Cards: Difference between revisions
From Breachway Official Wiki
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{| class="wikitable" | {| class="wikitable" | ||
! Card | ! Card | ||
! Damage | |||
! Effect | ! Effect | ||
! Cost | ! Cost | ||
! Cooldown | ! Cooldown | ||
|- | |- | ||
| [[File:Art Railgun | | [[File:Art Railgun DrillRound.png|50px]] Drill Round || 4 || If destroys equipment deals 4 more Damage<br>Precision || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Mass.png|25px]] 1 Mass || 4 | ||
|- | |- | ||
| [[File:Art Railgun | | [[File:Art Railgun KineticCatapult.png|50px]] Kinetic Catapult || 2 || Deal 2 Damage per Mass production<br>Reduces Mass production by 2 for 1 turn<br>Precision || [[File:Ordnance.png|25px]] 4 Ordnance || 4 | ||
|- | |- | ||
| [[File:Art Railgun | | [[File:Art KineticSabot.png|50px]] Kinetic Shot || 6 || Precision || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Mass.png|25px]] 2 Mass || 4 | ||
|- | |||
| [[File:Art Railgun Pinpoint.png|50px]] Pinpoint || 4 || Ignores shields<br>+1 Equipment Damage for each destroyed or disabled enemy equipment<br>Precision || [[File:Ordnance.png|25px]] 2 Ordnance<br>[[File:Energy.png|25px]] 2 Energy || 4 | |||
|- | |||
| [[File:Art Railgun TungstenSabot.png|50px]] Tugsten Round || 4 || 50% bonus Precision damage || [[File:Ordnance.png|25px]] 2 Ordnance<br>[[File:Mass.png|25px]] 3 Mass || 4 | |||
|} | |} | ||
Revision as of 14:36, 28 September 2024
Cards represent actions the ship can take each turn. Cards have different, scripted effects and costs during the Prologue.
Attributes
Cards may have the following attributes:
- Deplete: Removed from current combat encounter when played.
- Exhaustive: Makes other cards unplayable this turn.
- Hack: Effect applies if target has 0 Security, otherwise removes 1 Security.
- Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
- Ion Damage: Only deals damage to shields. Hull damage inflicts equal Ionize instead.
- Ionize: On enemy, every 6 Ionize remove 1 pip from a random card. On player, every 6 Ionize reduces Reactor Power by 1 for the rest of the combat encounter.
- Missile: The damage is dealt the following turn.
- Ongoing: Persistent Effect removed if equipment is disabled.
- Precision: Able to target enemy equipment.
- Security: Protects against enemy Hack and increases the effects of Hack cards.
- Shredding: Each stack of Shred increases minimum Flak damage by 1. Counts down on turns with no Shredding applied.
- Upkeep: As long the condition is met the card's Persistent Effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.