Cards: Difference between revisions
From Breachway Official Wiki
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{| class="wikitable" | {| class="wikitable" | ||
! Card | ! Card | ||
! | ! Shield Points | ||
! Effects | |||
! Cost | ! Cost | ||
! Cooldown | ! Cooldown | ||
|- | |- | ||
| Auto-Shield || | | Auto-Shield || 4 || Draw 1 Shield card from the Draw Pile<br>If the draw succeeds gain 2 Shield Points || [[File:Energy.png|25px]] 3 Energy || 3 | ||
|- | |- | ||
| [[File:Art ShieldBarrier.png|50px]] Barrier || | | [[File:Art ShieldBarrier.png|50px]] Barrier || 6 || || [[File:Energy.png|25px]] 3 Energy<br>[[File:Mass.png|25px]] 1 Mass || 3 | ||
|- | |- | ||
| [[File:Art ShieldBarrier.png|50px]] Bolster || | | [[File:Art ShieldBarrier.png|50px]] Bolster || 4 || Gain 2 Shiel Points per Shield Duration || [[File:Energy.png|25px]] 3 Energy || 5 | ||
|- | |- | ||
| [[File:Art ShieldBarrier.png|50px]] Charged Barrier || | | [[File:Art ShieldBarrier.png|50px]] Charged Barrier || 6 || Gain 1 Shield Duration || [[File:Energy.png|25px]] 3 Energy<br>[[File:Mass.png|25px]] 2 Mass || 4 | ||
|- | |- | ||
| Rampart || | | Rampart || 10 || Gain 1 Shield Duration || [[File:Energy.png|25px]] 4 Energy<br>[[File:Mass.png|25px]] 2 Mass || 5 | ||
|- | |- | ||
| Shield Fortifier || | | Shield Fortifier || 6 || Gain 1 Shield Point for each Fortify card played (max 12) || [[File:Energy.png|25px]] 4 Energy<br>[[File:Mass.png|25px]] 1 Mass || 4 | ||
|- | |- | ||
| Shield Stream || Gain 4 Shield Points per turn<br>Gain 1 Shield Duration per turn<br>Reduces Energy Generation by 1<br>Duration: 3 turns || [[File:Energy.png|25px]] 4 Energy<br>[[File:Mass.png|25px]] 3 Mass || 5 | | Shield Stream || 4 || Gain 4 Shield Points per turn<br>Gain 1 Shield Duration per turn<br>Reduces Energy Generation by 1<br>Duration: 3 turns || [[File:Energy.png|25px]] 4 Energy<br>[[File:Mass.png|25px]] 3 Mass || 5 | ||
|- | |- | ||
| Surge || If unshielded gain 4 Shield Points<br>If shielded gain 1 Shield Duration || [[File:Energy.png|25px]] 1 Energy || 3 | | Surge || 0 || If unshielded gain 4 Shield Points<br>If shielded gain 1 Shield Duration || [[File:Energy.png|25px]] 1 Energy || 3 | ||
|} | |} | ||
Revision as of 13:35, 27 September 2024
Cards represent actions the ship can take each turn. Cards have different, scripted effects and costs during the Prologue.
Attributes
Cards may have the following attributes:
- Deplete: Removed from battle when played.
- Hack: Effect applies if target has 0 Security, otherwise removes 1 Security.
- Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
- Ion Damage: Only deals damage to shields. Hull damage inflicts equal Ionize instead.
- Ionize: On enemy, every 6 Ionize remove 1 pip from a random card. On player, every 6 Ionize reduces Reactor Power by 1 during the battle.
- Missile: The damage is dealt the following turn.
- Ongoing: Persistent Effect removed if equipment is disabled.
- Precision: Able to target enemy equipment.
- Security: Protects against enemy Hack and increases the effects of Hack cards.
- Shredding: Each stack of Shred increases minimum Flak damage by 1. Counts down on turns with no Shredding applied.
- Upkeep: As long the condition is met the card's Persistent Effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.
Laser cards
Laser cards can be added to Weapon Mount equipment.
Flak cards
Flak cards can be added to Weapon Mount equipment.
Shield cards
Shield cards can be added to Tactical Hardpoint equipment.
Resource Bay cards
Resource Bay cards can be added to Utility Hardpoint equipment.