Ships: Difference between revisions
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== Playable ships == | == Playable ships == | ||
All ships have a | All ships have a Heat Resistance of 3 and a Heat Dissipation of 1 per turn, as well as an Ext. Attachment slot and an Auxiliary Mount slot. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Ship | ! Ship | ||
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| 3 Weapon Mount<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | | 3 Weapon Mount<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | ||
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | | [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | ||
| Flak Mk.II (1 Light Barrage, 1 Opening Shot, 1 Twin Barrel)<br>Shield Generator Mk.I (2 Shield Pulse)<br>Resource Bay Mk.I (1 | | Flak Mk.II (1 Light Barrage, 1 Opening Shot, 1 Twin Barrel)<br>Shield Generator Mk.I (2 Shield Pulse)<br>Resource Bay Mk.I (1 Asteroid Ore, 1 Rearm) | ||
| Finn Morra<br>Mara Hesson<br>Sandro<br>A.I. | | Finn Morra<br>Mara Hesson<br>Sandro<br>A.I. | ||
| [[File:Art FlakEq HeatedClip c.png|40px]] | | [[File:Art FlakEq HeatedClip c.png|40px]] | ||
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| 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | | 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | ||
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | | [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | ||
| Flak Mk.II (2 Blazing Barrage, 1 Melting Up)<br>Shield Generator Mk.I (1 Barrier, 1 Shield Pulse)<br>Resource Bay Mk.I (1 Asteroid Ore)<br>Cooling System Mk.I (1 Radiate, 1 Weapon Cooland) | | Flak Mk.II (2 Blazing Barrage, 1 Melting Up)<br>Shield Generator Mk.I (1 Barrier, 1 Shield Pulse)<br>Resource Bay Mk.I (1 Asteroid Ore)<br>Cooling System Mk.I (1 Radiate, 1 Weapon Cooland)<br>Radiating Panel subsystem | ||
| Derrick Rashke<br>Miriam Vess<br>Remi Solstine<br>A.I. | | Derrick Rashke<br>Miriam Vess<br>Remi Solstine<br>A.I. | ||
| [[File:Art Quirk RadiantCore.png|40px]] | | [[File:Art Quirk RadiantCore.png|40px]] |
Latest revision as of 07:51, 4 October 2024
Each ship has a Reactor Power, which can be allocated to either Energy, Ordnance or Mass. Each resource can only be allocated a certain amount of Reactor Power. Reactor Power can be reallocated both before and during combat but reallocating it during combat will generate 1 Heat. Credits can be used to upgrade either the ship's reactor or the resource capacity. Upgrading the reactor increases Reactor Power by 1 and costs 125 Credits the first time and 25 more with each subsequent upgrade. Upgrading the resource capacity increases the maximum amount of Reactor Power that can be allocated to it and costs 100 Credits the first time and 50 more with each subsequent upgrade. Reactor Power can be upgraded up to 9 times. Resource capacity can be upgraded up to 3 times for each resource.
Playable ships
All ships have a Heat Resistance of 3 and a Heat Dissipation of 1 per turn, as well as an Ext. Attachment slot and an Auxiliary Mount slot.
Perks
Perks can be selected at startup and give a permanent bonus to the ship. Each ship can have up to 4 perks. The first perk comes included with the ship. Unlocking the second perk slot requires unlocking 1 perk, unlocking the third perk slot requires unlocking 5 perks and unlocking the fourth perk slot requires unlocking 10 perks. Progress towards unlocking perks is saved between runs.