Cards: Difference between revisions

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(Created page with "Cards represent actions the ship can take each turn. Cards have a different, scripted cost during the Prologue. Cards may have the following attributes: * '''Deplete''': Removed from battle when played. * '''Ignite''': Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn. * '''Missile''': The damage is dealt the following turn. * '''ongoing''': Persistent Effect removed if equipment is disabled. * '''Precision''': Able to ta...")
 
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| Rampart || Shield || Gain 10 Shield Points<br>Gain 1 Shield Duration || 4 Energy<br>2 Mass || 5
| Rampart || Shield || Gain 10 Shield Points<br>Gain 1 Shield Duration || 4 Energy<br>2 Mass || 5
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| Surge || Shield || If unshielded gain 4 Shield Points<br>If shielded gain 1 Shield Duration || 1 Energy || 3
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| Blueprint || Resource Bay || Draw 2 Support cards<br>All Support cards cost 1 Mass less this turn<br>Deplete || 2 Energy || 5
| Blueprint || Resource Bay || Draw 2 Support cards<br>All Support cards cost 1 Mass less this turn<br>Deplete || 2 Energy || 5
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| Energy Surge || Resource Bay || Gain 4 Energy until the end of the turn<br>Gain 1 Heat || || 5
| Energy Surge || Resource Bay || Gain 4 Energy until the end of the turn<br>Gain 1 Heat || || 5
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| Ordnance Surge || Resource Bay || Gain 4 Ordnance until the end of the turn<br>Gain 1 Heat || || 5
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| Mass Surge || Resource Bay || Gain 4 Mass until the end of the turn<br>Gain 1 Heat || || 5
| Mass Surge || Resource Bay || Gain 4 Mass until the end of the turn<br>Gain 1 Heat || || 5
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Revision as of 07:16, 27 September 2024

Cards represent actions the ship can take each turn. Cards have a different, scripted cost during the Prologue.

Cards may have the following attributes:

  • Deplete: Removed from battle when played.
  • Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
  • Missile: The damage is dealt the following turn.
  • ongoing: Persistent Effect removed if equipment is disabled.
  • Precision: Able to target enemy equipment.
  • Shredding: Each stack of Shred increases minimum Flak damage by 1.
  • Upkeep: As long the condition is met the card's Persistent Effect will remain active.
  • Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.

The following cards are present in the game:

Card Type Effect Cost Cooldown
Catalyst Pulse Laser Deal 4 Damage
4 Precision
All Pulse cards played this turn deal +1 Damage
3 Ordnance
2 Energy
3
Laser Pulse Laser Deal 4 Damage
4 Precision
3 Ordnance 3
Quick Pulse Laser Deal 3 Damage
3 Precision
2 Ordnance 2
Streamline Laser Each Laser card played this turn reduces the cost of other Laser cards by 1 Ordnance 4 Mass 6
Harnessed Strike Engineering Bay Gain 1 Shield Point for every played Laser or Ion card
Upgrade
4 Mass 6
Auto-Shield Shield Gain 4 Shield Points
Draw 1 Shield card from the Draw Pile
If the draw succeeds gain 2 Shield Points
3 Energy 3
Barrier Shield Gain 6 Shield Points 3 Energy
1 Mass
3
Charged Barrier Shield Gain 6 Shield Points
Gain 1 Shield Duration
3 Energy
2 Mass
4
Rampart Shield Gain 10 Shield Points
Gain 1 Shield Duration
4 Energy
2 Mass
5
Surge Shield If unshielded gain 4 Shield Points
If shielded gain 1 Shield Duration
1 Energy 3
Blueprint Resource Bay Draw 2 Support cards
All Support cards cost 1 Mass less this turn
Deplete
2 Energy 5
Conservation Resource Bay Gain 1 Energy for every 2 Ordnance you spent this turn 4
Energy Surge Resource Bay Gain 4 Energy until the end of the turn
Gain 1 Heat
5
Ordnance Surge Resource Bay Gain 4 Ordnance until the end of the turn
Gain 1 Heat
5
Mass Surge Resource Bay Gain 4 Mass until the end of the turn
Gain 1 Heat
5