Cards: Difference between revisions
From Breachway Official Wiki
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! Cooldown | ! Cooldown | ||
|- | |- | ||
| Booster Pulse || Deal 4 Damage<br> | | Booster Pulse || Deal 4 Damage<br>Precision<br>Laser cards cost 1 less Ordnance this turn || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Energy.png|25px]] 3 Energy || 4 | ||
|- | |- | ||
| Catalyst Pulse || Deal 4 Damage<br> | | Catalyst Pulse || Deal 4 Damage<br>Precision<br>All Pulse cards played this turn deal +1 Damage || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Energy.png|25px]] 2 Energy || 3 | ||
|- | |- | ||
| | | Infrared Pulse || Deal 3 Damage<br>Deal 3 Ignite<br>Precision<br>If enemy is overheating deal 6 Damage || [[File:Ordnance.png|25px]] 3 Ordnance || 4 | ||
|- | |- | ||
| | | [[File:Art Lasereq Pulse2.png|50px]] Laser Pulse || Deal 4 Damage<br>Precision || [[File:Ordnance.png|25px]] 3 Ordnance || 3 | ||
|- | |- | ||
| Repeater Pulse || Deal 4 Damage<br> | | Quick Pulse || Deal 3 Damage<br>Precision || [[File:Ordnance.png|25px]] 2 Ordnance || 2 | ||
|- | |||
| Repeater Pulse || Deal 4 Damage<br>Precision<br>Return a Laser card from the Cooldown Pile to hand (cannot return itself) || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Energy.png|25px]] 2 Energy || 4 | |||
|- | |- | ||
| Streamline || Each Laser card played this turn reduces the cost of other Laser cards by 1 Ordnance || [[File:Mass.png|25px]] 4 Mass || 6 | | Streamline || Each Laser card played this turn reduces the cost of other Laser cards by 1 Ordnance || [[File:Mass.png|25px]] 4 Mass || 6 | ||
|- | |- | ||
| Blinding Pulse (rare) || Deal 4 Damage<br> | | Swift Charge || Adds 3 Blink cards to the hand (if hand is full they're added to the Draw Pile instead) || [[File:Energy.png|25px]] 1 Energy<br>[[File:Mass.png|25px]] 3 Mass || 6 | ||
|- | |||
| Blinding Pulse (rare) || Deal 4 Damage<br>Precision<br>Next enemy attack does half damage || [[File:Ordnance.png|25px]] 3 Ordnance<br>[[File:Energy.png|25px]] 2 Energy || 4 | |||
|} | |} | ||
Revision as of 08:35, 27 September 2024
Cards represent actions the ship can take each turn. Cards have a different, scripted cost during the Prologue.
Attributes
Cards may have the following attributes:
- Deplete: Removed from battle when played.
- Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
- Missile: The damage is dealt the following turn.
- ongoing: Persistent Effect removed if equipment is disabled.
- Precision: Able to target enemy equipment.
- Shredding: Each stack of Shred increases minimum Flak damage by 1.
- Upkeep: As long the condition is met the card's Persistent Effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.
Laser cards
Laser cards can be added to Weapon Mount equipment.
Shield cards
Shield cards can be added to Tactical Hardpoint equipment.
Resource Bay cards
Resource Bay cards can be added to Utility Hardpoint equipment.
Other cards
Card | Type | Effect | Cost | Cooldown |
---|---|---|---|---|
Harnessed Strike | Engineering Bay | Gain 1 Shield Point for every played Laser or Ion card Upgrade |
4 Mass | 6 |