Template:Simple Seasonal Effects json

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Revision as of 20:41, 5 July 2024 by Aeredor (talk | contribs) (Created to store some of the forest mysteries data)
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   [
     {
       "id": "[SSE] Amber for Trade",
       "displayName": "Royal Funding",
       "description": "The Queen's generosity knows no limits. Gain 2 <sprite name=\"[valuable] amber\"> Amber every time you sell goods worth 10 Amber.",
       "icon": "SGI_129",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Amber for Trade",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Berries +3",
       "displayName": "Berry New Year",
       "description": "+3 to <sprite name=\"[food raw] berries\"> Berries production. Gain additional <sprite name=\"[food raw] berries\"> Berries every yield (from gathering, farming, or production).",
       "icon": "b_25",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Berries +3",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Blightrot Footprint -50",
       "displayName": "Natural Filtration",
       "description": "Using Rain Engines causes a lot less Blightrot contamination due to the natural filtration processes of the surrounding vegetation. Blightrot Cysts grow 50% slower when using Rain Engines.",
       "icon": "g_10",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Low Engines Blight Rate",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Building Materials Prod Penalty",
       "displayName": "Acid Rain",
       "description": "The rain dissolves some of the resources transported to your Warehouse. Recipes producing building materials yield 50% fewer goods.",
       "icon": "p_22",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 3,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Building Materials Prod Penalty",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Clearance for Drizzle",
       "displayName": "Golden Dust",
       "description": "Some raindrops seem to have a golden hue. Gain 5 <sprite name=\"[water] clearance water\"> Clearance Water for every 10 <sprite name=\"[water] drizzle water\"> Drizzle Water gathered.",
       "icon": "r_33",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Clearance for Drizzle",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Corruption Favoring Block",
       "displayName": "Unyielding Corruption",
       "description": "The spreading corruption strikes fear into the hearts of your villagers. No amount of assurance or flattery can change that. Favoring is unavailable while the Hearth is being corrupted.",
       "icon": "p_24",
       "difficultyCost": 2,
       "costLabel": "Harsh",
       "hostilityLevel": 3,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "[SE] Corruption Favoring Block",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Creeping Shadows",
       "displayName": "Creeping Shadows",
       "description": "Discovering a glade during the storm will decrease Global Resolve by -10 for 3 minutes.",
       "icon": "SpellBook01_47",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 1,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Creeping Shadows",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Cricket Mating Grounds",
       "displayName": "Cricket Mating Grounds",
       "description": "The clearings are abuzz with the sound of crickets. Gain 30 <sprite name=\"[food raw] insects\"> Insects for each discovered glade.",
       "icon": "Icon_Resource_Insects",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Cricket Mating Grounds",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Cysts generate Impatience in Storm",
       "displayName": "Spreading Contamination",
       "description": "Blightrot contaminates everything you send to the Citadel. During the storm, the Queen's Impatience grows 5% faster for every Blightrot Cyst in your settlement.",
       "icon": "violet_25",
       "difficultyCost": 3,
       "costLabel": "Very Harsh",
       "hostilityLevel": 4,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Cysts generate Impatience in Storm",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Dang Glades reduces resolve in Storm",
       "displayName": "Greater Threat",
       "description": "During the storm, receive -2 to Global Resolve for every Dangerous (<sprite name=\"dangerous\">) and Forbidden Glade (<sprite name=\"forbidden\">) discovered since the beginning of the settlement. (the penalty is added retroactively)",
       "icon": "SpellBook01_62",
       "difficultyCost": 2,
       "costLabel": "Very Harsh",
       "hostilityLevel": 4,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Dang Glades reduces resolve in Storm",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Death Blightrot",
       "displayName": "Blightrot Infection",
       "description": "Villagers report feeling sick, especially during the storm. When a villager leaves or dies, 2 Blightrot Cysts will appear in the settlement. ",
       "icon": "addon_20",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 3,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Death Blightrot",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Destroy Nodes",
       "displayName": "Unnatural Erosion",
       "description": "The wind and rain in this region seem more destructive than usual. Pay 5 <sprite name=\"[crafting] oil\"> Oil with each storm (multiplied by the number of years played). If you don't, 2 random resource nodes will be destroyed.",
       "icon": "blue_36",
       "difficultyCost": 2,
       "costLabel": "Very Harsh",
       "hostilityLevel": 4,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Destroy Nodes",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Devastating Storms",
       "displayName": "Devastating Storms",
       "description": "The rampaging storm stifles the spirit of all living creatures. (‑20 to Global Resolve)",
       "icon": "storm",
       "difficultyCost": 3,
       "costLabel": "Devastating",
       "hostilityLevel": 6,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Devastating Storms",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Drizzle Water +3",
       "displayName": "Heavy Drops",
       "description": "+3 to <sprite name=\"[water] drizzle water\"> Drizzle Water production. Gain additional <sprite name=\"[water] drizzle water\"> Drizzle Water every yield (from gathering, farming, or production).",
       "icon": "violet_24_modified",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Drizzle Water +3",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Drizzle Water per minute",
       "displayName": "Drizzle Anomaly",
       "description": "The rain seems to fall... slower. Gain 15 <sprite name=\"[water] drizzle water\"> Drizzle Water per minute during the drizzle.",
       "icon": "SpellBookPage09_106",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "[SE] Drizzle Water per minute",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Fast Food",
       "displayName": "Salty Breeze",
       "description": "The salty air makes it easier to preserve food. Food production speed is increased by 80% during drizzle season.",
       "icon": "SpellBook01_98",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Fast Food",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Fertile Nodes",
       "displayName": "Soil Reclamation",
       "description": "The soil becomes saturated with the rain's essence during drizzle season. Resource nodes depleted during the drizzle spawn fertile soil.",
       "icon": "SpellBook06_114",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Fertile Nodes",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Food Consumption",
       "displayName": "Insatiable Hunger",
       "description": "Working in this environment requires a lot of energy. Villagers have a higher chance of consuming twice the amount of food on each break (10% for each Hostility level).",
       "icon": "SpellBookPage09_64",
       "difficultyCost": 2,
       "costLabel": "Very Harsh",
       "hostilityLevel": 4,
       "season": 2,
       "stacksWithHostility": true,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Food Consumption",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Food Production Speed -15",
       "displayName": "Rot from the Sky",
       "description": "The rain smells like Blightrot... Global food production is slowed by 15% for each Hostility level.",
       "icon": "p_07",
       "difficultyCost": 2,
       "costLabel": "Very Harsh",
       "hostilityLevel": 3,
       "season": 2,
       "stacksWithHostility": true,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Food Production Speed -15",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] FuelRateHostility",
       "displayName": "Humid Climate",
       "description": "The humidity in this region is unbearable. Fuel consumption in Hearths is increased by 20% for each Hostility level.",
       "icon": "blue_35",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 2,
       "season": 2,
       "stacksWithHostility": true,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE FuelRateHostility",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Gatherer Production Speed +50",
       "displayName": "Fruitful Season",
       "description": "The forest's fruits are so ripe, they almost fall into the basket on their own. Gathering speed is increased by 50%.",
       "icon": "ForestIcons_46_b",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Gatherer Production Speed +50",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Gatherer Production Speed -50",
       "displayName": "Quaking Bog",
       "description": "The ground is moving and swaying from all the rainwater it’s absorbed. Gathering speed is decreased by 50%.",
       "icon": "r_46",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 2,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Gatherer Production Speed -50",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Gift for Reputation",
       "displayName": "Forgiving Crown",
       "description": "Gain one free cornerstone reroll for every Reputation Point gained during drizzle season.",
       "icon": "TrophyIcons_47_b",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Gift for Reputation",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Gift from the Woods",
       "displayName": "Gift from the Woods",
       "description": "These seem to be the ideal conditions in which to create Amber. Gain 5 <sprite name=\"[valuable] amber\"> Amber every drizzle season, plus an additional 5 <sprite name=\"[valuable] amber\"> Amber for each Hostility level reached.",
       "icon": "ember_b_01",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": true,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Gift from the Woods",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Glades Resolve in Drizzle",
       "displayName": "Gentle Dawn",
       "description": "New year, new challenges. Every small glade discovered grants +10% to planting speed during Drizzle. (the bonus is added retroactively)",
       "icon": "SpellBookPage09_14",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Glades Resolve in Drizzle",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Goods for Solved Relics",
       "displayName": "Forest Offerings",
       "description": "It seems some inhabitants of the forest are grateful for your efforts. During drizzle season, every Dangerous or Forbidden Glade Event you complete will give you 40 random raw food.",
       "icon": "essence_02_b",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Goods for Solved Relics",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Grim Fate",
       "displayName": "Grim Fate",
       "description": "The forest will claim a villager's life during each storm (multiplied by the number of years that have passed).",
       "icon": "NecromancerIcons_79_b",
       "difficultyCost": 3,
       "costLabel": "Devastating",
       "hostilityLevel": 7,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": true,
       "removeAfterYear": false,
       "effectId": "SE Grim Fate",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Hunger Storm",
       "displayName": "Hunger Storm",
       "description": "Missing even a single meal in this harsh climate can be deadly. If villagers don't have anything to eat during a break, they will gain two stacks of the Hunger effect.",
       "icon": "red_31",
       "difficultyCost": 2,
       "costLabel": "Very Harsh",
       "hostilityLevel": 3,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Hunger Storm",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Lightning",
       "displayName": "Devastation",
       "description": "The storm in this region is extremely violent. Once this effect is activated, you'll have to pay 1 <sprite name=\"[packs] pack of building materials\"> Pack of Building Materials (multiplied by the number of years). If you don't, 3 buildings in your settlement will become ruins.",
       "icon": "violet_07",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 3,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Lightning",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Living Farmfield",
       "displayName": "Rotten Rain",
       "description": "The rain carries a strange, rotten pollen with it. A Blood Flower will spawn somewhere in the settlement every 90 seconds.",
       "icon": "SpellBookPage09_35",
       "difficultyCost": 2,
       "costLabel": "Very Harsh",
       "hostilityLevel": 4,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Living Farmfield",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Longer Break Interval",
       "displayName": "Inspiring View",
       "description": "The astonishingly beautiful view motivates villagers to work. The time interval between breaks is increased by +25%.",
       "icon": "SGI_95",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Longer Break Interval",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] M0_60 Off Roads [Muddy Ground]",
       "displayName": "Muddy Ground",
       "description": "Villagers' speed off-road is decreased by 30%.",
       "icon": "green_30_modified",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 1,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE M0_60 Off Roads [Muddy Ground]",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Marrow Mine",
       "displayName": "Marrow Growth",
       "description": "Small pockets of bone marrow form in the ground and on trees. Gain 5 <sprite name=\"[crafting] sea marrow\"> Sea Marrow for every 5 <sprite name=\"[crafting] coal\"> Coal produced during drizzle season.",
       "icon": "spawn_b_01",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Marrow Mine",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Meat +3",
       "displayName": "Mating Season",
       "description": "+3 to <sprite name=\"[food raw] meat\"> Meat production. Gain additional <sprite name=\"[food raw] meat\"> Meat every yield (from gathering, farming, or production).",
       "icon": "HuntingIcons_108_b",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Meat +3",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Metal Prod Penalty",
       "displayName": "Corrosive Rainfall",
       "description": "Acid rain is slowly eating away at all metal objects. Producing Copper Bars, Crystalized Dew, and all goods that use metal ingots yields 50% fewer goods.",
       "icon": "b_10",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 3,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Metal Prod Penalty",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Mine in Storm",
       "displayName": "Horrors from Beneath",
       "description": "Strange voices call out from the depths. Villagers working in Mines get -10 to Resolve during the storm.",
       "icon": "yellow_47",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 1,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Mine in Storm",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] More event goods",
       "displayName": "Scavenging Season",
       "description": "The drizzle in this region is very mild, making it the perfect season for looting. Increases the chance of doubling loot from events solved during the drizzle by 25% (this doesn't apply to perks and blueprints).",
       "icon": "BlueLootBox_32_b",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "[SE] More event goods",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] More Water Consumption",
       "displayName": "Vanishing Water",
       "description": "Infused rainwater slowly evaporates. You lose 1 unit of a random type of water for every 2 units of water used in Rain Engines. ",
       "icon": "addon_14",
       "difficultyCost": 2,
       "costLabel": "Harsh",
       "hostilityLevel": 2,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE More Water Consumption",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Mushroom +3",
       "displayName": "Mushrooms After Rain",
       "description": "+3 to <sprite name=\"[food raw] mushrooms\"> Mushrooms production. Gain additional <sprite name=\"[food raw] mushrooms\"> Mushrooms every yield (from gathering, farming, or production).",
       "icon": "m_03",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Mushroom +3",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] No Impatience Reduction",
       "displayName": "No contact",
       "description": "Harsh weather conditions make it impossible to reach the Citadel. Gaining Reputation doesn't lower Impatience.",
       "icon": "p_01",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 2,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE No Impatience Reduction",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Nodes Bonuses",
       "displayName": "Untapped Wealth",
       "description": "Gatherers produce twice the amount of secondary resources when harvesting resource nodes.",
       "icon": "SpellBookPage09_70",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Nodes Bonuses",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Productive Farms in Drizzle",
       "displayName": "Regrowth",
       "description": "Plants seem to grow exceptionally fast after the storm. All buildings using fertile soil produce +50% more goods during drizzle season (crops collected during clearance also benefit from this effect).",
       "icon": "green_25",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Productive Farms in Drizzle",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Productive Mine",
       "displayName": "Exposed Resources",
       "description": "The ground is soft, and soaked with the rain's essence. Mines produce 50% more goods during drizzle season.",
       "icon": "MiningIcons_112_b",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Productive Mine",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] RawDepositsCharges",
       "displayName": "Wild Growth",
       "description": "Small, energizing drops cause uncontrollable growth in certain species. All resource nodes discovered during drizzle season have more charges: +2 to small deposits, and +10 to large deposits.",
       "icon": "green_32",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE RawDepositsCharges",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] ReputationPenaltyRate 25",
       "displayName": "Important Matters",
       "description": "Impatience grows 70% slower during drizzle season. The Queen seems to be preoccupied with more pressing matters.",
       "icon": "SGI_127_modified",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE ReputationPenaltyRate 25",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Resin For Wood",
       "displayName": "Bleeding Trees",
       "description": "A red, sticky substance is oozing out from beneath the tree bark. Gain 2 <sprite name=\"[mat raw] resin\"> Resin every time woodcutters cut down a tree.",
       "icon": "SpellBookPage09_29",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Resin For Wood",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Resistant Cysts",
       "displayName": "Absorption",
       "description": "Blightrot Cysts consume the storm's energy and become more resilient. Burning cysts takes 5 seconds longer.",
       "icon": "orb_04_b",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 2,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Resistant Cysts",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Resolve Fast Drop in Storm",
       "displayName": "Aura of Fear",
       "description": "The dark skies above the settlement awaken a primal fear in all villagers. During the storm, all species' Resolve drops 100% faster.",
       "icon": "p_17",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 2,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Resolve Fast Drop in Storm",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Resolve for Pump Operators",
       "displayName": "Hot Springs",
       "description": "Rainwater Geysers produce pleasant heat in their vicinity. Geyser Pump Operators get +10 to Resolve.",
       "icon": "r_12",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Hot Springs",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Resolve for Water",
       "displayName": "Saturated Air",
       "description": "A pleasant, earthy scent is in the air. Gain +1 to Global Resolve for every 30 units of water used in Rain Engines.",
       "icon": "addon_33",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Resolve for Water",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Resolve To Reputation +100 [Warm Welcome]",
       "displayName": "Warm Welcome",
       "description": "Increases Reputation gained from Resolve by 100%.",
       "icon": "SGI_02",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Resolve To Reputation +100 [Warm Welcome]",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Rotting Wood",
       "displayName": "Rotting Wood",
       "description": "The rain is causing the trees to rot and fall apart. Woodcutters fell trees 50% faster, but have a +100% chance of destroying their yield.",
       "icon": "SpellBook06_03",
       "difficultyCost": 2,
       "costLabel": "Very Harsh",
       "hostilityLevel": 2,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Rotting Wood",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Sacrifice more in Storm",
       "displayName": "Faint Flame",
       "description": "Strong gusts of wind strike the Holy Flame. Resources you sacrifice in the Ancient Hearth burn 40% quicker.",
       "icon": "blue_01",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 2,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Sacrifice more in Storm",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Service Waste",
       "displayName": "Vanishing Goods",
       "description": "Some goods seem to be mysteriously disappearing. Maybe there's a thief in the settlement? Villagers have a higher chance of consuming twice the amount of goods when using services (10% for each Hostility level).",
       "icon": "violet_29",
       "difficultyCost": 2,
       "costLabel": "Very Harsh",
       "hostilityLevel": 4,
       "season": 2,
       "stacksWithHostility": true,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Service Waste",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Spawn Blightrot on Death",
       "displayName": "Death and Decay",
       "description": "This damp and rotting landscape is the perfect breeding ground for sickness. Every villager that dies during the storm instantly turns into a Blood Flower.",
       "icon": "SpellBook01_50",
       "difficultyCost": 3,
       "costLabel": "Devastating",
       "hostilityLevel": 4,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Spawn Blightrot on Death",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Spring Events",
       "displayName": "Aura of Peace",
       "description": "After each storm comes a time of peace and regrowth. Gain 0.5 Reputation Points for every Dangerous or Forbidden Glade Event completed during drizzle season.",
       "icon": "SpellBookPage09_62",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Spring Events",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Spring Routes",
       "displayName": "Finders Keepers",
       "description": "After each storm, caravans find countless goods scattered along their routes. Every trade route you complete during drizzle season will give you 5 random packs of goods.",
       "icon": "bag_08_b",
       "difficultyCost": -1,
       "costLabel": "Very Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Spring Routes",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Storm Clothes",
       "displayName": "Cloudburst",
       "description": "Even the hardiest villagers need some sort of cover in this weather. Once this effect activates, every villager in your settlement will ask you for 1 <sprite name=\"[needs] coats\"> Coats. If you can't provide the goods, Global Resolve will be lowered by -6 for 2 minutes.",
       "icon": "b_16",
       "difficultyCost": 3,
       "costLabel": "Very Harsh",
       "hostilityLevel": 4,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Storm Clothes",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Trade Routes Costs More in Storm",
       "displayName": "Flooded Roads",
       "description": "As a result of heavy rainfall, during the storm, the travel cost of trade routes increases by 2.",
       "icon": "addon_39",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 1,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Trade Routes Costs More in Storm",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Trader Interval +300 [Clear Skies]",
       "displayName": "Clear Skies",
       "description": "Increases the speed at which traders arrive by 300%.",
       "icon": "b_03_modified",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Trader Interval +300 [Clear Skies]",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Unearthly Element",
       "displayName": "Unearthly Element",
       "description": "The firekeeper's power weakens in the face of an otherworldly force. The maximum number of sacrifice stacks in the Ancient Hearth is lowered by 1.",
       "icon": "SpellBookPage09_93",
       "difficultyCost": 2,
       "costLabel": "Very Harsh",
       "hostilityLevel": 1,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Unearthly Element",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Vassal Tax",
       "displayName": "Vassal Tax",
       "description": "Due to this region's location, the Crown requires you to pay 5 <sprite name=\"[valuable] amber\"> Amber with each storm (multiplied by the number of years played). If you don't, you will get 1 Impatience point.",
       "icon": "SGI_93",
       "difficultyCost": 2,
       "costLabel": "Very Harsh",
       "hostilityLevel": 4,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Vassal Tax - Amber Payment",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Weakend Ancient Hearth",
       "displayName": "Leakage",
       "description": "The cover of the Ancient Hearth has been damaged due to an exceptionally strong storm. The Hearth's resistance has decreased by 300.",
       "icon": "SpellBookPage09_22",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 2,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Weakend Ancient Hearth",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Wood for Villagers - Payment",
       "displayName": "Sacred Flame Rituals",
       "description": "Only the Sacred Flame can protect the settlement from the darkness surrounding it. Pay 3 <sprite name=\"[mat raw] wood\"> Wood for every villager in your settlement. If you don't pay for all of them, 2 people will leave.",
       "icon": "violet_27",
       "difficultyCost": 3,
       "costLabel": "Devastating",
       "hostilityLevel": 4,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Wood for Villagers - Payment",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Woodcuters +10",
       "displayName": "Lightweight Wood",
       "description": "The evaporating rainwater has made the wood a lot lighter in this region. Woodcutters can carry 10 more goods in drizzle season.",
       "icon": "07_b",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Woodcuters +10",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Woodcutters Camp Extra Only +100 [Intensive Mutations]",
       "displayName": "Intensive Mutations",
       "description": "Living organisms in this region are mutated, and much larger than in other places. Doubles the amount of secondary resources gathered from trees.",
       "icon": "SpellBook01_101",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Woodcutters Camp Extra Only +100 [Intensive Mutations]",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] Yearly Cysts",
       "displayName": "Blight from the Sky",
       "description": "Blightrot seems to grow uncontrollably quickly in this region. Every storm season, 1 Blightrot Cysts appear in the settlement (multiplied by the number of years that have passed).",
       "icon": "SpellBookPage09_71",
       "difficultyCost": 3,
       "costLabel": "Devastating",
       "hostilityLevel": 4,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": true,
       "removeAfterYear": false,
       "effectId": "SE Spawn Cysts 2",
       "isInCustomMode": true
     },
     {
       "id": "[SSE] [BIOME] Storm Penalty",
       "displayName": "Looming Darkness",
       "description": "The rampaging storm stifles the spirit of all living creatures. An additional stack of this effect is added for each Hostility level. (‑4 to Global Resolve)",
       "icon": "storm",
       "difficultyCost": 0,
       "costLabel": "Harsh",
       "hostilityLevel": 0,
       "season": 2,
       "stacksWithHostility": true,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "[BIOME] Storm Penalty",
       "isInCustomMode": false
     },
     {
       "id": "[SSE] [BIOME] Tut 1 Storm Penalty",
       "displayName": "Looming Darkness",
       "description": "The rampaging storm stifles the spirit of all living creatures. An additional stack of this effect is added for each Hostility level. (‑4 to Global Resolve)",
       "icon": "storm",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 0,
       "season": 2,
       "stacksWithHostility": true,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "[BIOME] Tut 1 Storm Penalty",
       "isInCustomMode": false
     },
     {
       "id": "_TO DELETE [SSE] FuelRate",
       "displayName": "Piercing Winds",
       "description": "Extremely strong winds make it difficult to sustain the Holy Flame. Fuel consumption in Hearths is increased by 200%.",
       "icon": "blue_06",
       "difficultyCost": 2,
       "costLabel": "Very Harsh",
       "hostilityLevel": 3,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE FuelRate",
       "isInCustomMode": false
     },
     {
       "id": "_TO DELETE [SSE] Grain in Harvester",
       "displayName": "Soft Stems",
       "description": "The grain stalks have grown soft because of the air’s humidity. During drizzle season, workers in the Harvesters' Camp can gather <sprite name=\"[food raw] grain\"> grain (<sprite name=grade2>) from grain nodes.",
       "icon": "g_05",
       "difficultyCost": 0,
       "costLabel": "Beneficial",
       "hostilityLevel": 0,
       "season": 0,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Grain in Harvester",
       "isInCustomMode": false
     },
     {
       "id": "_TO DELETE [SSE] Late Newcomers",
       "displayName": "Shifting Paths",
       "description": "The road to the village is long and winding, so some newcomers need a bit of extra motivation. Pay 2 <sprite name=\"[packs] pack of crops\"> Pack of Crops with each storm (multiplied by the number of years played). If you don't, the next newcomer group will arrive 50% slower.",
       "icon": "blue_33",
       "difficultyCost": 1,
       "costLabel": "Very Harsh",
       "hostilityLevel": 3,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Late Newcomers",
       "isInCustomMode": false
     },
     {
       "id": "_TO DELETE [SSE] Overheating",
       "displayName": "Rotten Vapors",
       "description": "Machinery has to be cleaned with specially prepared Drizzle Water. Otherwise, Blightrot will spread. Once this effect activates, you have to pay 5 <sprite name=\"[water] drizzle water\"> Drizzle Water (multiplied by the number of years). If you don't, 3 Blightrot Cysts will spawn in your settlement.",
       "icon": "sffi_02",
       "difficultyCost": 1,
       "costLabel": "Harsh",
       "hostilityLevel": 3,
       "season": 2,
       "stacksWithHostility": false,
       "stacksWithYear": false,
       "removeAfterYear": false,
       "effectId": "SE Overheating - Sparkdew Payment",
       "isInCustomMode": true
     }
   ]