Bosses: Difference between revisions
From Breachway Official Wiki
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| align="center" | Flak Forge ([[File:UI v4 DurabilitySymbol.png|25px]]20)<br>Heavy Flak Mk.I ([[File:UI v4 DurabilitySymbol.png|25px]]14)<br>Basic Launcher ([[File:UI v4 DurabilitySymbol.png|25px]]12)<br>Amplifier Shield ([[File:UI v4 DurabilitySymbol.png|25px]]14)<br>Vindicator ([[File:UI v4 DurabilitySymbol.png|25px]]16) | | align="center" | Flak Forge ([[File:UI v4 DurabilitySymbol.png|25px]]20)<br>Heavy Flak Mk.I ([[File:UI v4 DurabilitySymbol.png|25px]]14)<br>Basic Launcher ([[File:UI v4 DurabilitySymbol.png|25px]]12)<br>Amplifier Shield ([[File:UI v4 DurabilitySymbol.png|25px]]14)<br>Vindicator ([[File:UI v4 DurabilitySymbol.png|25px]]16) | ||
| Any allied faction will provide fire support against the boss | | | ||
* Any allied faction will provide fire support against the boss | |||
* If allied with the Deadweights can choose to fight an elite enemy instead | |||
|- | |- | ||
| align="center" | '''SCN "Custodian" | | align="center" | '''SCN "Custodian" | ||
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| align="center" | 2 | | align="center" | 2 | ||
| align="center" | Bridge ([[File:UI v4 DurabilitySymbol.png|25px]]60)<br>Guardian PDC ([[File:UI v4 DurabilitySymbol.png|25px]]16)<br>Heavy Laser Mk.II ([[File:UI v4 DurabilitySymbol.png|25px]]22)<br>Torch Laser Mk.II ([[File:UI v4 DurabilitySymbol.png|25px]]18)<br>Torpedo Launcher ([[File:UI v4 DurabilitySymbol.png|25px]]12)<br>Advocate Shield Generator ([[File:UI v4 DurabilitySymbol.png|25px]]18) | | align="center" | Bridge ([[File:UI v4 DurabilitySymbol.png|25px]]60)<br>Guardian PDC ([[File:UI v4 DurabilitySymbol.png|25px]]16)<br>Heavy Laser Mk.II ([[File:UI v4 DurabilitySymbol.png|25px]]22)<br>Torch Laser Mk.II ([[File:UI v4 DurabilitySymbol.png|25px]]18)<br>Torpedo Launcher ([[File:UI v4 DurabilitySymbol.png|25px]]12)<br>Advocate Shield Generator ([[File:UI v4 DurabilitySymbol.png|25px]]18) | ||
| Takes +30% more damage from Flak cards | | | ||
* Takes +30% more damage from Flak cards | |||
* Shred needs 1 more damage to apply | |||
|} | |} |
Revision as of 16:28, 1 October 2024
Bosses are located at the end of each map and have to be defeated to proceed to the next system.