Template:Perks/doc
Overview
Displays data about Perks, Cornerstones, and other effects based on search parameters and exclusions. There are a few ways the data can be displayed.
Parameters
All parameters are optional. If no parameters are given, a table of all 300+ Perks will be displayed, showing their icon and name linking to the Perk's page, descriptions, rarity, sources, and price when purchased from a trader.
Selection, Filtering, and Exclusion
You may combine the first three parameters to return more Perks. The result will be the union of your selections, without duplicates. Then use exclude
to remove any Perks that are unrelated to your purposes with their IDs or filter by rarity or source.
Remember that IDs are not visible int he game, so you may need to look them up first.
Parameter | Description |
---|---|
id | A list of IDs of Perks, Cornerstones, and effects, separated by commas. Since IDs are unique, each matched ID adds exactly one Perk to the table. Will not throw an error if an ID is invalid. |
name | Searches names for this string, and adds Perks with any part of their names matching that string to the table. |
description | Searches descriptions for this string, and adds Perks with any part of their descriptions matching that string to the table. |
rarity | Filters any Perks found by the first search parameters by the specified rarity. Does not throw an error if you misspell the term; here are the correct options:
|
source | Filters any Perks found by the first search parameters by the specified source. Does not throw an error if you misspell the term; here are the correct options:
|
exclude | A list of IDs, separated by commas, that will be excluded from the display. Will not throw an error if an ID is invalid. |
Output Overrides
These parameters allow you to customize the appearance of the results.
Parameter | Default | Description |
---|---|---|
caption | "Perks and Cornerstones" | Captions are calculated automatically based on your search and filtering criteria. However, if you want to override the default caption for the table, you can specify it here. |
show_id | hidden | Use show_id=show if you want to show a first column in the table that shows the ID of the Perk. (In list or inline display, the ID is shown in parentheses after the Perk's name.)
|
show_rarity | shown | Use show_rarity=no if you want to hide the rarity column from the table. (In list or inline display, the rarity is never shown.)
|
show_description | shown | Use show_description=no if you want to hide the description column from the table. (In list or inline display, the description is never shown.)
|
skip_sources | not skipped | Use skip_sources=skip if you want a table that skips the section of five columns indicating the sources of the Perk. This breaks from the naming convention of the other parameters because the template logic is different.
If you want to hide individual columns to make comparisons easier, see below, but take note of two things: (1) in list or inline display, sources are never shown and (2) if you hide all of the source columns individually, without skipping the sources section, the table headings will become misaligned. |
show_source_altar | shown | Use show_source_altar=no to hide the Forsaken Altar source column.
|
show_source_cornerstone | shown | Use show_source_cornerstone=no to hide the Cornerstone source column.
|
show_source_order | shown | Use show_source_order=no to hide the Order source column.
|
show_source_relic | shown | Use show_source_relic=no to hide the Glade Event Relic source column.
|
show_source_trader | shown | Use show_source_trader=no to hide the Trader source column.
|
show_price | shown | Use show_price=no to hide the price column from the table. (In list or inline display, the price is never shown.)
|
display | a table | For use when including these Perks inside other tables or within paragraphs, the display parameter condenses the output to just the links to the pages on each Perk:
|
list_type | bullet | When displaying as a list instead of a table, you can specify list_type=number to show the list as a numbered list instead.
|
Work in progress
Errors
No results from search
If you specify parameters intending to select or search for terms, sometimes there is no result. This can be because you misspelled an id, rarity name, or source name or asked for a search term that was no present in any name or description—or ultimately excluded every item that was found. In this situation, the template, will instead render a plain-text message that nothing was found. (This error display is used for all display modes, table, list, or inline.)
{{Perks |id=IDs are easy to misspell }}
Yields: No matching Perks found.
Table Examples
Selecting Perks by their IDs
{{Perks |id=Accidental Barrels }}
Yields:
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Over-Diligent Woodworkers | Legendary | Some woodworkers just can't stop working. Gain 3 Barrels for every 10 Planks produced. | x | Cor | x | x | x | 0 |
You can select multiple Perks this way, by separating multiple IDs by commas.
{{Perks |id=Amber for Trader Visit, Trader Interval +25, Trading Packs }}
Yields:
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Bed and Breakfast | Epic | This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber every time a trader arrives. | x | Cor | x | x | x | 0 |
Trade Contract | Rare | Traders will arrive 25% quicker. | x | x | Ord | Rel | Tra | 18 |
Trade Logs | Epic | Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker. | x | Cor | Ord | x | Tra | 28 |
Searching names and descriptions
The following example shows searching the same term in both name and description, but you could search different things in each field or use only one and not the other.
{{Perks |name=blightrot cyst |description=blightrot cyst }}
Yields:
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Baptism of Fire | Legendary | Every 3 burnt Blightrot Cysts lowers Hostility by 10. While the Hearth is corrupted, you’re unable to sacrifice resources. | x | Cor | x | x | x | 0 |
Blight Filter | Legendary | A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points. | x | Cor | x | x | x | 0 |
Blightrot Pruner | Legendary | Blightrot spores aren't technically eggs, but they taste the same. You gain 5 Eggs when a Blightrot Cyst appears in your settlement. | x | Cor | x | x | x | 0 |
Burnt to a Crisp | Legendary | Gain 20 Coal for every 3 burned Blightrot Cysts. | x | Cor | x | Rel | x | 0 |
Overexploitation | Legendary | Global gathering speed is increased by 30%, and newly discovered resource nodes have more charges (+10 charges to small deposits, +25 charges to large deposits). Every 40 node charges used, a Blightrot Cyst will spawn. | x | Cor | x | x | x | 0 |
Filtering by rarity or source
Rarity and source are filters, not selectors. If you do not select any Perks by id, name, or description, then the entire list of Perks is returned. If you then specify a rarity or source, the results are then filtered to your selections. For example, if the term you searched for in the description returns 20 Perks, but you only filter to source=trader
, then only a few of those Perks that match the description will be displayed, the ones that can be purchased from traders.
{{Perks |description=amber |source=trader }}
Yields:
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Blood Price Contract | Epic | A shady, but lucrative deal. Gain 10 Amber every time a villager dies or leaves. | x | Cor | x | x | Tra | 29 |
Lucky Charm | Rare | A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge. | x | x | x | x | Tra | 20 |
You can also filter by rarity instead of source. For example, if the term you searched for in the description returns 20 Perks, but you only filter to rarity=Legendary
, then only 6 Legendary Perks that match the description will be displayed, the ones with that rarity.
{{Perks |description=amber |rarity=legendary }}
Yields:
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Counterfeit Amber | Legendary | Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale. | x | Cor | x | x | x | 0 |
Free Samples | Legendary | Gain 1 Parts every time you sell goods worth 25 Amber. | x | Cor | x | x | x | 0 |
Lumber Tax | Legendary | Gain 1 Amber for every 50 Wood produced. | x | Cor | x | x | x | 0 |
Prosperous Settlement | Legendary | Gain +1 to Global Resolve every time you sell goods worth 50 Amber, but scouts work 10% slower on Glade Events. | x | Cor | x | x | x | 0 |
Protected Trade | Legendary | The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. | x | Cor | x | x | x | 0 |
Queen's Gift | Legendary | A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. | x | Cor | x | x | x | 0 |
Stormwalker Tax | Legendary | A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone. | x | Cor | x | x | x | 0 |
Trade Hub | Legendary | The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. | x | Cor | x | x | x | 0 |
In these examples, you can see that filtering by both rarity and source may result in nothing that meets all of your criteria.
{{Perks |description=amber |rarity=legendary |source=trader }}
Yields: No matching Perks found.
Skipping source columns
Compare the following table with the one above. If the sources are not as relevant to your purposes, but the descriptions are (and they usually are), then you may want to skip the entire section of the table on sources with skip_sources=skip
.
{{Perks |description=amber |rarity=legendary |skip_sources=skip }}
Yields:
Name | Rarity | Description | Price |
---|---|---|---|
Counterfeit Amber | Legendary | Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale. | 0 |
Free Samples | Legendary | Gain 1 Parts every time you sell goods worth 25 Amber. | 0 |
Lumber Tax | Legendary | Gain 1 Amber for every 50 Wood produced. | 0 |
Prosperous Settlement | Legendary | Gain +1 to Global Resolve every time you sell goods worth 50 Amber, but scouts work 10% slower on Glade Events. | 0 |
Protected Trade | Legendary | The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. | 0 |
Queen's Gift | Legendary | A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. | 0 |
Stormwalker Tax | Legendary | A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone. | 0 |
Trade Hub | Legendary | The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. | 0 |
You can also skip individual columns. For example, none of the following "Delivery Line" Perks are available from the Forsaken Altar or from traders, so we can safely hide those columns without hiding valuable information from the reader.
Name | Rarity | Description | Sources | Price | ||
---|---|---|---|---|---|---|
Cor | Ord | Rel | ||||
Ale Delivery Line | Epic | 5 Ale per minute. | x | Ord | Rel | 0 |
Barrel Delivery Line | Epic | 5 Barrels per minute. | x | Ord | x | 0 |
Biscuit Delivery Line | Epic | 5 Biscuits per minute. | x | Ord | x | 0 |
Clay Delivery Line | Epic | 3 Clay per minute. | Cor | x | x | 0 |
Clay Delivery Line | Epic | 5 Clay per minute. | x | Ord | x | 0 |
Coal Delivery Line | Epic | 5 Coal per minute. | x | Ord | x | 0 |
Coat Delivery Line | Epic | 5 Coats per minute. | x | Ord | x | 0 |
Fiber Delivery Line | Epic | 3 Plant Fiber per minute. | Cor | x | x | 0 |
Fish Delivery Line | Epic | 5 Fish per minute. | x | Ord | x | 0 |
Grain Delivery Line | Epic | 3 Grain per minute. | Cor | x | x | 0 |
Grain Delivery Line | Epic | 5 Grain per minute. | x | Ord | x | 0 |
Herb Delivery Line | Epic | 5 Herbs per minute. | x | Ord | x | 0 |
Incense Delivery Line | Epic | 5 Incense per minute. | x | Ord | x | 0 |
Insect Delivery Line | Epic | 5 Insects per minute. | x | Ord | x | 0 |
Meat Delivery Line | Epic | 5 Meat per minute. | x | Ord | x | 0 |
Metal Delivery Line | Epic | 4 Copper Bars per minute. | x | Ord | x | 0 |
Mushroom Delivery Line | Epic | 5 Mushrooms per minute. | x | Ord | x | 0 |
Oil Delivery Line | Epic | 5 Oil per minute. | x | Ord | Rel | 0 |
Pickled Goods Delivery Line | Epic | 5 Pickled Goods per minute. | x | Ord | x | 0 |
Pottery Delivery Line | Epic | 5 Pottery per minute. | x | Ord | x | 0 |
Reed Delivery Line | Epic | 5 Reed per minute. | x | Ord | x | 0 |
Root Delivery Line | Epic | 3 Roots per minute. | Cor | x | x | 0 |
Root Delivery Line | Epic | 5 Roots per minute. | x | Ord | x | 0 |
Stone Delivery Line | Epic | 5 Stone per minute. | x | Ord | x | 0 |
Tea Delivery Line | Epic | 5 Tea per minute. | x | Ord | x | 0 |
Training Gear Delivery Line | Epic | 5 Training Gear per minute. | x | Ord | x | 0 |
Work in progress