Module:GatheringData/GathererHuts.json

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< Module:GatheringData
Revision as of 15:31, 25 October 2024 by Aeredor (talk | contribs) (Separating gathering huts data from camps. also json instead of csv)
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area8
storage10
recipes
seekedDeposits"[Food Raw] Grain"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Roots"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Vegetables"
grade"Grade2"
gatheringTime17
id"Forager's Camp"
displayName"Foragers' Camp"
description"An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area8
storage10
recipes
seekedDeposits"[Mat Raw] Plant Fibre"
grade"Grade2"
gatheringTime5
seekedDeposits"[Mat Raw] Reeds"
grade"Grade2"
gatheringTime5
seekedDeposits"[Mat Raw] Leather"
grade"Grade2"
gatheringTime5
id"Harvester Camp"
displayName"Harvesters' Camp"
description"An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area8
storage10
recipes
seekedDeposits"[Food Raw] Herbs"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Berries"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Mushrooms"
grade"Grade2"
gatheringTime17
id"Herbalist's Camp"
displayName"Herbalists' Camp"
description"An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area6
storage10
recipes
seekedDeposits"[Food Raw] Grain"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Roots"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Vegetables"
grade"Grade1"
gatheringTime25
id"Primitive Forager's Camp"
displayName"Small Foragers' Camp"
description"A small, crude version of a specialized camp. It's slower, and can only gather from small nodes. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade1>), <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area6
storage10
recipes
seekedDeposits"[Food Raw] Herbs"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Berries"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Mushrooms"
grade"Grade1"
gatheringTime25
id"Primitive Herbalist's Camp"
displayName"Small Herbalists' Camp"
description"A small, crude version of a specialized camp. It's slower, and can only gather from small nodes. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade1>), <sprite name=[food raw] berries> Berries (<sprite name=grade1>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade1>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area6
storage10
recipes
seekedDeposits"[Food Raw] Meat"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Insects"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Eggs"
grade"Grade1"
gatheringTime25
id"Primitive Trapper's Camp"
displayName"Small Trappers' Camp"
description"A small, crude version of a specialized camp. It's slower, and can only gather from small nodes. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[food raw] insects> Insects (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area8
storage10
recipes
seekedDeposits"[Mat Raw] Stone"
grade"Grade2"
gatheringTime5
seekedDeposits"[Mat Raw] Clay"
grade"Grade2"
gatheringTime5
seekedDeposits"[Crafting] Sea Marrow"
grade"Grade2"
gatheringTime5
id"Stonecutter's Camp"
displayName"Stonecutters' Camp"
description"An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area8
storage10
recipes
seekedDeposits"[Food Raw] Meat"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Insects"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Eggs"
grade"Grade2"
gatheringTime17
id"Trapper's Camp"
displayName"Trappers' Camp"
description"An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2