Ships: Difference between revisions
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Each ship has a Reactor Power, which can be allocated to either Energy, Ordnance or Mass. Each resource can only be allocated a certain amount of Reactor Power. Reactor Power can be reallocated both before and during combat but reallocating it during combat will generate 1 Heat. Credits | [[File:Ship selection.png|thumb|350px|The ship selection]] | ||
Each ship has a Reactor Power, which can be allocated to either Energy, Ordnance or Mass. Each resource can only be allocated a certain amount of Reactor Power. Reactor Power can be reallocated both before and during combat but reallocating it during combat will generate 1 Heat. Credits can be used to upgrade either the ship's reactor or the resource capacity. Upgrading the reactor increases Reactor Power by 1 and costs 125 Credits the first time and 25 more with each subsequent upgrade. Upgrading the resource capacity increases the maximum amount of Reactor Power that can be allocated to it and costs 100 Credits the first time and 50 more with each subsequent upgrade. Reactor Power can be upgraded up to 9 times. Resource capacity can be upgraded up to 3 times for each resource. | |||
All ships have a | == Playable ships == | ||
All ships have a Heat Resistance of 3 and a Heat Dissipation of 1 per turn, as well as an Ext. Attachment slot and an Auxiliary Mount slot. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Ship | ! Ship | ||
! Hull | ! Hull | ||
! Equipment slots | ! Equipment slots | ||
! | ! Res. cap | ||
! Starting equipment (starting cards) | ! Starting equipment (starting cards) | ||
! Crew | ! Crew | ||
! Perk | ! Perk | ||
! Relations | ! Relations | ||
! width=1% | | ! width=1% | Requirement | ||
|- | |- | ||
| '''Magpie''' | | '''Magpie''' | ||
| 50 | | 50 | ||
| 1 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>1 Utility Hardpoint | | 1 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>1 Utility Hardpoint | ||
| [[File:Ordnance.png| | | [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | ||
| Laser | | Laser Mk.II (3 Slice)<br>Shield Generator Mk.II (3 Block)<br>Engineering Bay Mk.I (1 Target Lock) | ||
| Ivan Branco<br>Lena Starling<br>Tristan Singh<br>A.I. | | Ivan Branco<br>Lena Starling<br>Tristan Singh<br>A.I. | ||
| | | | ||
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| '''Arbalest''' | | '''Arbalest''' | ||
| 50 | | 50 | ||
| 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | | 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | ||
| [[File:Ordnance.png| | | [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | ||
| Laser Mk.II (2 Laser Pulse, 1 Catalyst Pulse)<br>Shield Generator Mk.I (2 Barrier)<br>Resource Bay Mk.I (1 Conservation)<br>Point Defense MK.I (1 Target Lock) | | Laser Mk.II (2 Laser Pulse, 1 Catalyst Pulse)<br>Shield Generator Mk.I (2 Barrier)<br>Resource Bay Mk.I (1 Conservation)<br>Point Defense MK.I (1 Target Lock) | ||
| Ivan Branco<br>Lena Starling<br>Rin Seidel<br>A.I. | | Ivan Branco<br>Lena Starling<br>Rin Seidel<br>A.I. | ||
| | | [[File:Art Lasereq PreHeater c.png|40px]] | ||
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]<br>[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]<br>[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]<br>[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]] | | [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]<br>[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]<br>[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]<br>[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]] | ||
| Finish Prologue | | Finish Prologue | ||
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| '''Marauder''' | | '''Marauder''' | ||
| 60 | | 60 | ||
| 3 Weapon Mount<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | | 3 Weapon Mount<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | ||
| [[File:Ordnance.png| | | [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | ||
| Flak Mk.II (1 Light Barrage, 1 Opening Shot, 1 Twin Barrel)<br>Shield Generator Mk.I (2 Shield Pulse)<br>Resource Bay Mk.I (1 | | Flak Mk.II (1 Light Barrage, 1 Opening Shot, 1 Twin Barrel)<br>Shield Generator Mk.I (2 Shield Pulse)<br>Resource Bay Mk.I (1 Asteroid Ore, 1 Rearm) | ||
| Finn Morra<br>Mara Hesson<br>Sandro<br>A.I. | | Finn Morra<br>Mara Hesson<br>Sandro<br>A.I. | ||
| | | [[File:Art FlakEq HeatedClip c.png|40px]] | ||
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]<br>[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]<br>[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]<br>[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]] | | [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]<br>[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]<br>[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]<br>[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]] | ||
| Reach the first boss | | Reach the first boss | ||
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| '''Lancer''' | | '''Lancer''' | ||
| 50 | | 50 | ||
| 2 Weapon Mount<br>1 Launch Bay<br>2 Tactical Hardpoint<br>1 Utility Hardpoint | | 2 Weapon Mount<br>1 Launch Bay<br>2 Tactical Hardpoint<br>1 Utility Hardpoint | ||
| [[File:Ordnance.png| | | [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | ||
| Railgun Mk.II (1 Drill Round, 1 Kinetic Shot, 1 Pinpoint)<br>Hacking Module Mk.II (1 Firewall, 1 Glitch)<br>Resource Bay Mk.I (1 Reactor Boost)<br>Cooling System Mk.I (1 Radiate, 1 Weapon Cooland) | | Railgun Mk.II (1 Drill Round, 1 Kinetic Shot, 1 Pinpoint)<br>Hacking Module Mk.II (1 Firewall, 1 Glitch)<br>Resource Bay Mk.I (1 Reactor Boost)<br>Cooling System Mk.I (1 Radiate, 1 Weapon Cooland) | ||
| Lina Forova<br>Solan Thule<br>Zal Vargas<br>A.I. | | Lina Forova<br>Solan Thule<br>Zal Vargas<br>A.I. | ||
| [[File:Art Railgun Overflow c.png|40px]] | |||
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]<br>[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]<br>[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]<br>[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]] | |||
| Enter the second system with Marauder | | Enter the second system with Marauder | ||
|- | |||
| '''Firebrand''' | |||
| 60 | |||
| 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | |||
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | |||
| Flak Mk.II (2 Blazing Barrage, 1 Melting Up)<br>Shield Generator Mk.I (1 Barrier, 1 Shield Pulse)<br>Resource Bay Mk.I (1 Asteroid Ore)<br>Cooling System Mk.I (1 Radiate, 1 Weapon Cooland)<br>Radiating Panel subsystem | |||
| Derrick Rashke<br>Miriam Vess<br>Remi Solstine<br>A.I. | |||
| [[File:Art Quirk RadiantCore.png|40px]] | |||
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]<br>[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]<br>[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]<br>[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]] | |||
| Reach the second boss | |||
|} | |} | ||
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| [[File:Art AdaptiveModule c.png|25px]] Upgraded Reactor || Start with +1 Reactor Power || Upgrade the reactor 20 times | | [[File:Art AdaptiveModule c.png|25px]] Upgraded Reactor || Start with +1 Reactor Power || Upgrade the reactor 20 times | ||
|- | |- | ||
| Arsenal || Start with +1 Ordnance Capacity || Have 7 Ordnance Capacity | | [[File:Art ResEq Rearm c.png|25px]] Arsenal || Start with +1 Ordnance Capacity || Have 7 Ordnance Capacity | ||
|- | |- | ||
| Capacity || Start with +1 Energy Capacity || Have 7 Energy Capacity | | [[File:Art ResEq FeedbackLoop c.png|25px]] Capacity || Start with +1 Energy Capacity || Have 7 Energy Capacity | ||
|- | |- | ||
| Mass Production || Start with +1 Mass Capacity || | | [[File:Art ResEq Accountability c.png|25px]] Mass Production || Start with +1 Mass Capacity || Upgrade Mass Capacity 15 times | ||
|- | |- | ||
| Lock and Load || Gain a compatible subsystem for every 3 combat encounters || Entered combat with at least 8 subsystems | | [[File:Art HackingEq MirroringDefenses c.png|25px]] Lock and Load || Gain a compatible subsystem for every 3 combat encounters || Entered combat with at least 8 subsystems | ||
|} | |} |
Latest revision as of 07:51, 4 October 2024
Each ship has a Reactor Power, which can be allocated to either Energy, Ordnance or Mass. Each resource can only be allocated a certain amount of Reactor Power. Reactor Power can be reallocated both before and during combat but reallocating it during combat will generate 1 Heat. Credits can be used to upgrade either the ship's reactor or the resource capacity. Upgrading the reactor increases Reactor Power by 1 and costs 125 Credits the first time and 25 more with each subsequent upgrade. Upgrading the resource capacity increases the maximum amount of Reactor Power that can be allocated to it and costs 100 Credits the first time and 50 more with each subsequent upgrade. Reactor Power can be upgraded up to 9 times. Resource capacity can be upgraded up to 3 times for each resource.
Playable ships
All ships have a Heat Resistance of 3 and a Heat Dissipation of 1 per turn, as well as an Ext. Attachment slot and an Auxiliary Mount slot.
Perks
Perks can be selected at startup and give a permanent bonus to the ship. Each ship can have up to 4 perks. The first perk comes included with the ship. Unlocking the second perk slot requires unlocking 1 perk, unlocking the third perk slot requires unlocking 5 perks and unlocking the fourth perk slot requires unlocking 10 perks. Progress towards unlocking perks is saved between runs.