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Docking at stations allows the following actions:
Docking at stations allows the following actions:
* Buy 1 Fuel for 50 Credits.
* Buy 1 Fuel for 25 Credits.
* Enter the hangar: Allows repairing the ship or buying and selling equipment. Repairing the ship costs 2 Credits per damaged Hull. Equipment is sold at half the buying price.
* Enter the hangar: Allows repairing the ship or buying and selling equipment. Repairing the ship costs 2 Credits per damaged Hull. Equipment is sold at half the buying price.
* Crew activities: +2 Morale for the next 3 nodes.
* Crew activities: +2 Morale for the next 3 nodes.

Revision as of 10:15, 28 September 2024

The chapter 1 map

The ship can only travel along nodes, which come in two types: Main Nodes allow only forward movement while Secondary Nodes allow movement in both directions but costs 1 Fuel per move. Most nodes do not display what to expect until you're adjacent to them. Most nodes are under the control of one of the game's four factions: Solarii, Starkin, Free-Roamers and Deadweights. Events that take place in the node are influenced by the current standing with its faction. Standing with factions can be changed by various events and come in 4 levels:

Standing Value Effects
Hated 0-1 High chance of negative events
Possible ambushes
Disliked 2-3 Chance of negative events
Station docking may be denied unless you pay 40 Credits
Neutral 4-5 Standard event outcomes
Allied 6 Positive event and combat outcomes
Better rewards

Docking at stations allows the following actions:

  • Buy 1 Fuel for 25 Credits.
  • Enter the hangar: Allows repairing the ship or buying and selling equipment. Repairing the ship costs 2 Credits per damaged Hull. Equipment is sold at half the buying price.
  • Crew activities: +2 Morale for the next 3 nodes.
  • Ship and equipment maintenance: Can choose to add a card from a random selection for 35 Credits, remove a card for 60 Credits or turn the A.I. crewmember into an A.I. Core item that can be sold for 100 Credits.

Elite Combat zones contain a difficult combat encounter but defeating it offers more Credits and two cards instead of one. There is a small chance to avoid the combat encounter, in which case attacking will reduce relations with the current faction.