and does not currently scale with Escalation levels
* Destroying the Bridge module (Cockpit) instantly kills the Custodian. The Bridge has 60 HP, and does not currently scale with Escalation levels
* Custodian Shield Phase card immediately repairs the Shields if they're destroyed. This makes immediately destroying the shields a bad idea, but you can knock them down to low HP, then simply finish them off after the boss plays the Shield Phase card.
** Note the Command Center buff that allows this is instant kill is played as a card (1 pip) by the Custodian turn 1. So if you have a powerful attack that deals 60 precise damage (e.g. Heat Swapping Seebeck shot), it's best deal only most of the damage turn 1, then finish turn 2.
* Boss' Blast Laser opens with Pre-emptive Blast, which deals 3 + 3 damage per attack in the player's hand. This discourages holding attacks, discard any cheap ones you don't need. (e.g. Light Barrage from Flak)
* Shield Phase (1 pip) is the next card played, which immediately repairs the Custodian's Shields if they're destroyed. This makes immediately destroying the shields on turn 1/2 a bad idea, but you can knock them down to low HP, then simply finish them off after the boss plays the Shield Phase card.
* Boss' Hyperlaser scales up with every Blast card played. This is supposedly meant to discourage attempting to outtank the boss as the Hyper Laser should eventually outscale the player's ability to generate shields. In reality, the fight doesn't last long enough for this to matter. And there are player builds that can stack enough shields to tank several waves of the Hyperlaser anyways.
* The cockpit then plays Mirroring Defenses (2 pip), a hack with duration that gives the boss 4 shield every time the player plays a shield card.
* After the Custodian has taken enough damage, the Attack Phase card is played. This reduces the Turbolaser cooldown from 3 to 2 pips, but does NOT impact a Turbolaser card already in play.
* Beam Calibration (2 pip)
 
==== PDC Mk II ====
** 16 HP
** Custodian opens with Missile Defense II (1 pip) that activates the PDC and grants 1 PDC ammo
** This is followed by Arm PDC (2 pip).
** Custodian later plays Target Tracking, which is a +1 damage buff
 
==== Blast laser ====
 
* 22 HP
* Boss' Blast Laser opens with Pre-emptive Blast (1 pip), which deals 3 + 3 damage per attack in the player's hand. This discourages holding attacks, discard any cheap ones you don't need. (e.g. Light Barrage from Flak)
* Heavy Blast is the next card played, 2 pip, 10 damage.
* Hyper Laser (3 pip, 12 damage base, +6 damage per Blast card Custodian plays) is next
* * Boss' Hyperlaser scales up with every Blast card played. This is supposedly meant to discourage attempting to outtank the boss as the Hyper Laser should eventually outscale the player's ability to generate shields. In reality, the fight doesn't last long enough for this to matter. And there are player builds that can stack enough shields to tank several rounds of the Hyperlaser.
 
==== Beam Laser ====
 
* 18 HP
* Opens with Torch Beam (2 pip), 3 duration, deal 3 damage at the start of the player turn)
* Beam Sweep (1 pip), 6 damage Ignite 3
* Cooldown
 
 
==== Missile Launcher ====
 
* Opens with Torpedo (2 pip), 12 damage, 2 turn travel time.
* Reload Launcher (2 turn CD)
* Ion Torpedo (2 pip), 18 Ion damage, 2 turn travel time, on Shieldbreak, disable 1 player card slot for 1 turn
* Reload Launcher
* Trident Torpedo (2 pip), fires splits into 3 Light Torpedos (8 damage, travel time 2) after 1 turn


=== Ship specific Strategy ===
=== Ship specific Strategy ===

Revision as of 05:44, 21 October 2024

Custodian Strategy

General Boss information

Bridge

  • 60 HP
  • Destroying the Bridge module (Cockpit) instantly kills the Custodian. The Bridge has 60 HP, and does not currently scale with Escalation levels
    • Note the Command Center buff that allows this is instant kill is played as a card (1 pip) by the Custodian turn 1. So if you have a powerful attack that deals 60 precise damage (e.g. Heat Swapping Seebeck shot), it's best deal only most of the damage turn 1, then finish turn 2.
  • Shield Phase (1 pip) is the next card played, which immediately repairs the Custodian's Shields if they're destroyed. This makes immediately destroying the shields on turn 1/2 a bad idea, but you can knock them down to low HP, then simply finish them off after the boss plays the Shield Phase card.
  • The cockpit then plays Mirroring Defenses (2 pip), a hack with duration that gives the boss 4 shield every time the player plays a shield card.
  • After the Custodian has taken enough damage, the Attack Phase card is played. This reduces the Turbolaser cooldown from 3 to 2 pips, but does NOT impact a Turbolaser card already in play.
  • Beam Calibration (2 pip)

PDC Mk II

    • 16 HP
    • Custodian opens with Missile Defense II (1 pip) that activates the PDC and grants 1 PDC ammo
    • This is followed by Arm PDC (2 pip).
    • Custodian later plays Target Tracking, which is a +1 damage buff

Blast laser

  • 22 HP
  • Boss' Blast Laser opens with Pre-emptive Blast (1 pip), which deals 3 + 3 damage per attack in the player's hand. This discourages holding attacks, discard any cheap ones you don't need. (e.g. Light Barrage from Flak)
  • Heavy Blast is the next card played, 2 pip, 10 damage.
  • Hyper Laser (3 pip, 12 damage base, +6 damage per Blast card Custodian plays) is next
  • * Boss' Hyperlaser scales up with every Blast card played. This is supposedly meant to discourage attempting to outtank the boss as the Hyper Laser should eventually outscale the player's ability to generate shields. In reality, the fight doesn't last long enough for this to matter. And there are player builds that can stack enough shields to tank several rounds of the Hyperlaser.

Beam Laser

  • 18 HP
  • Opens with Torch Beam (2 pip), 3 duration, deal 3 damage at the start of the player turn)
  • Beam Sweep (1 pip), 6 damage Ignite 3
  • Cooldown


Missile Launcher

  • Opens with Torpedo (2 pip), 12 damage, 2 turn travel time.
  • Reload Launcher (2 turn CD)
  • Ion Torpedo (2 pip), 18 Ion damage, 2 turn travel time, on Shieldbreak, disable 1 player card slot for 1 turn
  • Reload Launcher
  • Trident Torpedo (2 pip), fires splits into 3 Light Torpedos (8 damage, travel time 2) after 1 turn

Ship specific Strategy

Arbalest

For the Arbalest, keys are:

  • Have enough resource generation to play all your weapon cards, accomplished by upgrading the reactor / resource cards + augments
    • Be sure to spam the +2 all resources morale ability, if the fight drags, it'll generate an enormous amount of resources
  • Stacking enough +damage to make your Lasers efficient at breaking the bosses.
    • Arbalest already comes with +1 damage on the PDC equipment and +1 damage from Catalyst Pulse.
    • Good additions are Weapon Stabilizer augment (+1 damage to weapon), Cascade Event (+1 damage when enemy shields broken by Ion), or Attack Forge equipment (+1 damage upkeep no hull damage taken).
  • You also want to bring an efficient answer to the shields, in this case Ion doubles as both a shield cracker and defensive tool.
    • Ion Spear is very good against the Custodian, as it's constant small shield generation via Shield Stream is makes it very easy to trigger the disable equipment conditional effect
    • All Missile racks/pods can acquire Ion Missiles, which at 12 Ion damage for 2G are an excellent rate.
      • It can be worthwhile removing Starflares, as 6 damage deplete simply isn't enough late game.

The most common Arbalest build, Laser / Ion / Missile locks down the boss with a combination of breaking equipment + Ionize effect, and is fairly consistent as both missile launcher and the Ion family of weapons are interchangeable. There are absolutely other ways to beat the boss, but defanging the boss makes for fairly straight forward decision making.

Example videos:

Arbalest vs Custodian YT Playlist

Marauder vs Custodian YT Playlist