Module:InstitutionsData/Institutions.json

From Against the Storm Official Wiki
< Module:InstitutionsData
Revision as of 20:34, 25 October 2024 by Aeredor (talk | contribs) (Stores dev-provided data about institutions, now in json instead of csv)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
recipes
id"Treatment"
gradeId"Grade1"
servedNeed"Treatment"
goods
name"[Needs] Tea"
amount1
id"Bath House"
displayName"Bath House"
description"A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health."
category"City Buildings"
sizeX4
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount10
name"[Mat Processed] Bricks"
amount8
name"[Mat Processed] Fabric"
amount8
constructionTime61
cityScore8
movablefalse
initiallyEssentialfalse
workplaces3
recipes
id"Bloodthirst"
gradeId"Grade1"
servedNeed"Brawling"
goods
name"[Needs] Training Gear"
amount1
id"Clan Hall"
displayName"Clan Hall"
description"A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways."
category"City Buildings"
sizeX4
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount20
name"[Mat Processed] Bricks"
amount8
name"[Mat Processed] Fabric"
amount4
constructionTime61
cityScore8
movablefalse
initiallyEssentialfalse
workplaces3
recipes
id"Bloodthirst"
gradeId"Grade1"
servedNeed"Brawling"
goods
name"[Needs] Training Gear"
amount1
id"Education"
gradeId"Grade1"
servedNeed"Education"
goods
name"[Needs] Scrolls"
amount1
id"Explorers Lodge"
displayName"Explorers' Lodge"
description"A place where villagers can fulfill their need for: Brawling, Education. Passive effects: The Crown Chronicles."
category"City Buildings"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount20
name"[Mat Processed] Bricks"
amount4
name"[Mat Processed] Fabric"
amount8
constructionTime61
cityScore8
movablefalse
initiallyEssentialfalse
workplaces3
recipes
id"Bloodthirst"
gradeId"Grade1"
servedNeed"Brawling"
goods
name"[Needs] Training Gear"
amount1
id"Luxury"
gradeId"Grade1"
servedNeed"Luxury"
goods
name"[Needs] Wine"
amount1
id"Forum"
displayName"Forum"
description"A place where villagers can fulfill their need for: Brawling, Luxury. Passive effects: Public Performances."
category"City Buildings"
sizeX4
sizeY4
requiredGoods
name"[Mat Processed] Fabric"
amount4
name"[Mat Processed] Bricks"
amount16
constructionTime61
cityScore8
movablefalse
initiallyEssentialfalse
workplaces3
recipes
id"Luxury"
gradeId"Grade1"
servedNeed"Luxury"
goods
name"[Needs] Wine"
amount1
id"Education"
gradeId"Grade1"
servedNeed"Education"
goods
name"[Needs] Scrolls"
amount1
id"Guild House"
displayName"Guild House"
description"A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare."
category"City Buildings"
sizeX4
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount40
name"[Mat Processed] Fabric"
amount4
constructionTime61
cityScore8
movablefalse
initiallyEssentialfalse
workplaces3
recipes
id"Luxury"
gradeId"Grade1"
servedNeed"Luxury"
goods
name"[Needs] Wine"
amount1
id"Education"
gradeId"Grade1"
servedNeed"Education"
goods
name"[Needs] Scrolls"
amount1
id"Holy Guild House"
displayName"Holy Guild House"
description"A place where villagers can fulfill their need for: Luxury, Education. Has an additional effect. Passive effects: Guild House, The Guild's Welfare."
category"City Buildings"
sizeX4
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount40
name"[Mat Processed] Fabric"
amount4
constructionTime61
cityScore8
movablefalse
initiallyEssentialfalse
workplaces3
recipes
id"Leasiure"
gradeId"Grade1"
servedNeed"Leisure"
goods
name"[Needs] Ale"
amount1
id"Treatment"
gradeId"Grade1"
servedNeed"Treatment"
goods
name"[Needs] Tea"
amount1
id"Holy Market"
displayName"Holy Market"
description"A place where villagers can fulfill their need for: Leisure, Treatment. Has an additional effect. Passive effects: Ale and Hearty, Market Carts."
category"City Buildings"
sizeX4
sizeY4
requiredGoods
name"[Mat Processed] Planks"
amount20
name"[Mat Processed] Fabric"
amount12
constructionTime61
cityScore8
movablefalse
initiallyEssentialfalse
workplaces2
recipes
id"Religion"
gradeId"Grade1"
servedNeed"Religion"
goods
name"[Needs] Incense"
amount1
id"Education"
gradeId"Grade1"
servedNeed"Education"
goods
name"[Needs] Scrolls"
amount1
id"Holy Temple"
displayName"Holy Temple"
description"A place where villagers can fulfill their need for: Religion, Education. Has an additional effect. Passive effects: Sacrament of the Flame, Consecrated Scrolls."
category"City Buildings"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount10
name"[Mat Processed] Bricks"
amount8
name"[Mat Processed] Fabric"
amount8
constructionTime61
cityScore8
movablefalse
initiallyEssentialfalse
workplaces3
recipes
id"Leasiure"
gradeId"Grade1"
servedNeed"Leisure"
goods
name"[Needs] Ale"
amount1
id"Treatment"
gradeId"Grade1"
servedNeed"Treatment"
goods
name"[Needs] Tea"
amount1
id"Market"
displayName"Market"
description"A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts."
category"City Buildings"
sizeX4
sizeY4
requiredGoods
name"[Mat Processed] Planks"
amount20
name"[Mat Processed] Fabric"
amount12
constructionTime61
cityScore8
movablefalse
initiallyEssentialfalse
workplaces2
recipes
id"Religion"
gradeId"Grade1"
servedNeed"Religion"
goods
name"[Needs] Incense"
amount1
id"Leasiure"
gradeId"Grade1"
servedNeed"Leisure"
goods
name"[Needs] Ale"
amount1
id"Monastery"
displayName"Monastery"
description"A place where villagers can fulfill their need for: Religion, Leisure. Passive effects: The Green Brew."
category"City Buildings"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Bricks"
amount20
constructionTime61
cityScore8
movablefalse
initiallyEssentialfalse
workplaces3
recipes
id"Leasiure"
gradeId"Grade1"
servedNeed"Leisure"
goods
name"[Needs] Ale"
amount1
id"Luxury"
gradeId"Grade1"
servedNeed"Luxury"
goods
name"[Needs] Wine"
amount1
id"Tavern"
displayName"Tavern"
description"A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales."
category"City Buildings"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount20
name"[Mat Processed] Bricks"
amount4
name"[Mat Processed] Fabric"
amount8
constructionTime61
cityScore8
movablefalse
initiallyEssentialfalse
workplaces3
recipes
id"Treatment"
gradeId"Grade1"
servedNeed"Treatment"
goods
name"[Needs] Tea"
amount1
id"Religion"
gradeId"Grade1"
servedNeed"Religion"
goods
name"[Needs] Incense"
amount1
id"Tea Doctor"
displayName"Tea Doctor"
description"A place where villagers can fulfill their need for: Treatment, Religion. Passive effects: Vitality."
category"City Buildings"
sizeX4
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount10
name"[Mat Processed] Bricks"
amount8
name"[Mat Processed] Fabric"
amount8
constructionTime61
cityScore8
movablefalse
initiallyEssentialfalse
workplaces3
recipes
id"Religion"
gradeId"Grade1"
servedNeed"Religion"
goods
name"[Needs] Incense"
amount1
id"Education"
gradeId"Grade1"
servedNeed"Education"
goods
name"[Needs] Scrolls"
amount1
id"Temple"
displayName"Temple"
description"A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame."
category"City Buildings"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount10
name"[Mat Processed] Bricks"
amount8
name"[Mat Processed] Fabric"
amount8
constructionTime61
cityScore8
movablefalse
initiallyEssentialfalse
workplaces3