Module:RecipeController
From Against the Storm Official Wiki
Documentation for this module may be created at Module:RecipeController/doc
--- @module RecipeController local RecipeController = {} --region Dependencies local BuildingDataProxy = require("Module:BuildingDataProxy") local DataModelsWithRecipes = { require("Module:CampsData"), require("Module:FarmsData"), require("Module:FishingData"), require("Module:GatheringData"), require("Module:InstitutionsData"), require("Module:RainCollectorsData"), require("Module:WorkshopsData"), } local GoodsData = require("Module:GoodsData") --For looking up services local InstitutionsData = require("Module:InstitutionsData") local VIEW_TEMPLATE_START = "Recipe/view" local VIEW_TEMPLATE_ROW = "Recipe/view/row" local VIEW_TEMPLATE_END = "Recipe/view/end" local VIEW_BUILDING_LINK = "Building_link/view" local VIEW_RESOURCE_LINK = "Resource_link/view" --This doesn't use the view version because we don't want to hardcode the icon filename. local TEMPLATE_SERVICE_LINK = "Service_link" --endregion --region Private constants local ARG_DISPLAY_OVERRIDE_LIST = "list" local INDEX_RECIPE_BUILDINGS_ARRAY = "buildingsArray" local INDEX_RECIPE_GRADE = "grade" local INDEX_RECIPE_TIME = "time" local INDEX_RECIPE_PRODUCT_NAME = "productName" local INDEX_RECIPE_PRODUCT_AMOUNT = "productAmount" local INDEX_RECIPE_IS_SERVICE = "isRecipeService" local INDEX_RECIPE_INGREDIENTS = "ingredientsTable" local INDEX_OPTION_ID = "name" -- this is for backwards compatibility, it's actually an ID local INDEX_OPTION_AMOUNT = "amount" local VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE = "huge" local VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE = "large" local VIEW_TABLE_INGREDIENT_ICON_SIZE = "medium" local VIEW_TABLE_PRODUCT_ICON_SIZE = "huge" local VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON = 'class=ats-single-ingredient-icon' local VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON = 'class=ats-swappable-ingredient-icon' local VIEW_GRADES = { [0] = '0Star', [1] = '1Star', [2] = '2Star', [3] = '3Star', } --- Transform the grade only when using the value as an index, to help it sort better whenever possible. local STORE_GRADES = { [0] = 1, [1] = 2, [2] = 3, [3] = 4, } local MARKUP_NEWLINE_FORCED = "\n<!-- -->\n" local ERROR_MESSAGE_EMPTY_PARAMETERS = "You must specify a product, building, or ingredient. Please see the template documentation for how to use the parameters" --endregion --region Private member variables --none! --endregion --region Private methods ---getFlatRecipeValues ---Extracts a handful of values from the provided recipe pair. --- ---@param DataModel BaseDataModel a data model that implements the recipe query interface ---@param recipeData table pair of recipe data retrieved from a data model ---@return string, number, number, string, number building ID, efficiency grade, production time, product ID, and product amount (respectively) local function getFlatRecipeValues(DataModel, recipeData) local buildingID = DataModel:getRecipeBuildingID(recipeData) local grade = DataModel:getRecipeGrade(recipeData) local time = DataModel:getRecipeTime(recipeData) local productID = DataModel:getRecipeProductID(recipeData) local productAmount = DataModel:getRecipeProductAmount(recipeData) return buildingID, grade, time, productID, productAmount end ---buildingIngredientsTable ---Extracts values from the provided recipe pair and builds an ingredients table for use in a Recipe object. --- ---@param DataModel BaseDataModel a data model that implements the recipe query interface ---@param recipeData table pair of recipe data retrieved from a data model ---@return table nested ingredients, options (ID and amount) local function buildingIngredientsTable(DataModel, recipeData) local ingredientsTable = {} for i = 1, DataModel:getRecipeNumIngredientSlots(recipeData) do if not ingredientsTable[i] then ingredientsTable[i] = {} end for j = 1, DataModel:getRecipeIngredientNumOptions(recipeData, i) do ingredientsTable[i][j] = { [INDEX_OPTION_ID] = DataModel:getRecipeIngredientOptionIDAt(recipeData, i, j), [INDEX_OPTION_AMOUNT] = DataModel:getRecipeIngredientOptionAmountAt(recipeData, i, j), } end end return ingredientsTable end ---getRawRecipes ---Queries the data models with the supplied parameters to construct an array of Recipe objects storing the recipes found in the data model. --- ---Benchmarking: ~0.0003 seconds --- ---@param DataModel BaseDataModel a data model that implements the recipe query interface ---@param productID string the ID of the product, or nil if any ---@param buildingID string the ID of the building, or nil if any ---@param ingredientID string the ID of an ingredient, or nil if any ---@return table array of pairs of buildingID and recipe data local function getRawRecipes(DataModel, productID, buildingID, ingredientID) local rawRecipeList = {} -- Check for combos first if productID and buildingID then rawRecipeList = DataModel:getIDsAndRecipesWhereProductIDAndBuildingID(productID, buildingID) elseif productID and ingredientID then rawRecipeList = DataModel:getIDsAndRecipesWhereProductIDAndIngredientID(productID, ingredientID) elseif ingredientID and buildingID then rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientIDAndBuildingID(ingredientID, buildingID) elseif productID then rawRecipeList = DataModel:getIDsAndRecipesWhereProductID(productID) elseif ingredientID then rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientID(ingredientID) elseif buildingID then rawRecipeList = DataModel:getIDsAndRecipesWhereBuildingID(buildingID) else error(ERROR_MESSAGE_EMPTY_PARAMETERS) end return rawRecipeList end ---compileRecipeLists ---Adds the second list to the first, but restructures into Recipe objects along the way. --- ---@param DataModel BaseDataModel a data model that implements the recipe query interface ---@param recipeObjectTable table 3-factor array of Recipe objects, by product, grade, amount ---@param rawRecipeTable table list of recipe pairs, as gotten from a data model ---@return table the same recipeObjectTable, but with new and updated entries local function compileRecipeLists(DataModel, recipeObjectTable, rawRecipeTable) for _, pair in ipairs(rawRecipeTable) do local buildingID, grade, time, productID, productAmount = getFlatRecipeValues(DataModel, pair) local ingredientsTable = buildingIngredientsTable(DataModel, pair) local buildingName = BuildingDataProxy.getName(buildingID) -- Services identify their need by name, but goods to not. If it's a service, this is a simple renaming. local productName = productID local isService = DataModel:isRecipeProvidingService(pair) if not isService then productName = GoodsData.getName(productID) end -- Now that we have everything extracted from rawRecipeTable for this pair, load it into recipeObjectTable, whether as a new Recipe object or adding a building to an existing Recipe object if one already exists. Recipes are uniquely identified by the 3-way combination of product, grade, and product amount. if not recipeObjectTable[productName] then recipeObjectTable[productName] = {} end -- Transform the grade values to store them in a natural order. if not recipeObjectTable[productName][STORE_GRADES[grade]] then recipeObjectTable[productName][STORE_GRADES[grade]] = {} end if not recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] then -- Create a new Recipe object at this place in the table. recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] = RecipeController.Recipe.new( { buildingName }, grade, time, isService, productID, productAmount, ingredientsTable) else -- Add the building to the existing Recipe object at this place in the table. recipeObjectTable[productName][STORE_GRADES[grade]][productAmount]:addBuilding(buildingName) end end return recipeObjectTable end ---getRecipesFromAllDataModels ---Goes through all data models and compiles the results into a single 3-factor table of Recipe objects, [product][grade][amount]. This table will be sparse, and note sometimes the grade is harder to spot in the console if it starts at 1 and is followed by 2 (because the console interprets it as an un-keyed array. --- ---For example, finding the recipe for Biscuits in the Field Kitchen: recipeObjectArray["Biscuits"][0][10] --- ---@param requiredProduct string the name of the product, or nil if any ---@param requiredBuilding string the name of the building, or nil if any ---@param requiredIngredient string the name of the ingredient, or nil if any ---@return table a 3-factor compiled table of Recipe objects, [product][grade][amount] local function getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient) --Resolve names to IDs, start them all as nil as wildcards. local productID local buildingID local ingredientID if requiredProduct then productID = GoodsData.getGoodID(requiredProduct) -- If it's not a good, then it might be a service, which has ID == name, so set it directly to the name if it's a valid service name local list = InstitutionsData:getIDsAndRecipesWhereProductID(requiredProduct) if not productID and #list > 0 then productID = requiredProduct end end if requiredBuilding then buildingID = BuildingDataProxy.getID(requiredBuilding) end -- Ingredients are always goods, never services. if requiredIngredient then ingredientID = GoodsData.getGoodID(requiredIngredient) end recipeObjectArray = {} for _, dataModel in ipairs(DataModelsWithRecipes) do local newRecipeList = getRawRecipes(dataModel, productID, buildingID, ingredientID) recipeObjectArray = compileRecipeLists(dataModel, recipeObjectArray, newRecipeList) end return recipeObjectArray end ---countMaxIngredients ---Scans through the provided table of Recipe objects to count them. --- ---@param recipeList table 3-factor table of Recipe objects ---@return number of recipe objects local function countRecipes(recipeList) local count = 0 for _, product in pairs(recipeList) do for _, grade in pairs(product) do for _, _ in pairs(grade) do count = count + 1 end end end return count end ---countMaxIngredients ---Scans through the provided table of Recipe objects to find the recipe with the maximum number of ingredients slots (not options, whole slots of options). --- ---@param recipeList table 3-factor table of Recipe objects ---@return number of ingredients slots required to represent them all local function countMaxIngredients(recipeList) local max = 0 for _, product in pairs(recipeList) do for _, grade in pairs(product) do for _, recipe in pairs(grade) do local num = recipe:getNumIngredients() if max < num then max = num end end end end return max end ---calculateCaption ---Simple cascading of rewriting the author requirements into the caption and how many were returned. --- ---@param requiredProduct string name of product, or nil if any ---@param requiredBuilding string name of building, or nil if any ---@param requiredIngredient string name of ingredient, or nil if any ---@param numRecipes number of recipes ---@return string the caption local function calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes) local caption = numRecipes .. " recipes" if requiredProduct then caption = caption .. " for " .. requiredProduct end if requiredIngredient then caption = caption .. " using " .. requiredIngredient end if requiredBuilding then return caption .. " in the " .. requiredBuilding .. "." else return caption .. "." end end ---addBuildingLinks ---Assistant to buildMiddle. --- ---@param frame table ---@param recipe table ---@param requiredBuilding string ---@return string local function addBuildingLinks(frame, recipe, requiredBuilding) local ret = "" local numBuildings = #recipe[INDEX_RECIPE_BUILDINGS_ARRAY] for _, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do local buildingLinkArgs = {} buildingLinkArgs["name"] = buildingName buildingLinkArgs["iconfilename"] = BuildingDataProxy.getIcon(BuildingDataProxy.getID(buildingName)) buildingLinkArgs["iconsize"] = (numBuildings < 2) and VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE or VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE -- Redundant to label the building if the author required it--the image alt-text and link still work with name. if requiredBuilding then buildingLinkArgs["display"] = "notext" end ret = ret .. "\n|-\n| " .. frame:expandTemplate{ title = VIEW_BUILDING_LINK, args = buildingLinkArgs, } end return ret end ---addIngredientSlot ---Assistant to buildMiddle. --- ---@param frame table ---@param ingredientSlot table ---@return string local function addIngredientSlot(frame, ingredientSlot) local innerTable = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this local numOptions = #ingredientSlot if numOptions > 1 then innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON else innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON end for _, option in ipairs(ingredientSlot) do local rlArgs = {} rlArgs["name"] = GoodsData.getName(option[INDEX_OPTION_ID]) rlArgs["iconfilename"] = GoodsData.getIcon(option[INDEX_OPTION_ID]) rlArgs["iconsize"] = VIEW_TABLE_INGREDIENT_ICON_SIZE innerTable = innerTable .. "\n|-\n| " .. option[INDEX_OPTION_AMOUNT] .. " |" .. "| " .. frame:expandTemplate{ title = VIEW_RESOURCE_LINK, args = rlArgs, } end return innerTable .. "\n|}\n" end ---addProductLinks ---Assistant to buildMiddle. --- ---@param frame table ---@param recipe table ---@param requiredProduct string ---@return string local function addProductLinks(frame, recipe, requiredProduct) local link = "" if recipe[INDEX_RECIPE_IS_SERVICE] then local serviceLinkArgs = {} serviceLinkArgs["name"] = recipe[INDEX_RECIPE_PRODUCT_NAME] serviceLinkArgs["size"] = VIEW_TABLE_PRODUCT_ICON_SIZE -- Redundant to label the resource if the author required it--the image alt-text and link still work with name. if requiredProduct then serviceLinkArgs["display"] = "notext" end link = frame:expandTemplate{ title = TEMPLATE_SERVICE_LINK, args = serviceLinkArgs, } else local resourceLinkArgs = {} resourceLinkArgs["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME]) resourceLinkArgs["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME]) resourceLinkArgs["iconsize"] = VIEW_TABLE_PRODUCT_ICON_SIZE -- Redundant to label the resource if the author required it--the image alt-text and link still work with name. if requiredProduct then resourceLinkArgs["display"] = "notext" end link = frame:expandTemplate{ title = VIEW_RESOURCE_LINK, args = resourceLinkArgs, } end return link end ---buildMiddle ---Calls the view to render table rows for each Recipe object and links to buildings and resources within the table rows. --- ---Benchmarking: ~0.005 seconds --- ---@param frame table MediaWiki template context ---@param recipeList table 3-factor list of Recipe objects, by [product][grade][amount] ---@param maxIngredients number of ingredients the largest Recipe has ---@param requiredProduct string name of product, or nil if any ---@param requiredBuilding string name of building, or nil if any ---@param _ string name of ingredient, or nil if any ---@return string a long string of wiki markup local function buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, _) local ret = "" for _, recipeProductSubtable in pairs(recipeList) do for _, recipeGradeSubtable in pairs(recipeProductSubtable) do for _, recipe in pairs(recipeGradeSubtable) do local rowArgs = {} rowArgs["maxingredients"] = maxIngredients rowArgs["building"] = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this rowArgs["building"] = rowArgs["building"] .. addBuildingLinks(frame, recipe, requiredBuilding) .. "\n|}" rowArgs["grade"] = frame:expandTemplate{ title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]], args = {}, } local minutes = math.floor(recipe[INDEX_RECIPE_TIME] / 60) local seconds = recipe[INDEX_RECIPE_TIME] % 60 rowArgs["grade"] = rowArgs["grade"] .. "<br>" .. string.format("%d:%02d", minutes, seconds) for i, ingredientSlot in ipairs(recipe[INDEX_RECIPE_INGREDIENTS]) do rowArgs["ingredient" .. i] = addIngredientSlot(frame, ingredientSlot) end rowArgs["product"] = recipe[INDEX_RECIPE_PRODUCT_AMOUNT] .. " " .. addProductLinks(frame, recipe, requiredProduct) ret = ret .. frame:expandTemplate{ title = VIEW_TEMPLATE_ROW, args = rowArgs, } ret = ret .. "\n" end end end return ret end ---renderListView ---Takes the table of recipes gathered from the data models and returns a markup-unordered-list of the recipes. Buildings are shown when the author requested the product, otherwise the products are shown. --- ---@param frame table the Mediawiki context for the template ---@param recipeList table 3-factor table of Recipe objects in [product][grade][amount] ---@param requiredProduct string name of the product, or nil if any ---@param _ string name of the building, or nil if any (unused) ---@param _ string name of the ingredient, or nil if any (unused) local function renderListView(frame, recipeList, requiredProduct, _, _) local ret = "" for _, recipeProductSubtable in pairs(recipeList) do for _, recipeGradeSubtable in pairs(recipeProductSubtable) do for _, recipe in pairs(recipeGradeSubtable) do for buildingCount, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do local rowText = '\n*<span class="nowrap">' if requiredProduct then -- When queried by product, show the building name rowText = rowText .. frame:expandTemplate{ title = VIEW_BUILDING_LINK, args = { ["name"] = buildingName, ["iconsize"] = "none", }, } else -- If past the first building and we're not showing building names, then this will create duplicate entries. if buildingCount > 1 then break end -- When queried by building or ingredient, show the product name if recipe[INDEX_RECIPE_IS_SERVICE] then rowText = rowText .. frame:expandTemplate{ title = TEMPLATE_SERVICE_LINK, args = { ["name"] = recipe[INDEX_RECIPE_PRODUCT_NAME], ["size"] = "small", } } else rowText = rowText .. frame:expandTemplate{ title = VIEW_RESOURCE_LINK, args = { ["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME]), ["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME]), ["iconsize"] = "small", }, } end end rowText = rowText .. " (" rowText = rowText .. frame:expandTemplate{ title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]], args = {}, } rowText = rowText .. ")</span>" ret = ret .. rowText end end end end return ret end --endregion --region Public classes local Recipe = {} -- This class available outside for read-only access RecipeController.Recipe = Recipe RecipeController.Recipe.OPTION_ID = INDEX_OPTION_ID RecipeController.Recipe.OPTION_AMOUNT = INDEX_OPTION_AMOUNT ---new ---constructs a new Recipe instance from the provided data. --- ---the ingredientsTable must follow this format: ---ingredientsTable = { --- --ingredient slots in recipe, between 1 and 3 --- [1] = { --- --options for that slot, between 1 and 6 --- [1] = { --- --each option's ID and amount --- [Recipe.OPTION_ID] = string, --- [Recipe.OPTION_STACK_SIZE] = number, --- }, --- [2] = ... --- }, --- [2] = ... ---} --- ---@param buildingArray table array of the names of buildings that make this recipe ---@param grade number of stars, between 0 and 3 ---@param time number of seconds to produce ---@param productName string name of the good produced ---@param isService boolean true if this recipe offers a service instead of a product ---@param productStackSize number of goods produced each cycle ---@param ingredientsTable table array of 1-3 ingredient slots, each with 1-6 options, each with name and amount (see doc above) function Recipe.new(buildingArray, grade, time, isService, productName, productStackSize, ingredientsTable) local instance = {} setmetatable(instance, { __index = Recipe} ) -- allow this instance to use Recipe class methods if not buildingArray or type(buildingArray) ~= "table" or #buildingArray < 1 then error("Cannot construct new Recipe with an empty building list") end instance[INDEX_RECIPE_BUILDINGS_ARRAY] = buildingArray if not grade or grade == "" then error("Cannot construct new Recipe with an empty grade.") elseif type(grade) ~= "number" or grade > 4 or grade < 0 then error ("Cannot construct new Recipe with an invalid grade value") end instance[INDEX_RECIPE_GRADE] = grade if not time or time == "" then error ("Cannot construct new Recipe with an empty production time") elseif type(time) ~= "number" or time < 0 then error ("Cannot construct new Recipe with an invalid production time value") end instance[INDEX_RECIPE_TIME] = time if type(isService) ~= "boolean" then error("Cannot construct new Recipe with an invalid service flag") end instance[INDEX_RECIPE_IS_SERVICE] = isService if not productName or productionName == "" then error ("Cannot construct new Recipe with an empty product name") end instance[INDEX_RECIPE_PRODUCT_NAME] = productName if not productStackSize or productStackSize == "" then error("Cannot construct new Recipe with an empty product amount") elseif type(productStackSize) ~= "number" or productStackSize < 1 then error("Cannot construct new Recipe with an invalid product amount value") end instance[INDEX_RECIPE_PRODUCT_AMOUNT] = productStackSize if not ingredientsTable or type(ingredientsTable) ~= "table" then error("Cannot construct new Recipe with an invalid ingredients table") end if #ingredientsTable > 3 then error("Cannot construct new Recipe with an ingredients table larger than 3 subtables") end for i, optionsArray in ipairs(ingredientsTable) do if not optionsArray or type(optionsArray) ~= "table" or #optionsArray < 1 then error("Cannot construct new Recipe with an empty options list (at index " .. i .. ")") end if #optionsArray > 6 then error("Cannot construct new Recipe with an options array larger than 6 subtables (at index " .. i .. ")") end for j, option in ipairs(optionsArray) do if not option or type(option) ~= "table" then error("Cannot construct new Recipe with an empty option (at index " .. i .. ", " .. j .. ")") end if not option[INDEX_OPTION_ID] or option[INDEX_OPTION_ID] == "" then error("Cannot construct a new Recipe with an empty option ID (at index " .. i .. ", " .. j .. ")") end if not option[INDEX_OPTION_AMOUNT] or type(option[INDEX_OPTION_AMOUNT]) ~= "number" then error("Cannot construct a new Recipe with an empty option amount (at index " .. i .. ", " .. j .. ")") end if option[INDEX_OPTION_AMOUNT] < 1 then error("Cannot construct a new Recipe with an invalid option amount (at index" .. i .. ", " .. j .. ")") end end end instance[INDEX_RECIPE_INGREDIENTS] = ingredientsTable return instance end ---addBuilding ---Adds the provided building to this Recipe object's list of buildings where the recipe is made. --- ---@param buildingName string name function Recipe:addBuilding(buildingName) if not self[INDEX_RECIPE_BUILDINGS_ARRAY] then self[INDEX_RECIPE_BUILDINGS_ARRAY] = { buildingName } else -- Skip duplicates. It shouldn't happen in 99% of cases, but just to be sure. for _, existingBuilding in ipairs(self[INDEX_RECIPE_BUILDINGS_ARRAY]) do if existingBuilding == buildingName then return end end table.insert(self[INDEX_RECIPE_BUILDINGS_ARRAY], buildingName) end end ---getNumIngredients ---The number of ingredient slots (0-3) in the Recipe object. --- ---@return number of ingredients slots function Recipe:getNumIngredients() if not self[INDEX_RECIPE_INGREDIENTS] then return 0 end return #self[INDEX_RECIPE_INGREDIENTS] end --endregion --region Public methods ---main ---Called from Template:Recipe. Returns markup text for display by using external view templates. --- ---@param frame table the Mediawiki calling context for the template ---@return string wiki markup function RecipeController.main(frame) local requiredProduct = frame.args.product local requiredBuilding = frame.args.building local requiredIngredient = frame.args.ingredient local displayOverride = frame.args.display --Unset blanks back to nil if requiredProduct == "" then requiredProduct = nil end if requiredBuilding == "" then requiredBuilding = nil end if requiredIngredient == "" then requiredIngredient = nil end -- recipeList is a 3-factor array of Recipe objects, by [product][grade][stackSize] local recipeList = getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient) if displayOverride == ARG_DISPLAY_OVERRIDE_LIST then return renderListView(frame, recipeList, requiredProduct, requiredBuilding, requiredIngredient) end local numRecipes = countRecipes(recipeList) local maxIngredients = countMaxIngredients(recipeList) local caption = calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes) local retStart = frame:expandTemplate{ title = VIEW_TEMPLATE_START, args = { ["maxingredients"] = maxIngredients, ["caption"] = caption, ["numrecipes"] = numRecipes, } } local retMiddle = buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, requiredIngredient) local retEnd = frame:expandTemplate{ title = VIEW_TEMPLATE_END, args = {}, } return retStart .. retMiddle .. retEnd end --endregion return RecipeController