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Elite Combat zones contain a difficult combat encounter but defeating it offers more Credits and two cards instead of one. There is a small chance to avoid the combat encounter, in which case attacking will reduce standing with the node's faction. | Elite Combat zones contain a difficult combat encounter but defeating it offers more Credits and two cards instead of one. There is a small chance to avoid the combat encounter, in which case attacking will reduce standing with the node's faction. | ||
Enemies increase in strength with each chapter. |
Revision as of 14:06, 28 September 2024
The ship can only travel along nodes, which come in two types: Main Nodes allow only forward movement while Secondary Nodes allow movement in both directions but costs 1 Fuel per move. Most nodes do not display what to expect until you're adjacent to them. Most nodes are under the control of one of the game's four factions: Solarii, Starkin, Free-Roamers and Deadweights. Events that take place in the node as well as station prices are influenced by the current standing with its faction. Standing with factions can be changed by various events and come in 4 levels:
Standing | Value | Effects |
---|---|---|
Hated | 0-1 | High chance of negative events Possible ambushes |
Disliked | 2-3 | Chance of negative events Station docking may be denied unless you pay 40 Credits |
Neutral | 4-5 | Standard event outcomes |
Allied | 6 | Positive event and combat outcomes Better rewards If boss is part of this faction can choose to fight an elite enemy instead |
Docking at stations allows the following actions:
- Buy 1 Fuel for 25 Credits.
- Enter the hangar: Allows repairing the ship or buying and selling equipment. Repairing the ship costs 2 Credits per damaged Hull. Equipment is sold at half the buying price.
- Crew activities: +2 Morale for the next 3 nodes.
- Ship and equipment maintenance: Can choose to remove a card or add a card from a random selection. Costs is 20 Credits if Allied, 25 Credits if Neutral, and 40 Credits if Disliked or Hated. Can also turn the A.I. crewmember into an A.I. Core item that can be sold for 100 Credits.
Conflict zones will always trigger a combat encounter if standing with the node's faction is Hated or Disliked. If standing is Neutral or Allied combat is usually optional and doing it will reduce standing with the node's faction.
Elite Combat zones contain a difficult combat encounter but defeating it offers more Credits and two cards instead of one. There is a small chance to avoid the combat encounter, in which case attacking will reduce standing with the node's faction.
Enemies increase in strength with each chapter.