Module:GatheringData/GathererHuts.json
From Against the Storm Official Wiki
< Module:GatheringData(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
area | 8 |
---|
storage | 10 |
---|
recipes | seekedDeposits | "[Food Raw] Grain" |
---|
grade | "Grade2" |
---|
gatheringTime | 17 |
---|
|
seekedDeposits | "[Food Raw] Roots" |
---|
grade | "Grade2" |
---|
gatheringTime | 17 |
---|
|
seekedDeposits | "[Food Raw] Vegetables" |
---|
grade | "Grade2" |
---|
gatheringTime | 17 |
---|
|
|
---|
id | "Forager's Camp" |
---|
displayName | "Foragers' Camp" |
---|
description | "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)." |
---|
category | "Resource Gathering" |
---|
sizeX | 2 |
---|
sizeY | 2 |
---|
requiredGoods | name | "[Mat Raw] Wood" |
---|
amount | 10 |
---|
|
name | "[Mat Processed] Parts" |
---|
amount | 3 |
---|
|
|
---|
constructionTime | 14 |
---|
cityScore | 1 |
---|
movable | true |
---|
initiallyEssential | false |
---|
workplaces | 2 |
---|
|
area | 8 |
---|
storage | 10 |
---|
recipes | seekedDeposits | "[Mat Raw] Plant Fibre" |
---|
grade | "Grade2" |
---|
gatheringTime | 5 |
---|
|
seekedDeposits | "[Mat Raw] Reeds" |
---|
grade | "Grade2" |
---|
gatheringTime | 5 |
---|
|
seekedDeposits | "[Mat Raw] Leather" |
---|
grade | "Grade2" |
---|
gatheringTime | 5 |
---|
|
|
---|
id | "Harvester Camp" |
---|
displayName | "Harvesters' Camp" |
---|
description | "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>)." |
---|
category | "Resource Gathering" |
---|
sizeX | 2 |
---|
sizeY | 2 |
---|
requiredGoods | name | "[Mat Raw] Wood" |
---|
amount | 10 |
---|
|
name | "[Mat Processed] Parts" |
---|
amount | 3 |
---|
|
|
---|
constructionTime | 14 |
---|
cityScore | 1 |
---|
movable | true |
---|
initiallyEssential | false |
---|
workplaces | 2 |
---|
|
area | 8 |
---|
storage | 10 |
---|
recipes | seekedDeposits | "[Food Raw] Herbs" |
---|
grade | "Grade2" |
---|
gatheringTime | 17 |
---|
|
seekedDeposits | "[Food Raw] Berries" |
---|
grade | "Grade2" |
---|
gatheringTime | 17 |
---|
|
seekedDeposits | "[Food Raw] Mushrooms" |
---|
grade | "Grade2" |
---|
gatheringTime | 17 |
---|
|
|
---|
id | "Herbalist's Camp" |
---|
displayName | "Herbalists' Camp" |
---|
description | "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)." |
---|
category | "Resource Gathering" |
---|
sizeX | 2 |
---|
sizeY | 2 |
---|
requiredGoods | name | "[Mat Raw] Wood" |
---|
amount | 10 |
---|
|
name | "[Mat Processed] Parts" |
---|
amount | 3 |
---|
|
|
---|
constructionTime | 14 |
---|
cityScore | 1 |
---|
movable | true |
---|
initiallyEssential | false |
---|
workplaces | 2 |
---|
|
area | 6 |
---|
storage | 10 |
---|
recipes | seekedDeposits | "[Food Raw] Grain" |
---|
grade | "Grade1" |
---|
gatheringTime | 25 |
---|
|
seekedDeposits | "[Food Raw] Roots" |
---|
grade | "Grade1" |
---|
gatheringTime | 25 |
---|
|
seekedDeposits | "[Food Raw] Vegetables" |
---|
grade | "Grade1" |
---|
gatheringTime | 25 |
---|
|
|
---|
id | "Primitive Forager's Camp" |
---|
displayName | "Small Foragers' Camp" |
---|
description | "A small, crude version of a specialized camp. It's slower, and can only gather from small nodes. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade1>), <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>)." |
---|
category | "Resource Gathering" |
---|
sizeX | 2 |
---|
sizeY | 2 |
---|
requiredGoods | name | "[Mat Raw] Wood" |
---|
amount | 10 |
---|
|
name | "[Mat Processed] Parts" |
---|
amount | 3 |
---|
|
|
---|
constructionTime | 14 |
---|
cityScore | 1 |
---|
movable | true |
---|
initiallyEssential | false |
---|
workplaces | 2 |
---|
|
area | 6 |
---|
storage | 10 |
---|
recipes | seekedDeposits | "[Food Raw] Herbs" |
---|
grade | "Grade1" |
---|
gatheringTime | 25 |
---|
|
seekedDeposits | "[Food Raw] Berries" |
---|
grade | "Grade1" |
---|
gatheringTime | 25 |
---|
|
seekedDeposits | "[Food Raw] Mushrooms" |
---|
grade | "Grade1" |
---|
gatheringTime | 25 |
---|
|
|
---|
id | "Primitive Herbalist's Camp" |
---|
displayName | "Small Herbalists' Camp" |
---|
description | "A small, crude version of a specialized camp. It's slower, and can only gather from small nodes. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade1>), <sprite name=[food raw] berries> Berries (<sprite name=grade1>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade1>)." |
---|
category | "Resource Gathering" |
---|
sizeX | 2 |
---|
sizeY | 2 |
---|
requiredGoods | name | "[Mat Raw] Wood" |
---|
amount | 10 |
---|
|
name | "[Mat Processed] Parts" |
---|
amount | 3 |
---|
|
|
---|
constructionTime | 14 |
---|
cityScore | 1 |
---|
movable | true |
---|
initiallyEssential | false |
---|
workplaces | 2 |
---|
|
area | 6 |
---|
storage | 10 |
---|
recipes | seekedDeposits | "[Food Raw] Meat" |
---|
grade | "Grade1" |
---|
gatheringTime | 25 |
---|
|
seekedDeposits | "[Food Raw] Insects" |
---|
grade | "Grade1" |
---|
gatheringTime | 25 |
---|
|
seekedDeposits | "[Food Raw] Eggs" |
---|
grade | "Grade1" |
---|
gatheringTime | 25 |
---|
|
|
---|
id | "Primitive Trapper's Camp" |
---|
displayName | "Small Trappers' Camp" |
---|
description | "A small, crude version of a specialized camp. It's slower, and can only gather from small nodes. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[food raw] insects> Insects (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>)." |
---|
category | "Resource Gathering" |
---|
sizeX | 2 |
---|
sizeY | 2 |
---|
requiredGoods | name | "[Mat Raw] Wood" |
---|
amount | 10 |
---|
|
name | "[Mat Processed] Parts" |
---|
amount | 3 |
---|
|
|
---|
constructionTime | 14 |
---|
cityScore | 1 |
---|
movable | true |
---|
initiallyEssential | false |
---|
workplaces | 2 |
---|
|
area | 8 |
---|
storage | 10 |
---|
recipes | seekedDeposits | "[Mat Raw] Stone" |
---|
grade | "Grade2" |
---|
gatheringTime | 5 |
---|
|
seekedDeposits | "[Mat Raw] Clay" |
---|
grade | "Grade2" |
---|
gatheringTime | 5 |
---|
|
seekedDeposits | "[Crafting] Sea Marrow" |
---|
grade | "Grade2" |
---|
gatheringTime | 5 |
---|
|
|
---|
id | "Stonecutter's Camp" |
---|
displayName | "Stonecutters' Camp" |
---|
description | "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>)." |
---|
category | "Resource Gathering" |
---|
sizeX | 2 |
---|
sizeY | 2 |
---|
requiredGoods | name | "[Mat Raw] Wood" |
---|
amount | 10 |
---|
|
name | "[Mat Processed] Parts" |
---|
amount | 3 |
---|
|
|
---|
constructionTime | 14 |
---|
cityScore | 1 |
---|
movable | true |
---|
initiallyEssential | false |
---|
workplaces | 2 |
---|
|
area | 8 |
---|
storage | 10 |
---|
recipes | seekedDeposits | "[Food Raw] Meat" |
---|
grade | "Grade2" |
---|
gatheringTime | 17 |
---|
|
seekedDeposits | "[Food Raw] Insects" |
---|
grade | "Grade2" |
---|
gatheringTime | 17 |
---|
|
seekedDeposits | "[Food Raw] Eggs" |
---|
grade | "Grade2" |
---|
gatheringTime | 17 |
---|
|
|
---|
id | "Trapper's Camp" |
---|
displayName | "Trappers' Camp" |
---|
description | "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)." |
---|
category | "Resource Gathering" |
---|
sizeX | 2 |
---|
sizeY | 2 |
---|
requiredGoods | name | "[Mat Raw] Wood" |
---|
amount | 10 |
---|
|
name | "[Mat Processed] Parts" |
---|
amount | 3 |
---|
|
|
---|
constructionTime | 14 |
---|
cityScore | 1 |
---|
movable | true |
---|
initiallyEssential | false |
---|
workplaces | 2 |
---|
|
|