Module:TestModule
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Documentation for this module may be created at Module:TestModule/doc
--- @module BuildingLink local BuildingLink = {} --region Dependencies -- This module lazily loads dependencies, since they're expensive but only one is needed, we just don't know which in advance. local WorkshopsData local InstitutionsData local FarmsData local CampsData local CollectorsData local VIEW_TEMPLATE = "Building_link/view" --endregion --region Private constants local VALID_SIZE = { ["none"] = true, ["small"] = true, ["medium"] = true, ["large"] = true, ["huge"] = true, } local VALID_PLURAL = { ["s"] = true, ["es"] = true, } --endregion --region Private methods local function tryData(name, buildingInterface) local buildingID = buildingInterface.getID(name) return buildingInterface.getIcon(buildingID) end local function validateBuildingName(name) -- Lazy-load of external data, since it's expensive. Start with the most likely so that most pages load as fast as possible. WorkshopsData = require("Module:WorkshopsData") local validatedIcon = tryData(name, WorkshopsData) if not validatedIcon then InstitutionsData = require("Module:InstitutionsData") validatedIcon = tryData(name, InstitutionsData) if not validatedIcon then FarmsData = require("Module:FarmsData") validatedIcon = tryData(name, FarmsData) if not validatedIcon then CollectorsData = require("Module:CollectorsData") validatedIcon = tryData(name, CollectorsData) if not validatedIcon then CampsData = require("Module:CampsData") validatedIcon = tryData(name, CampsData) if not validatedIcon then error("No building found with name: " .. name .. ". Please see the template documentation for how to use the parameters") end end end end end return validatedIcon end --endregion --region Public methods ---main --- Extracts parameters, validates the building by getting its icon, and then sends the data to the view template for rendering. --- --- @param frame table the template's context, with arguments --- @return string wiki markup function BuildingLink.main(frame) local frameargs = frame.args framegetParentargs = frame:getParent().args local ret = "frame.args = {<br>" for k, v in pairs(frameargs) do ret = ret .. "--[" .. k .. "] = " .. v .. ",<br>" end ret = ret .. "}<br>frame:getParent().args = {<br>" for k, v in pairs(framegetParentargs) do ret = ret .. "--[" .. k .. "] = " .. v .. ",<br>" end ret = ret .. "}<br>" local name = frame.args.name local iconSize = frame.args.size local display = frame.args.display local needsPlural -- Initialize the stack of unnamed parameters in reverse order, up to 3. local parent = frame:getParent() if parent then local parameterStack = { parent.args[3], parent.args[2], parent.args[1], } -- Then empty the stack and try to assign them as our variables. while #parameterStack > 0 do -- Pop the next parameter from the stack local nextParameter = table.remove(parameterStack) ret = ret .. "nextParameter = " .. tostring(nextParameter) .. "<br>" if nextParameter and nextParameter ~= "" then -- Prioritize setting the name first. if not name or name == "" then name = nextParameter ret = ret .. "name now = " .. name .. "<br>" else -- These could happen in either order, because their valid values are non-overlapping ret = ret .. "checking VALID_SIZE[nextParameter] = " .. tostring(VALID_SIZE[nextParameter]) .. "<br>" if (not iconSize or iconSize == "") and VALID_SIZE[nextParameter] then iconSize = nextParameter ret = ret .. "iconSize now = " .. iconSize .. "<br>" else ret = ret .. "checking VALID_PLURAL[nextParameter] = " .. tostring(VALID_PLURAL[nextParameter]) .. "<br>" if not needsPlural and VALID_PLURAL[nextParameter] then needsPlural = nextParameter ret = ret .. "needsPlural now = " .. needsPlural .. "<br>" end end end end end end -- Validate the name before we continue any further. --validatedIcon = validateBuildingName(name) -- Handle default icon size. if not iconSize or iconSize == "" or not VALID_SIZE[iconSize] then iconSize = "none" end -- The only valid value for mustBePlural is "s," so then make on check to see if name ends in a way that we need to add "es" at the end instead of just "s". For names that end in "y", we swap out the last character for "ies" instead. (This will require one-time setup for redirect pages.) if needsPlural == "s" or needsPlural == "es" then if string.match(name,"y$") then name = string.sub(name,1,-2) .. "ies" needsPlural = nil -- unset now, since it's incorporated into the name itself else local needsSyllable = string.match(name,"[sxz]$") or string.match(name,"sh$") or string.match(name,"ch$") needsPlural = needsSyllable and "es" or "s" end else needsPlural = nil end viewParameters = { ["name"] = name, ["plural"] = needsPlural, ["iconfilename"] = validatedIcon, ["iconsize"] = iconSize, ["display"] = display, } ret = ret .. "<br>Finally...<br>name = " .. tostring(name) .. "<br>" ret = ret .. "iconSize = " .. tostring(iconSize) .. "<br>" ret = ret .. "needsPlural = " .. tostring(needsPlural) .. "<br>" return ret --return frame:expandTemplate{ -- title = VIEW_TEMPLATE, -- args = viewParameters, --} end --endregion return BuildingLink