Ships: Difference between revisions
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! Requirement | ! Requirement | ||
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| Hot Reload || Every 6th attack card skips Cooldown || Included in the Arbalest ship | | [[File:Art Lasereq PreHeater c.png|25px]] Hot Reload || Every 6th attack card skips Cooldown || Included in the Arbalest ship | ||
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| Relentless || 20% chance to return an attack card from Cooldown Pile to hand when attacking || Included in the Marauder ship | | [[File:Art FlakEq HeatedClip c.png|25px]] Relentless || 20% chance to return an attack card from Cooldown Pile to hand when attacking || Included in the Marauder ship | ||
|- | |- | ||
| Savings || Start with +40 Credits || Finish the Prologue | | [[File:Art Perk Savings.png|25px]] Savings || Start with +40 Credits || Finish the Prologue | ||
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| Bonus Fuel || Start with +2 Fuel || Visit 30 secondary nodes | | Bonus Fuel || Start with +2 Fuel || Visit 30 secondary nodes |
Revision as of 06:32, 28 September 2024
Perks
Perks can be selected at startup and give a permanent bonus to the ship. Each ship can have up to 4 perks. The first perk comes included with the ship. Unlocking the second perk slot requires unlocking 1 perk, unlocking the third perk slot requires unlocking 5 perks and unlocking the fourth perk slot requires unlocking 10 perks. Progress towards unlocking perks is saved between runs.